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-   -   Distance Scale in combat (http://forum.shrapnelgames.com/showthread.php?t=9127)

Cyrien April 10th, 2003 07:10 PM

Re: Distance Scale in combat
 
Read what I said more closely. http://forum.shrapnelgames.com/images/icons/icon12.gif It is unrealistic if you use the parsec as a measurement for 1 combat square.

It is quite possible that the engines are sublight as it takes light only a few hours to travel from the sun to the outer limits of our solar system. The systems in SE4 are 13x13 grids. Thus to travel from one edge of the system to the other in a single game month is possible with the fastest ships at sublight speeds, indeed at just a few percents below light speed you could do it in a few hours.

Sun to Pluto 5.4 hours
So 5.4 x 2 = 10.8 hours to go from one side to the other.

A parsec on the other hand is just over 3 light years in distance all by itself. Move several of those in one combat turn, one combat turn being a small measure of time (some minutes or hours) and you have much faster than the speed of light for engines. http://forum.shrapnelgames.com/images/icons/icon12.gif Quite unrealistic.

I was simply stating that a combat square is clearly not a parsec. Hope no confusion resulted from that.

Fyron April 10th, 2003 08:22 PM

Re: Distance Scale in combat
 
A parsec is 3.26 lightyears. http://forum.shrapnelgames.com/images/icons/icon12.gif

Quote:

It is quite possible that the engines are sublight as it takes light only a few hours to travel from the sun to the outer limits of our solar system.
<font size="2" face="Verdana, Helvetica, sans-serif">Actually, it takes at least 6 game days (as there are 30 in one turn) to do that (and that is if you mod engines to get 30 MPs http://forum.shrapnelgames.com/images/icons/icon12.gif ). Light does not take 6 days to reach the edge of a system, so all engines must be sub-light. That, and they are all specifically labeled as sub-light. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ April 10, 2003, 19:26: Message edited by: Imperator Fyron ]

Raging Deadstar April 10th, 2003 08:32 PM

Re: Distance Scale in combat
 
-=This is an unneeded, rank bumping pointless public service announcement=-

Yay i started a technical disscussion! Who would have though that? I feel my IQ points rising *Daisy pops out of Raging Deadstars head* http://forum.shrapnelgames.com/images/icons/icon10.gif

-=This is the end of an unneeded, rank bumping pointless public service announcement=-


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