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-   -   Cloaking, Blocking, and Storms (http://forum.shrapnelgames.com/showthread.php?t=9128)

Roanon April 14th, 2003 04:27 PM

Re: Cloaking, Blocking, and Storms
 
Enough resources and (of course!) minister off. Would a minefield from him in ANOTHER sector within the same system detect my cloaker? Or would allies of him in the sector with appropriate detectors transmit their knowledge?

Chronon April 14th, 2003 05:28 PM

Re: Cloaking, Blocking, and Storms
 
I usually don't bother with cloaking devices, because by the time I get them everyone else already has a high level of at least one type of sensor (I do hope that for SEV the different types of sensors actually detect different things). Am I missing something? Are there situations where cloaking devices are really worthwhile?

Atrocities April 14th, 2003 05:38 PM

Re: Cloaking, Blocking, and Storms
 
I once tried to make a level IV cloak that no level III sensor could detect. I must have messed it up as it caused errors and would not work. Has any one been able to make a level IV or higher cloak?

Suicide Junkie April 14th, 2003 06:04 PM

Re: Cloaking, Blocking, and Storms
 
Mines are level 5. Presto.

P&N uses gravitic cloaking levels up to about level 1400, in order to make the relative effectiveness of sensors easier to grasp. 1500- tonnage of ship = gravitic cloak level of ship.

Gandalph April 14th, 2003 06:20 PM

Re: Cloaking, Blocking, and Storms
 
I just created a level 6 cloaked ship hull for my Tug of War game and it works perfectly.

Pablo April 15th, 2003 01:19 AM

Re: Cloaking, Blocking, and Storms
 
Maybe you ran out of supplies/resourses? Ships decloak automatically in that case IIRC


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