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-   -   PvK help!! Re: Your Proportions Mod (http://forum.shrapnelgames.com/showthread.php?t=9134)

tbontob April 12th, 2003 03:29 AM

Re: PvK help!! Re: Your Proportions Mod
 
Quote:

Originally posted by Imperator Fyron:
That will use the Abbidon AI instead of the Amon'Krie AI, which is not really a good thing to do.
<font size="2" face="Verdana, Helvetica, sans-serif">It will? http://forum.shrapnelgames.com/images/icons/shock.gif

The empire I created has the Amonkrie avatar, the Amonkrie flag and the Amonkrie shipset.

I selected the Amonkrie from the "Race Portrait/Ship Style" pictures.

Will it still use the Abbidon AI? http://forum.shrapnelgames.com/images/icons/icon9.gif

tbontob April 12th, 2003 03:33 AM

Re: PvK help!! Re: Your Proportions Mod
 
Quote:

Originally posted by oleg:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Imperator Fyron:
That will use the Abbidon AI instead of the Amon'Krie AI, which is not really a good thing to do.

<font size="2" face="Verdana, Helvetica, sans-serif">No http://forum.shrapnelgames.com/images/icons/icon7.gif . It will use Amonkrie AI, but it will still be an Abbidon race setup (gas homeworld, psychic trait, etc.). Which is not good eitgher !! Tbontob, stop fooling around and do as advised http://forum.shrapnelgames.com/images/icons/icon7.gif Start a new game with random AI players, in game menu select Amonkrie ( if it was not generated randomly, start a new game) and once Amonkrie turn arrives, save the empire.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">But I changed the race type (gas, rock, ice), and its special traits (psychic, religious etc) to the ones I want.

Is it really screwed up?

EDIT: The standard Amonkrie Empire has different atmosphere, home planet type,Culture, Advanced Traits and different racial points alloted to Physical Characteristics and Vocational Aptitudes from the one I created.

[ April 12, 2003, 02:45: Message edited by: tbontob ]

oleg April 12th, 2003 02:44 PM

Re: PvK help!! Re: Your Proportions Mod
 
Quote:

Originally posted by tbontob:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by oleg:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Imperator Fyron:
That will use the Abbidon AI instead of the Amon'Krie AI, which is not really a good thing to do.

<font size="2" face="Verdana, Helvetica, sans-serif">No http://forum.shrapnelgames.com/images/icons/icon7.gif . It will use Amonkrie AI, but it will still be an Abbidon race setup (gas homeworld, psychic trait, etc.). Which is not good eitgher !! Tbontob, stop fooling around and do as advised http://forum.shrapnelgames.com/images/icons/icon7.gif Start a new game with random AI players, in game menu select Amonkrie ( if it was not generated randomly, start a new game) and once Amonkrie turn arrives, save the empire.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">But I changed the race type (gas, rock, ice), and its special traits (psychic, religious etc) to the ones I want.

Is it really screwed up?

EDIT: The standard Amonkrie Empire has different atmosphere, home planet type,Culture, Advanced Traits and different racial points alloted to Physical Characteristics and Vocational Aptitudes from the one I created.
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">If you changed all race characteristics to be in line with Amonkrie_AI_general file than yes, it will work. But why not simply make empire file using randomly generated Amonkrie ? It is so easier http://forum.shrapnelgames.com/images/icons/icon7.gif

tbontob April 12th, 2003 04:11 PM

Re: PvK help!! Re: Your Proportions Mod
 
Quote:

Originally posted by oleg:

If you changed all race characteristics to be in line with Amonkrie_AI_general file than yes, it will work. But why not simply make empire file using randomly generated Amonkrie ? It is so easier http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Hi Oleg.

Believe it or not, this was easier for me as I had already done most of the work in creating the new Amonkrie Empire. http://forum.shrapnelgames.com/images/icons/icon7.gif

And I am was uncertain how to "randomly generate" the Amonkrie Empire and then use it.

When I am under a lot of uncertainty, I like to fall back on those things I feel I know something about.

I have learned a lot about proportions and the game will probably teach me more.

I will take your advice in any future proportions game I may play.

Your choice of words in "If you changed all race characteristics to be in line with Amonkrie_AI_general file" is interesting.

I have modified other races such as the Cue Cappa without any consideration as to whether it is "in line" with that race's _AI_general file.

What does it need to be in-line with?

PvK April 12th, 2003 10:46 PM

Re: PvK help!! Re: Your Proportions Mod
 
tbontob,

it only matters at all if you are going to have the AI or ministers controlling the empire.

If you're controlling the empire yourself then it will be fine.

As for people saying the empire will be mixed up if things don't match, they were talking about AI control. The only problem there is if you set an empire to use the AI that matches its ship set, and then change the empire charactersistics so its AI isn't well suited to its abilities. This is mainly a problem if the AI for the shipset is programmed to use racial technologies, but the new empire doesn't have the same racial traits.

In the case of the Piundon, they are set up to use the Aggressive AI rather than the Piundon AI, so they should be ok, Oleg. I just ran a test in 2.5.3.1 and they seemed to be doing fine using non-racial weapons.

PvK

tbontob April 13th, 2003 02:17 AM

Re: PvK help!! Re: Your Proportions Mod
 
Thanks PvK http://forum.shrapnelgames.com/images/icons/icon7.gif

I do not use ministers so that should not be a problem.

But I suspect there is an situation which may be a problem.

It is the case of missed turns.

I seldom miss a turn in a PBW game, but when I do, I would think the AI would try to use the Amonkrie ministers to make the move for the turn. And changing the characteristics of the empire means they will not make good decisions.

Would this be an accurate assessment?

EDIT: We all know the ministers do not make good decisions even in the best of cases. http://forum.shrapnelgames.com/images/icons/icon7.gif The question is whether the decisions will be worse when an amateur (like me) changes the stock empires characteristics.

[ April 13, 2003, 01:20: Message edited by: tbontob ]

PvK April 13th, 2003 10:56 AM

Re: PvK help!! Re: Your Proportions Mod
 
Well, one thing to do would be to specify one of the three generic AI's: Neutral, Defensive, or Aggressive, instead of the shipset based one, for your empire file. This is set during empire creation.

The other thing to do is in each PBW game, to go and specify that the "AI should not make any changes to the empire" when you miss a turn. This is under Empire / Settings during play.

PvK

tbontob April 14th, 2003 01:57 AM

Re: PvK help!! Re: Your Proportions Mod
 
Quote:

Originally posted by PvK:
Well, one thing to do would be to specify one of the three generic AI's: Neutral, Defensive, or Aggressive, instead of the shipset based one, for your empire file. This is set during empire creation.

The other thing to do is in each PBW game, to go and specify that the "AI should not make any changes to the empire" when you miss a turn. This is under Empire / Settings during play.

PvK

<font size="2" face="Verdana, Helvetica, sans-serif">Hmmm.

I had no idea what the "Minister Style" setting was for. Maybe more to the point, I had never thought how its setting could affect the game.

Your second suggestion was also something I had never paid any attention to. I know I am not the only one, since it is not unusual for the AI of a person who has missed a turn to declare war on someone. http://forum.shrapnelgames.com/images/icons/icon6.gif

Thanx PvK http://forum.shrapnelgames.com/images/icons/icon7.gif

Ruatha April 14th, 2003 01:59 AM

Re: PvK help!! Re: Your Proportions Mod
 
Earlier the "AI makes No changes" settings didn't work.
It was a surprise for me recently when I found out it had started working!

http://www.shrapnelgames.com/cgi-bin...;f=23;t=008746

[ April 13, 2003, 13:04: Message edited by: Ruatha ]


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