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-   -   Empire creation->Tolerance ? (http://forum.shrapnelgames.com/showthread.php?t=9154)

Fyron April 14th, 2003 07:25 AM

Re: Empire creation->Tolerance ?
 
Quote:

I don't know hows yus dun it but I knows yus dun it. Somehow, Fyron, you always get me to test things out and that is something I just don't bother with!
<font size="2" face="Verdana, Helvetica, sans-serif">LOL!

Well... it has been a long while since I tested it. http://forum.shrapnelgames.com/images/icons/icon12.gif

Asmala April 14th, 2003 06:15 PM

Re: Empire creation->Tolerance ?
 
Quote:

Originally posted by Grandpa Kim:
I don't know hows yus dun it but I knows yus dun it. Somehow, Fyron, you always get me to test things out and that is something I just don't bother with!

Anyway, new results show we both had some numbers wrong.

First, that empire is at 50% ER, not 51, so -10 to repro.

Base reproduction unpleasant/indifferent is 8% not 10

Happiness bonuses: Happy 2, Jubilant 5. (At least we got one right!)

Conditions bonuses: Mild 2, Good 4, Optimal 7

So, with Fyron's handy dandy formula:

8 (base) - 9 (repro) - 10 (ER) + 5 (jubilant) + 7 (optimal) = (drum roll please) 1 !

Now, I must go and write on the blackboard 1000 times. "Thou shalt not rely on memory!"

<font size="2" face="Verdana, Helvetica, sans-serif">I'd like to correct this a little bit.

Empire Starting Percent Reproduction := 10 (settings.txt)

Mood:
Jubilant +5
Happy +2
Indifferent 0
Unhappy -2
Angry -5
Rioting no reproduction

Conditions:
Optimal +5
Good +2
Mild 0
Unpleasant -2

You can also look this reproduction picture which clarify all. I have tested all of this myself and I'm sure they're correct.

Fyron April 14th, 2003 08:20 PM

Re: Empire creation->Tolerance ?
 
So I was right? Hmm... resisting urge to test for self...

narf poit chez BOOM April 14th, 2003 08:38 PM

Re: Empire creation->Tolerance ?
 
so, is it usefull after all?

Fyron April 14th, 2003 08:41 PM

Re: Empire creation->Tolerance ?
 
Tolerance is useful for getting some free points out of the system. http://forum.shrapnelgames.com/images/icons/icon12.gif

It can also be useful for getting a high reproduction rate, because 5 ER is cheaper than going from 110 to 111 in Reproduction.

Asmala April 14th, 2003 09:05 PM

Re: Empire creation->Tolerance ?
 
Quote:

Originally posted by Imperator Fyron:
Tolerance is useful for getting some free points out of the system. http://forum.shrapnelgames.com/images/icons/icon12.gif

It can also be useful for getting a high reproduction rate, because 5 ER is cheaper than going from 110 to 111 in Reproduction.

<font size="2" face="Verdana, Helvetica, sans-serif">5 ER is cheaper than going from 110 to 111 in Reproduction only if ER is 75 or below. You get the best benefit if you drop ER to 81 and then raise the Reproduction as much as you want. It's cheaper to raise Reproduction from 129 to 130 than raising ER from 81 to 86.

Fyron April 14th, 2003 09:32 PM

Re: Empire creation->Tolerance ?
 
Hmm... I thought Repro had a positive threshhold cost of 200...

I guess ER is only good for squeezing a few hundred free points out of the system then. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ April 14, 2003, 20:37: Message edited by: Imperator Fyron ]

Ruatha April 14th, 2003 10:00 PM

Re: Empire creation->Tolerance ?
 
So what level is recommended for ER and reproduction?
ER 81% and repro 100%?
I mean, what gives most points without sacrificing too much.
Is there a standard, as ground combat standard seems to be 51% (or was it 50%)..

Grandpa Kim April 15th, 2003 01:21 AM

Re: Empire creation->Tolerance ?
 
Posted by Asmala

Quote:

Empire Starting Percent Reproduction := 10 (settings.txt)
<font size="2" face="Verdana, Helvetica, sans-serif">Quite right Asmala, but starting happiness is "happy", so we are actually in agreement. Indifferent/Unpleasant is the 0/0 point.

[ April 15, 2003, 00:30: Message edited by: Grandpa Kim ]

Grandpa Kim April 15th, 2003 01:27 AM

Re: Empire creation->Tolerance ?
 
Quote:

Originally posted by Ruatha:
So what level is recommended for ER and reproduction?
ER 81% and repro 100%?
I mean, what gives most points without sacrificing too much.
Is there a standard, as ground combat standard seems to be 51% (or was it 50%)..

<font size="2" face="Verdana, Helvetica, sans-serif">Beats me. What I have noticed is, if you crank repro too high, it seems you end up with half your fleet as pop. transports to keep any kind of control.

What I think is there is a range of "reasonable" values for repro. ER at 81, does seem optimum.


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