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-   -   Shipset Request (http://forum.shrapnelgames.com/showthread.php?t=9158)

Lord Kodos April 14th, 2003 05:21 AM

Re: Shipset Request
 
Oh yeah..no bones lol silly me ^_^

Only make it semi transparent in certain areas, im aiming for the zombie look IE some flesh(exoskeleton) but not all of it.

Okay ill send an image.

Lord Kodos April 14th, 2003 06:09 AM

Re: Shipset Request
 
Btw some more suggestions

Bases:Aim for a mausoleum and crypt like feel to some and for others aim for something like a spiderweb.

Troops:For the Troop Small try and make a frankenstein like monster, IE a Azlokian pieced together from various parts, with extra arms, and whatnot. No clue for the others.

Mines:These are spiders, so the mines should be globs of web more or less, as Azlokian mines are designed to cripple a ship and allow an Azlokian battleship to swoop in and finish it.

Fightes:I dont know, but for at least one of these, base it off the Ilwrath Avenger.

^_^

Hugh Manatee April 15th, 2003 06:22 PM

Re: Shipset Request
 
Quote:

Bases:Aim for a mausoleum and crypt like feel to some and for others aim for something like a spiderweb.
<font size="2" face="Verdana, Helvetica, sans-serif">How's this? It's a monolith like structure.
http://forum.shrapnelgames.com/newup...1050385168.JPG

And from left to right, the Battle cruiser, Destroyer and Escort:
http://forum.shrapnelgames.com/newup...1050385058.JPG http://forum.shrapnelgames.com/newup...1050385226.JPG http://forum.shrapnelgames.com/newup...1050385291.JPG

Lord Kodos April 15th, 2003 11:04 PM

Re: Shipset Request
 
Dude very nice. Just the webs dont fit, too bright! ^_^. Try darkening the webs, if it doesent work, just drop the webs, we dont need them. The ships are still very nice ^_^

And when i said webs i meant lots of small ones that make big ones ^_^ but this works too, or if it doesent no biggie.

EDIT:ME NO SPEEEL ^_^

[ April 15, 2003, 22:21: Message edited by: Lord Kodos ]

Hugh Manatee April 19th, 2003 05:23 AM

Re: Shipset Request
 
I've since went through and darkened and translucified( It's a word http://forum.shrapnelgames.com/image...s/rolleyes.gif ) the webs and reshaped them and used lots of smaller ones, though they still lok like cob webs. "Cobwebs" were sort of the best I could do with doga now(they are irregular parts, ears, noses, rocks, ect. with the "net 1" texture, it leaves a see through gap in between the strands), but I think the new web look is better. Also I've played around with the "live" race pic, see what you think and post your comments as to where I can improve.

http://forum.shrapnelgames.com/newup...1050721802.JPG

http://forum.shrapnelgames.com/newup...1050721875.JPG
I think I can do better with the "face" the fangs are hardly noticeable, I may make them a lighter shade of grey. The "dead" pic will be translucent, like I said so you can see "stuff" inside it and more a lighter grey.

[EDIT]I forgot, for troops I was think of that for the basic infantry, one of those with mechanical arms for the light troop and, you know the Protoss Dragoons from Star Craft? I'll make a mechanical bottom half and add stuff on that for troops bigger than medium, like a scorpion tail or something, Like those Cyborg Reaper things from Command and Conquer Tiberian Sun: Firestorm.

[ April 19, 2003, 04:28: Message edited by: Hugh Manatee ]

Raging Deadstar April 19th, 2003 12:17 PM

Re: Shipset Request
 
Oooh looking very evil Hugh! Loving the new work

Lord Kodos: Where can i find any information on this mod you're making, i'm getting very interested in it! http://forum.shrapnelgames.com/images/icons/icon7.gif

[ April 19, 2003, 11:20: Message edited by: Raging Deadstar ]

Ed Kolis April 19th, 2003 11:45 PM

Re: Shipset Request
 
Ooh! Now THOSE are what the Ithkul ships should have looked like in MOO3! http://forum.shrapnelgames.com/images/icons/icon10.gif Instead they get these wavy blue ships that are COMPLETELY out of character! http://forum.shrapnelgames.com/images/icons/icon8.gif What do they think they are, Trilarians? http://forum.shrapnelgames.com/image...s/rolleyes.gif

Hugh Manatee April 26th, 2003 03:54 AM

Re: Shipset Request
 
bump. I got the "Dead" race model done, most of the combat classes, the bases, the baseships, the colony ships, the fighters, the drone, the satellite, the mine, I'm doing the Worldship now. All that's left is the barge, resorce ships and the flag. how do you want the flag and the missiles to look?

Lord Kodos April 26th, 2003 04:38 AM

Re: Shipset Request
 
Flag? Dunno go nuts there lol. Spider web i geuss?

For the Missiles...webbing of course!

Lol yes those are kick *** images...

very very cool..^_^

Troops...I geuss undead for some and others would have prosthetic or transfered(ie from a corpse) limbs...

Info on my mod can be found in my Vectorian mainframe thread... bur a quick list of features planned for an Alpha that Computer God willing, should be out soon:

-Undead, Omnipotent, and parasitic racail traits.
-The Religious trait is split in two, a Light(defensive) and Dark(offesnive).
-Primitives and if im motivated enough Pirates and Nomads.
-A slew of new components for the base tech tree.

If you have any ideas or work tosubmit dop me a line.

narf poit chez BOOM April 26th, 2003 05:31 AM

Re: Shipset Request
 
don't know why light has to be defensive. justice, after all, includes the concept of capital punishment.
justice - just. getting what that person deserves, good or bad. so, the dark tech would be indrescriminate and the light tech would be specific. neither of those should be played by players who can't role-play.


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