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Re: New Weapons
How about bombs that only target weapons platforms? (For those of us who like to practice "regime change with minimum civilian collateral damage"?) http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: New Weapons
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Re: New Weapons
You know, we could have lots of fun with drones if the 'special' damage types worked with warheads. We have to get MM to fix that so we can have plague drones and Quad Damage to Shields warheads and other cool stuff.
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Re: New Weapons
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IF we had a special damage type that canceled the 'damage to kill one population' ratio we could have normal weapons able to destroy planet defenses but NOT population at any reasonable rate, and planetary weapons able to use this special damage type and destroy population/facilities without being cranked up to huge damage levels that can paste planet defenses. [ April 14, 2003, 20:55: Message edited by: Baron Munchausen ] |
Re: New Weapons
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Thank god (or SJ, whatever http://forum.shrapnelgames.com/images/icons/icon12.gif ) for Big Thinkers! |
Re: New Weapons
What we really need is the Chalkboard Eraser Launcher. It would do no damage but the dust cloud created on impact would obscure ALL sensors and make all experience meaningless. The only defense is to get rid of the cloud either with the F. D. water cannon or the Molly Maid Dustbuster. http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: New Weapons
hmm, Big Furry Gun?
[ April 14, 2003, 15:03: Message edited by: Rollo ] |
Re: New Weapons
Puke's weapon.... The SCI-FI Cannon...
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Re: New Weapons
Long Range, Cheap, Small, and Weak beam for early game. It Would cost a lot in research on its own tech tree. The trade off being you could research 2 or 3 other cheaper techs to start with or this one.
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Re: New Weapons
Hum what to name them? Hyper BLasters?
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