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Re: Suns - collapse?
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Re: Suns - collapse?
You could also have modded everything to cost 0 resources while setting it up.
[ April 17, 2003, 07:15: Message edited by: Imperator Fyron ] |
Re: Suns - collapse?
"You could also have modded everything to cost 0 resources while setting it up"
It would still take 200 turns to fill the sphere, though.. Phoenix-D |
Re: Suns - collapse?
Well yeah, but less time than leaving everything as is while doing it. And maybe he didn't want them to have 200 mineral miners. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Suns - collapse?
map with all sw? or is that totally nuts?
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Re: Suns - collapse?
It defeats the purpose of varied planet sizes. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Suns - collapse?
*ooh, bally*
fyron, if someones playing with sw's i don't think they care about that. |
Re: Suns - collapse?
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The real pain was filling them with monoliths since I thought that it would be cheating to stick the AI with only a single organics and radioactives facility. I think next time I'll just cut the production in half on the level one resource facilities so the planetary setup on the altered map will choose Monolith I's instead, then change it back before I process the first turn (usind Devnull on med tech btw). |
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