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-   -   Anti-Matter Torpedo (http://forum.shrapnelgames.com/showthread.php?t=9193)

Taera April 17th, 2003 02:51 AM

Re: Anti-Matter Torpedo
 
exactly Rollo.
Fyron: a while ago, with some experimentation, i've found that SD/Torpedoe are the perfect counter to the then-popular PPB/NSP combo. My light-cruiser would beat a Rage cruiser in 1on1 combat with little damage unless they were lucky and hit something realy important.

Also there's another point - a LARGE object (base, dreadnought, baseship) can use the ultimate advantage of repulsers and tractors.

Suicide Junkie April 17th, 2003 03:04 AM

Re: Anti-Matter Torpedo
 
Unless you can get your ships to do a variation on the missile dance, topedoes do less damage than most other weapons (only graviton hellbore comes to mind). SD/PPB or SD/APB will beat SD/Torp simply by virtue of doing more damage.

Taera April 17th, 2003 05:41 AM

Re: Anti-Matter Torpedo
 
the tests i ran some time ago were saying differently...

edit: and GH also does plenty of damage if used correctly. remember it has the best damage at close range. been through this debate w/ fyron already http://forum.shrapnelgames.com/images/icons/tongue.gif

[ April 17, 2003, 04:43: Message edited by: Taera ]

Fyron April 17th, 2003 06:28 AM

Re: Anti-Matter Torpedo
 
Yeah Taera, and you failed to convince me. http://forum.shrapnelgames.com/images/icons/icon12.gif

Karibu April 17th, 2003 02:01 PM

Re: Anti-Matter Torpedo
 
Even in the warp point range has meaning, though less than normally. I would suggest strong weapons with low range for use in warp point, like ripper beam. Also, a bunch of satellites equipped with Null beams are worthy.

[ April 17, 2003, 13:01: Message edited by: Karibu ]

Taera April 18th, 2003 12:23 AM

Re: Anti-Matter Torpedo
 
have you ever met a SD/GH-armed fleet guarding a WP? no? you should.

oleg April 18th, 2003 01:19 AM

Re: Anti-Matter Torpedo
 
The only good use of Torpedos in unmoded SEIV is for warp defence, IMHO. Since you have the first shot and all (almost all) ships are in the firing range, you would want to do max damage right now. If you wipe out or at least seriously criple enemy, you should't worry about the long reload time, right ? Torpedos and WMG are perfect for this.

Fyron April 18th, 2003 05:26 AM

Re: Anti-Matter Torpedo
 
Why, to watch it waste all of that damage potential by not firing its extra weapons on other ships, thereby making it no more effective than ships with APBs guarding that warp point? Large APB ships nearly always destroy their target in one round of fire at close ranges already, so using Graviton Hellbores instead is overkill, and prevents them from firing much in the next two rounds.

Even smaller ships would be effective against such defense. The damage potential would be even more wasted in that first round, because they die in just a few hits. So, those GHB ships do no more than APB armed ships would do.

So, GHBs are at best no better than APBs for this use, and could potentially be weaker.

Captain Kwok April 20th, 2003 08:09 AM

Re: Anti-Matter Torpedo
 
I would like to use torpedoes in PBW, especially in my roleplay games, instead of the same old APBs and such - but you can't just compete if the galaxy turns hostile. They should have a longer range and a bit higher damage to be worthwhile.

TerranC April 20th, 2003 05:58 PM

Re: Anti-Matter Torpedo
 
Quote:

Originally posted by Imperator Fyron:
so using Graviton Hellbores instead is overkill, and prevents them from firing much in the next two rounds.
<font size="2" face="Verdana, Helvetica, sans-serif">The cooldown rate matters not when the graviton hellbore can kill a light cruiser in one shot. (Massive mounts)


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