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Re: Intel Guide?
Why not do both?
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Re: Intel Guide?
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Re: Intel Guide?
I think you should add "17.11 Intel Operations"
Perhaps you could take Ed's (and other's)paragraphs and number them under 17.11. I think I can take a crack at writing an Intel one in this thread or my existing Strategy Articles thread. I'm not the expert on Intel, but I can get some good tips down. Hope to have some free time tonight. |
Re: Intel Guide?
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I just didn't want to be redundant, or do the same work twice, or have the same stuff in two different places or, worse yet, be redundant. http://forum.shrapnelgames.com/images/icons/tongue.gif Slick. |
Re: Intel Guide?
Newbie FAQ and Strategy Articles server different roles. The FAQ is for basic info, and learning how to play the game. The SA is for advanced tips and such. So, it isn't really redundant... http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Intel Guide?
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[ April 19, 2003, 01:54: Message edited by: Slick ] |
Re: Intel Guide?
So what about failure? What determines whether I'm detected/undetected? If you succeed well, can't you also frame another empire? How does that work, and can I frame another for the attempt even if I fail?
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Re: Intel Guide?
Success depends only on whether you can get past their CI and there is a valid target. Only Puppet Political Parties has a chance to fail, and it is a hard-coded 50% chance to fail if the project gets past CI.
What determines if you are detected or not is what Messages the project gives the enemy, and also how much CI they have. If they have almost no CI compared to how much you are sending at them each turn, then sometimes they do not get any intel Messages IIRC. You can not frame another for an attempted or successful mission. IIRC, there is one mission that does this specifically, but you can not do it for missions in general. [ June 02, 2003, 20:28: Message edited by: Imperator Fyron ] |
Re: Intel Guide?
A note here from an utter newbie:
If you use Crew Insurrection blindly (any ship), you're likely to get a ship deep in enemy territory. If you sacrifice it to attack an enemy planet, you're get a whole load of ship and unit blueprints, much better than stealing them one by one. |
Re: Intel Guide?
That, and you can get star charts. http://forum.shrapnelgames.com/images/icons/icon12.gif
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