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-   -   Intelligence and Counter-Intel question (from a newb, of course) (http://forum.shrapnelgames.com/showthread.php?t=9217)

Slick April 19th, 2003 04:01 AM

Re: Intelligence and Counter-Intel question (from a newb, of course)
 
Quote:

Originally posted by Zoupa:
What I meant was there is no way to have 10 ship bombs/turn without investing some of it in CI too http://forum.shrapnelgames.com/images/icons/icon7.gif

Zoupa

<font size="2" face="Verdana, Helvetica, sans-serif">If you were producing 50000 points exactly, you could execute exactly 10 ship bombs per turn with no points going anywhere else (with "divide points evenly" turned off, of course)

Slick.

Suicide Junkie April 19th, 2003 05:42 AM

Re: Intelligence and Counter-Intel question (from a newb, of course)
 
Quote:

Also, let's say you don't invest in that CI and just let it sit. As more and more attacks are defeated by it, will the green bars gradually go down?
<font size="2" face="Verdana, Helvetica, sans-serif">Precisely. If you still have some left, you will be protected, but once the green bar is gone, the enemy attacks will start succeeding.

Zoupa April 19th, 2003 06:13 AM

Re: Intelligence and Counter-Intel question (from a newb, of course)
 
Quote:

Originally posted by Slick:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Zoupa:
What I meant was there is no way to have 10 ship bombs/turn without investing some of it in CI too http://forum.shrapnelgames.com/images/icons/icon7.gif

Zoupa

<font size="2" face="Verdana, Helvetica, sans-serif">If you were producing 50000 points exactly, you could execute exactly 10 ship bombs per turn with no points going anywhere else (with "divide points evenly" turned off, of course)

Slick.
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">You mean to say that if I put 50 000 points into a project that costs 5 000 it will do it 10 times over in one turn??? (not a year, a turn?) http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif I did not know that. Or am I misunderstanding?

Slick April 19th, 2003 06:23 AM

Re: Intelligence and Counter-Intel question (from a newb, of course)
 
Quote:

Originally posted by Zoupa:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slick:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Zoupa:
What I meant was there is no way to have 10 ship bombs/turn without investing some of it in CI too http://forum.shrapnelgames.com/images/icons/icon7.gif

Zoupa

<font size="2" face="Verdana, Helvetica, sans-serif">If you were producing 50000 points exactly, you could execute exactly 10 ship bombs per turn with no points going anywhere else (with "divide points evenly" turned off, of course)

Slick.
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">You mean to say that if I put 50 000 points into a project that costs 5 000 it will do it 10 times over in one turn??? (not a year, a turn?) http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif I did not know that. Or am I misunderstanding?
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Sorry, I was unclear, in order for that to happen, you would have to stack 10 projects in a row. There is enough room for 12 projects. There is no way (and no reason) to put more points into a project than it is rated for. Once a project has its rated points, it executes. At that time it either succeeds or fails based on the enemy CI having enough stored points to stop it or not.

Slick.

[ April 19, 2003, 05:25: Message edited by: Slick ]

Fyron April 19th, 2003 06:32 AM

Re: Intelligence and Counter-Intel question (from a newb, of course)
 
Why do people always have to mark their questions as newbie questions? Who cares if it was asked by a newbie or a veteran? It doesn't make a difference. The question gets answered in exactly the same way...

Zoupa April 19th, 2003 06:50 AM

Re: Intelligence and Counter-Intel question (from a newb, of course)
 
Quote:

Originally posted by Imperator Fyron:
Why do people always have to mark their questions as newbie questions? Who cares if it was asked by a newbie or a veteran? It doesn't make a difference. The question gets answered in exactly the same way...
<font size="2" face="Verdana, Helvetica, sans-serif">I dunno http://forum.shrapnelgames.com/images/icons/icon7.gif Old habits die hard. I think people are more inclined to explain more fully or to be nicer to newbies than to veterans.

Zoupa

tbontob April 19th, 2003 07:42 AM

Re: Intelligence and Counter-Intel question (from a newb, of course)
 
Also most (but not all) are more inclined to be patient with some of our oddball questions. http://forum.shrapnelgames.com/images/icons/icon10.gif

Suicide Junkie April 19th, 2003 08:04 AM

Re: Intelligence and Counter-Intel question (from a newb, of course)
 
I suppose it also helps to ward off acronyms http://forum.shrapnelgames.com/images/icons/icon10.gif

"If the enemy DN use CSM you need to counter by using LC with PDC at WP, IMO."

Ruatha April 19th, 2003 08:37 PM

Re: Intelligence and Counter-Intel question (from a newb, of course)
 
Quote:

Originally posted by Imperator Fyron:
Why do people always have to mark their questions as newbie questions? Who cares if it was asked by a newbie or a veteran? It doesn't make a difference. The question gets answered in exactly the same way...
<font size="2" face="Verdana, Helvetica, sans-serif">And It allows one to ask those "stupid" questions without getting embarrased, those questions that never get's asked at lectures even though everyone wonders....

And just to clarify, if you turn divide points off, any points not used by the current (first in queue) project when that project is completed, will spill over to the next project in line (to the right), so you can thereby execute many projects one turn and not spend anything on the item on the far right in the queue (end).

[ April 19, 2003, 19:43: Message edited by: Ruatha ]

Zoupa April 19th, 2003 11:27 PM

Re: Intelligence and Counter-Intel question (from a newb, of course)
 
Doh! I tried that yesterday after work. Been playing a week wasting all those points dammit http://forum.shrapnelgames.com/images/icons/blush.gif Ah well, good to know. Thanks guys

Zoupa


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