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Re: Seeker question
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Re: Seeker question
No, combat bonuses (including ECM, combat sensors, experience and special armour) have no effect on seekers whatsoever.
The only ways to avoid getting hit by a missile are a- shoot it down with pdc (actually, combat sensors and experience can help here) b- get out of range of it c- destroy your enemy before he can launch the missile=-) Also, you gain no experience if you destroy a ship using seekers. It's still worth training your missile boats to build up their experience though- combat bonuses will still help them avoid getting hit by direct fire weapons. [ April 22, 2003, 12:39: Message edited by: dogscoff ] |
Re: Seeker question
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It seems to me that The Missile Dance (aka. El Tango Freccia, aka. The Rocket Two-Step, aka. Der Geshotenwaltz (I'm reaching here) aka. Run-in-and-Pop-One-Off-then-Stand-Back-to-a-Safe-Distance), it seems to me that the Missile Dance is a classic, respected, and valuble facet of SE IV. I just don't know what I'd do without it. |
Re: Seeker question
since there is no spoon but there are forks and since a spork is a spoon and a fork, the question becomes one of quantum physics. so, there is/isn't a spork.
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Re: Seeker question
Modding in a speed of 30 doesn't get rid of the missile dance. You fire and move back. The enemy can try to get out of range of the missiles in a single round if they want, though that is less feasible.
However speed of 30 itself doesn't get rid of the dance. Just moves it up in tempo a notch. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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