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Re: Proportions fix list
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Re: Proportions fix list
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Help! No wonder I am at the bottom of the list in the game I am playing. http://forum.shrapnelgames.com/images/icons/icon7.gif Is there a list somewhere that explains the changes from 1.84 Gold? And if so, where is it? |
Re: Proportions fix list
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[ April 29, 2003, 08:41: Message edited by: dogscoff ] |
Re: Proportions fix list
I think tbontob probably misunderstood what you were suggesting, although I don't know in what way? Maybe he is in a game where he started with 2,000 homeworld population, or he thought you were talking about a typical colony in your empire. http://forum.shrapnelgames.com/images/icons/icon10.gif
As for the changes list compared to 1.84, there is no complete list of all changes (unless you run a compare program on the data files...). As Dogscoff said, there is a good list on the Proportions web page (see link below), or in the readme.txt in your Proportions directory. The list of changes since the first Version of Proportions is pretty complete, though. PvK |
Re: Proportions fix list
Hi Pvk! http://forum.shrapnelgames.com/images/icons/icon7.gif
Well, yesterday I must have tried to access your site about 20 times and got the "Time-out" message. http://forum.shrapnelgames.com/images/icons/icon9.gif First try today and I'm in. http://forum.shrapnelgames.com/images/icons/icon7.gif Downloaded the mod discription. And it prints out to 16 pages! Going to keep me busy for a while reading it. http://forum.shrapnelgames.com/images/icons/icon10.gif No question about it, PvK, you are to be complimented on the dedication and work you have put into this mod! http://forum.shrapnelgames.com/images/icons/icon7.gif What I meant was that out of 15 or 16 players in a game I am playing, guess who is ranked 15th or 16th? The reference to 4,000 and 3,998 was just a way of saying I am not in any way familiar with the nuances of the mod. It was an indirect way of saying I needed help. http://forum.shrapnelgames.com/images/icons/icon12.gif Now to take a look at the "readme.txt in the Proportions directory". Thanx for the help. Everything's cool. http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: Proportions fix list
Quick Observation,
Components.txt File Crew Quarters Ability 2 Type := Boarding Defense Ability 2 Descr := Crew resists boarding attempts with the strength of 20 marines. Ability 2 Val 1 := 5 Ability 2 Val 2 := 0 Could you please explain if this component has the strength of 20 marines then the value is 5? Here is the Ability.txt File Boarding Defense Value1 = Defense strength in ship capture. Value2 = Not a big deal, just wanted some clarification. Thanks for the hard work and great mod. |
Re: Proportions fix list
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PvK |
Re: Proportions fix list
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The reason is that each point is worth 4 marines. There are no components with smaller-grained strengths, so it wasn't necessary to have the actual unseen value set to 20. However, it may be somewhat inaccurate, in that I later learned Crew Quarters inherently (hard-coded in SE4) give a defense value of [I forget what exactly... 1, 5, something]... so actually Props crew quarters are probably stronger than listed. That'd be something to figure out and fix, I suppose. Although, boarding combat is so oversimplified in SE4 that it might not be so bad to have a hidden factor involved. http://forum.shrapnelgames.com/images/icons/icon12.gif PvK |
Re: Proportions fix list
PvK,
Name := Efficient Jacketed - Photon Engine II Ability 4 Type := Warp Point - Turbulence Ability 4 Descr := Ability 4 Val 1 := 0 Ability 4 Val 2 := 0 Do you put this ability with this engine in order for it to be effected by the Warp Point - Turbulence in the Events.txt File? Is this the only way for components to be affected by specific events is to create an ability within the actual component specification? Thanks. |
Re: Proportions fix list
No, it's a "bogus ability label" for the AI. It has no effect on ship components, but allows us to trick the AI into building ships that use some of those instead of all inefficient engines.
There are lists of bogus abilities and what they mean at the tops of some of the data files. PvK |
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