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Re: fighter supremacy in solo play
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At the moment the best thing I found is to play a game against several AI empires with very differents ships designs and construction files: One AI will use a lot of fighters, an other ships with long range beams, another will use missiles and lots of PDC, again an other armor or shield skipping weapons ... and so on. Then I can not use one single design/strategy against all my enemies.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Oh, but AI programming is very hard. Its a long windy process and such. It can be done though, AIs in games like B&W are very powerful. |
Re: fighter supremacy in solo play
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Re: fighter supremacy in solo play
AIC is about a month old and yes is inspired from Proportions I think AIC expands the AI, Culture Centers and some economic changes so it plays well in finite and Solitaire Simultaneous.
I like it and AI Campaign is very addictive when playing solitaire and it has lots of potential. JLS next upgrade should address some Race balance issues and add some more gadgets What is your favorate Race, I like the temporals. I thinks the Fighter Tactical Mod is the first time tried in the game and it stops you from attacking the AIs planet with an AIR strike from one hex away . Only interceptors shoot every turn so Fighters are not as deadly in AIC, as in se4 when all that a Human Player needed is about 6 carriers and a few troop ships and you could win every game. Well almost every http://forum.shrapnelgames.com/images/icons/icon7.gif [ April 27, 2003, 13:17: Message edited by: Grand Lord Vito ] |
Re: fighter supremacy in solo play
Originally posted by Instar:
"Oh, but AI programming is very hard. Its a long windy process and such. It can be done though, AIs in games like B&W are very powerful." Yes if you mean that the AI has to make completely new designs as a reaction to the enemy of its own. But I thought as Master Belisarius of just switching from one predefined design to an other according to the enemy. There is even in SE IV a statistic about how much enemy vehicle kT have been destroyed by a specific design. If you use something like that and then specify that e.g. if more than 50% of the own losses are caused by fighters/missiles/drones the AI will switch to a different set of ship designs and construction file, which the human who created this AI defined for this case. |
Re: fighter supremacy in solo play
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Re: fighter supremacy in solo play
Aloofi.
AI Campaigns Tactical Fighter MOD most AI fighters use cluster bombers and when they get thru they pack a punch. [ April 28, 2003, 21:27: Message edited by: Grand Lord Vito ] |
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