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Re: refiting an existing ship
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http://www.shrapnelgames.com/cgi-bin...038;p=3#000031 Slick. |
Re: refiting an existing ship
On a similiar note, here's an expensive little trick I used in a solo game. I play a psychic race so I capture a lot of enemy ships, but I always refit them to my own designs. One of my enemies had a very dissimiliar dreadnought that was more than a 50% difference on cost, and I couldn't refit. As a solution, I created a design that was about 1/2 way between it's cost and the cost of my own dreadnought. I then did a refit to my "middle" cost ship, then immediately refit again to my design.
I favor dedicated "scrapyards" where I build 2-3 repair bases (with 4 repair bays each) so I can refit and completely repair a dozen or so ships in one turn, then send them back out to the fight. Dominictus |
Re: refiting an existing ship
Slick :
I'm unsure if i'm really that devious, but the first time I saw retrofit, the idea of finishing ships by refiting appeared almost immediatly in my mind... I dont like the idea of spending two turns on a ship because my SY produce 3000 minerals of working power and my ship costs 3100. Anyway I'm speaking of solo play here, so no big deal. In MP I doubt you can spot a player doing that (not that I will do this if I ever goes MP). |
Re: refiting an existing ship
Retroseries building is a widely accepted strategy in MP games. Most people I have talked to about it (and that is quite a few people http://forum.shrapnelgames.com/images/icons/icon12.gif ) do it themselves from time to time.
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Re: refiting an existing ship
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Slick. [ April 27, 2003, 08:10: Message edited by: Slick ] |
Re: refiting an existing ship
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Re: refiting an existing ship
You should try it one stellar manipulation ships. Don't even talk about Ringworld type bases. The expenses can be mind blowing!
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