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-   -   minerals, a game design decision (http://forum.shrapnelgames.com/showthread.php?t=9285)

klausD April 27th, 2003 06:13 PM

Re: minerals, a game design decision
 
Imp fyron,
thanks for the tip. Is it possible to play adamant mod SP and classic turn based? (I can remember I read somewhere that its just for MP or so)
klausD

QuarianRex April 27th, 2003 07:25 PM

Re: minerals, a game design decision
 
Remember too that this imbalance can be an advantage in itself, especially when it comes to organic races. Having much of your design based on organic components can cut a few turns off of your build time and that can make a big difference.


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