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Re: AST Mod
Thanks Pocus, he does read the forums, but does not often post.
Thanks for the info though. I can look at the neutral AI and stuff for CNC later today if I have time, and redo the research.txt to force them to do better research. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: AST Mod
My Thanks also, so far I am keeping my head above water....now with 2 races at war w/me and no treatys http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: AST Mod
Ok Atrocities, I will mail cncRaymond, do you think he reads this thread?
The problem with DUC is with the Gorn, UCP and Andorian. The others (the ones you made I think), like the 8472 are ok. |
Re: AST Mod
Same thing here, I'm slowly pushing back the Gorns after their initial agression, and now I'm ganging with UCP against the 8472, mainly in the hope that mighty UCP move from murderous toward a better relationship (even if we have a MA, how strange).
Do you think that being at war with a common enemy can bolster relationships with another empire? That's would be a cool and intelligent feature. Is it in the unmodded SE IV that the sensor I only give +15% and the mark II 45% ? I feel the difference is too high, thats a +200% added value, whereas in some (well in many) a better technology will give you a mere +10% incremental bonus. |
Re: AST Mod
Another good point. http://forum.shrapnelgames.com/images/icons/icon7.gif
Did you know that if you make changes to the mod to improve the game play, CNC would more than likely include them in the next patch. I often did that, and I know that he has in the past. So keep the suggestions coming. And not to down play the AST mod, have you been over to the Star Trek Mod Forum yet? Kwok is nearing the Beta phase for the mod, and people like you who seem to have a good eye for things would be a great help. Just a thought. |
Re: AST Mod
I would like to help, but I'm a bit lost in all these mods. Where is the other star trek mod located?
I got an initial reply from cncRaymond for my first mail some days ago, but nothing afterward. Perhaps he is in vacation. I will continue to post things which bug me in this thread, I hope he will read it even if I have no clue he is doing that. |
Re: AST Mod
Sounds like CNC. Rest assured he is reading the thread.
The Star Trek Mod is located here, and there is a link to the forum on this page as well. The forum is at Fyrons Site. Tis a great forum, but for me on dial up it takes forever to load so I do not often visit it. I wish I could though, as I really like it. http://members.rogers.com/capt-kwok/index.html |
Re: AST Mod
Ok got it. I went on it once and was impressed by the graphical quality. Alas it seems that the mod is far from being playable. I will read the forum to get a more accurate view of the status.
cya. |
Re: AST Mod
The site is up but the forum is unreachable (and I have a fast line).
Atrocities, does a way exists to bribe you in doing a shipset (Protoss)? I guess it asks for dozens of hours? Perhaps I can do some coding for you or others, some examples: a xeno lab : an utility which let you rename a race into another (including all gx&ai files at once), associate a new shipset to an existing race, declaring a race deprecated (the files are kept in a zipped format), a generic race viewer with one tab for each race of a directory, etc. Just an idea amongst others for some SE IV utilities. Or I can make the entire Star wars map for SE IV, I have a giant poster with tons of planets identified. etc. |
Re: AST Mod
Pocus-
If you are referring to a Protoss shipset from the starcraft(?) universe...I believe a Protoss shipset was already created. I remember seeing one a long time ago. If you can't find it on one of the race-download sites, let me know and I will try to dig through some old CD backups to see if I can find it somewhere. If you do find it, it probably will need a major update to the AI though! |
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