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-   -   How best to use Null Space weapons? (http://forum.shrapnelgames.com/showthread.php?t=9322)

Hunkpapa May 2nd, 2003 05:32 PM

Re: How best to use Null Space weapons?
 
Quote:

Originally posted by Gwaihir:
waitwaitwait, engine destroyers don't skip shields anymore? do they at least skip armor?
(shows how thoroughly i've researched special weapons)

<font size="2" face="Verdana, Helvetica, sans-serif">Someone please clarify do they or don't they skip shields?

Cyrien May 3rd, 2003 06:02 AM

Re: How best to use Null Space weapons?
 
Quote:

Originally posted by Dingocat85:

1) The Allegiance Subverter:
...timed correctly (fire rate 25), you can capture...
...the AI will never use Master Computers, so you should be safe using the Allegiance Subverter all game long.

2) Organic Armor:
So long you keep the boarding parties away, the Organic-Armored Rammer is tough to beat.

<font size="2" face="Verdana, Helvetica, sans-serif">1> Fire rate 30 not 25. The most you can capture is 1 per combat per ship unless you are using a mod. Also the AI will use master computers. Was just playing a psychic game and half way through my allegiance subverter fleet got wiped out by AI with Master Computer ships.

2> Organic armor raming ships are easy to defeat. After they ram once they lose all their shields if they had any. Then just fire away with engine destroyers. A ramming ship that can't move isn't a threat.

None of the destroys specific component X weapons skip shields anymore.

Gwaihir May 3rd, 2003 06:46 AM

Re: How best to use Null Space weapons?
 
Re: shield skipping/not - thanks Cyrien

Re: TDBs
I used to always play temporal, because the TDB really is very effective - but it actually takes more research to get TDBs maxed than it does to get APBs and SD maxed, which makes a slightly better ship. True, shield accelerators instead of depleters would be a great addition, but not essential. The modular type is more flexible, too - i can alter the ratios based on how much my enemies use shields. (plus, i get 1500 more RPs . . .)

I agree tho that there is no one killer strategy, unlike in SE3, there are so many variables that any design has a counter-design.

oleg May 3rd, 2003 02:16 PM

Re: How best to use Null Space weapons?
 
Quote:

Originally posted by Cyrien:
None of the destroys specific component X weapons skip shields anymore.
<font size="2" face="Verdana, Helvetica, sans-serif">WHAT ? Shield generator killers do not skip shields anymore !? Or Computer virus ? Please tell me you are kidding !

geoschmo May 3rd, 2003 03:13 PM

Re: How best to use Null Space weapons?
 
Quote:

Originally posted by oleg:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Cyrien:
None of the destroys specific component X weapons skip shields anymore.

<font size="2" face="Verdana, Helvetica, sans-serif">WHAT ? Shield generator killers do not skip shields anymore !? Or Computer virus ? Please tell me you are kidding !</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">No, Cyrien is incorrect. The only specific damage weapon that doesn't skip shields is the engine only weapon.

Engine only = Does NOT skip shields, but DOES skip armor

Virus (MC only) = DOES skip shields and armor
Weapon only = DOES skip shields and armor
Shield Generator only = DOES skip shields and armor

Geoschmo

JLS May 3rd, 2003 04:22 PM

Re: How best to use Null Space weapons?
 
Quote:

Originally posted by Gwaihir:
I was a big fan of racial weapons for a while, but now I tend to use the standard. I haven't really found a racial weapon that tops the standard set if well planned - - - does anyone have a different opinion on this?
<font size="2" face="Verdana, Helvetica, sans-serif">I agree, the standard ones have more options and have a quicker to research curb.

The Null-Space weapon in conjunction with good combat sensors and any good Primary weapons makes for a great silver bullet .

[ May 03, 2003, 15:24: Message edited by: JLS ]

Cyrien May 3rd, 2003 04:41 PM

Re: How best to use Null Space weapons?
 
Yes. I spoke too hastily. Engine killers don't skip shields. Sorry bout that.

Suicide Junkie May 3rd, 2003 04:42 PM

Re: How best to use Null Space weapons?
 
Quote:

Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by oleg:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Cyrien:
None of the destroys specific component X weapons skip shields anymore.

<font size="2" face="Verdana, Helvetica, sans-serif">WHAT ? Shield generator killers do not skip shields anymore !? Or Computer virus ? Please tell me you are kidding !</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">No, Cyrien is incorrect. The only specific damage weapon that doesn't skip shields is the engine only weapon.

Engine only = Does NOT skip shields, but DOES skip armor

Virus (MC only) = DOES skip shields and armor
Weapon only = DOES skip shields and armor
Shield Generator only = DOES skip shields and armor

Geoschmo
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">In addition:
Only Boarding Parties and Only Security Stations have never skipped shields for as far back as I can remember.
These aren't used in the unmodded game, but they still work.

Master Belisarius May 3rd, 2003 05:32 PM

Re: How best to use Null Space weapons?
 
[quote]Originally posted by Dingocat85:
Quote:

..the AI will never use Master Computers, so you should be safe using the Allegiance Subverter all game long.
<font size="2" face="Verdana, Helvetica, sans-serif">Nope. After research MC, the AIs ONLY will use MC.
Then, the AS became USELESS (because after the Lastest patches, can't take ship with MC anymore, even if the MC is destroyed).
Of course, that now, the AI is vulnerable against the Computer Virus.

Grandpa Kim May 4th, 2003 05:43 AM

Re: How best to use Null Space weapons?
 
Quote:

Originally posted by Dingocat85:
IMO, There are two outstanding racial weapons:

1) The Allegiance Subverter:
Once they get Ion Engines III, virtually *every* AI ship fits itself with a Self-Destruct Device, rendering Boarding Parties useless

<font size="2" face="Verdana, Helvetica, sans-serif">Not so! I am currently playing my best ever game against the TDM races. I was hemmed in badly at first and the only way to gain tech was with boarding parties. I gained over half my tech by that method even though the AI used SDD! True, the boarding parties won't board with an SDD onboard so they just wait till a random shot takes out the SDD, then board. Sure, sometimes you get a gutted hulk, but on two glorious turns I captured ships with four different levels of engines and 4 turns later I had moved from CT I to JP II. The tide has turned in this game but I am still using boarding parties and still adding the occasional new tech even though boarding is getting tougher all the time.

Quote:

And if you play a low-tech, tech-trading-impossible game like me (all Ice & Gas Colonization Techs I needed to know, I got from analyzing enemy Colony ships http://forum.shrapnelgames.com/images/icons/icon12.gif ), the AI will never use Master Computers, so you should be safe using the Allegiance Subverter all game long.
<font size="2" face="Verdana, Helvetica, sans-serif">Just add high tech cost and that describes my TDM game perfectly. ...But all races are using master computers. *shrug*

Kim

P.S. Dingocat85, please change your avatar pic. I'm beginning to have fantasies. http://forum.shrapnelgames.com/images/icons/icon12.gif


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