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-   -   Shipset Opinion (http://forum.shrapnelgames.com/showthread.php?t=9330)

Xaren Hypr May 5th, 2003 09:56 AM

Re: Shipset Opinion
 
This was my first attempt at using the bump/glow and other texture features in DOGA. I used part of the Nebula10 picture from FQM-Deluxe for the background...I wanted something a bit more interesting than a flat black for this image http://forum.shrapnelgames.com/images/icons/icon6.gif . It was interesting to render an image of something that had before existed solely as ink on paper http://forum.shrapnelgames.com/images/icons/icon7.gif .

The original concept had the engines forward, but in a different configuration. The ship's class got it's current name when I moved the engine pods to their current position and arranged the removeable cargo sections to the trailing hull. BTW, this is a human-built ship..so if/when I put an AI onto the (eventually) completed shipset, it's not going to have some of the niftier racial traits (organic/temporal/etc.) http://forum.shrapnelgames.com/images/icons/tongue.gif .

Quote:

Unless you want the engines faceted, you maybe could turn up the effective faces on those splines/add smoothing (assuming its splines)
<font size="2" face="Verdana, Helvetica, sans-serif">The engines didn't turn out quite as I had expected, but I like the effect that I have gotten. Btw.....splines? I'm not too familiar with the word.


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