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Re: Storms and tricks with \'em
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Re: Storms and tricks with \'em
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Re: Storms and tricks with \'em
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Re: Storms and tricks with \'em
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Actually, I am one of those people that researches SM 3 early to get Monoliths going. So I usually use other SMs relatively early anyways. Quote:
[ May 06, 2003, 18:53: Message edited by: Imperator Fyron ] |
Re: Storms and tricks with \'em
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Geoschmo</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">In a current PBW came (paranoia) this is not so. I was much confused when looking at some systems and seeing a storm in the middle. Clicking on the sector revealed a star underneath but is was the strom the showed in the system view. [ May 06, 2003, 20:07: Message edited by: DavidG ] |
Re: Storms and tricks with \'em
Ok, guess I was wrong. I thought that the sector storms acted like the system nebulae. In those the star and warp points are visible. Normally you don't have a star in a nebulae, but they can be added in the map editor.
Geoschmo |
Re: Storms and tricks with \'em
My bad, I thought you meant that ALL ships in the system would not be shown not the SECTOR. My fault,, I got all excited there.
Yes an opaque storm over a star renders all ships and the star invisible (unless maybe you click on it) Does an opaque storm in the middle of normal space render ships invisible or do they HAVE to be over a star? |
Re: Storms and tricks with \'em
I thought only storms that interferred with sensors rendered ships (etc.) hidden. I thought (and think I have seen) ships that "park" in a storm, say that renders shields useless, can still be seen.
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Re: Storms and tricks with \'em
ya, the trick is to make sure you are hiding behind an OPAQUE storm. In the definition it will say 'this storm appears opaque to most scanners' or something like that.
Only opaque ones (in my experience) have been able to hide anything! It is kinda a chore flying around the universe with a ship to create storms AND a ship to destroy storms when the storm you just created isn't the type of storm you wanted.. http://forum.shrapnelgames.com/images/icons/shock.gif |
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