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Re: Ruin tech (Again)
massive planetary shielding. 5000 shield points. no vulnerable planets.
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Re: Ruin tech (Again)
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So in your example, if you had 'Fighters' in your research queue, you wouldn't have gotten the Fighter tech. (Of course, you could always get a terrible tech if you block what it should have been - that's why before you colonize some ruins, you should fill the 12 spots on your reserarch queue with all the Techs you don't want to discover...and you'll get another Tech http://forum.shrapnelgames.com/images/icons/icon12.gif ) |
Re: Ruin tech (Again)
How could that be true if Ruin tech are, in fact, seeded at map creation.
This should be fairly simple to test. If the ruin tech is established at map creation it not be too hard to code a program, a cheat, that would search them out and tell you about them. Once the ruin tech is known, the player puts that tech in their research queue, and colonizes the planet. Then we know. |
Re: Ruin tech (Again)
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i was one turn away from completing level 2 in starbase construction when the ruin gave it to me. it automatically increased my que to research level three and kept the existing research points i had. only thing is i now had to wait several more turns to finish research level 3 since it was more expensive. i know i could have just reordered the research que but i figured i might as well finish off starbase construction since it was half way researched. |
Re: Ruin tech (Again)
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A day to remember! Fyron, an experiment. Make a map. Start an simultaneous game. When you are approaching a ruin that doesn't have "Ancient Unique tech" save the GAM file. Run the turn, delete all but the old GAM file, try again... You'll be surprised http://forum.shrapnelgames.com/images/icons/icon10.gif The only times youdon't get a tech is when it's a "Ancient Unique tech" that you already got. The random tech ruins always gives you the number of random techs that you stated when creating the map! (And yes, it doesn't matter if it's in the queue or not) [ May 08, 2003, 19:44: Message edited by: Ruatha ] |
Re: Ruin tech (Again)
Hmm... it seems as if you are correct. Rather shady to do something like that though. http://forum.shrapnelgames.com/images/icons/icon12.gif
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