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-   -   How do you quickly build warp modules? (http://forum.shrapnelgames.com/showthread.php?t=9374)

Ruatha May 8th, 2003 08:33 PM

Re: How do you quickly build warp modules?
 
Quote:

Originally posted by billb in Austin:
But does anyone know the steps to remodel a ship in one turn into a warp capable ship?
<font size="2" face="Verdana, Helvetica, sans-serif">No.

Phoenix-D May 8th, 2003 08:44 PM

Re: How do you quickly build warp modules?
 
"In fact, it is a waste of population to have more than 10 billion on a SW or RW."

Aside from the already mentioned..64B worth of militia can make life a bit hairy for an invasion force even if all the surface troops and WPs are killed.

Andrés May 8th, 2003 08:45 PM

Re: How do you quickly build warp modules?
 
Ain't multi retrofitting considered cheating?

Ruatha May 8th, 2003 08:47 PM

Re: How do you quickly build warp modules?
 
Quote:

Originally posted by Andres:
Ain't multi retrofitting considered cheating?
<font size="2" face="Verdana, Helvetica, sans-serif">Usually no, it depends on what the host has stated before the game begins.
I always allow it.

Grandpa Kim May 8th, 2003 10:16 PM

Re: How do you quickly build warp modules?
 
Quote:

Originally posted by Andres:
Ain't multi retrofitting considered cheating?
<font size="2" face="Verdana, Helvetica, sans-serif">Goodness no!!

The only time I would call it cheating is in turn based where you could keep retrofitting a ship on the same turn till you ran out of resources. Since turned based is solo play, who are you really cheating?

Fyron May 8th, 2003 10:32 PM

Re: How do you quickly build warp modules?
 
Quote:

Originally posted by Phoenix-D:
"In fact, it is a waste of population to have more than 10 billion on a SW or RW."

Aside from the already mentioned..64B worth of militia can make life a bit hairy for an invasion force even if all the surface troops and WPs are killed.

<font size="2" face="Verdana, Helvetica, sans-serif">So can a few 1000 large shield troops. http://forum.shrapnelgames.com/images/icons/icon7.gif

Quote:

Originally posted by Andres:
Ain't multi retrofitting considered cheating?
<font size="2" face="Verdana, Helvetica, sans-serif">Most certainly not. Gamey, yes. But it is in no way cheating, unless expressly forbidden in the game setup description.

[ May 08, 2003, 21:33: Message edited by: Imperator Fyron ]

Phoenix-D May 9th, 2003 12:42 AM

Re: How do you quickly build warp modules?
 
"So can a few 1000 large shield troops."

Troops can be killed from orbit; militia can't unless you bombard down the population (and, incidently, destroy facilities)

Loser May 9th, 2003 01:28 AM

Re: How do you quickly build warp modules?
 
Quote:

Originally posted by Imperator Fyron:
Trust me, it is quite possible to retroseries build to WP manipulating ships.
<font size="2" face="Verdana, Helvetica, sans-serif">I'll second that with a quote.

"Mr. President, it is not only possible, it is essential." [quote]Originally posted by Dingocat85:
Quote:

... on a population-maxed Sphereworld...
<font size="2" face="Verdana, Helvetica, sans-serif">I was under the impression there was no population bonus after ten billion, only a fraction of the maximum available to a sphere world. Is this not so?

Grandpa Kim May 9th, 2003 02:34 AM

Re: How do you quickly build warp modules?
 
Troops can be killed from orbit but not if a troop transport is bearing down on it.

Quote:

Version 1.84:

4. Changed - When planets take damage, weapon platforms will be destroyed
first. After all weapon platforms are destroyed, then the remaining
units will take damage randomly.
<font size="2" face="Verdana, Helvetica, sans-serif">

Ed Kolis May 9th, 2003 03:00 AM

Re: How do you quickly build warp modules?
 
In P&N, give them the Cheap Component mount! http://forum.shrapnelgames.com/images/icons/icon10.gif Reduces the component's hitpoints by 50%, sure, but it takes 20% off the cost - your warp opener probably wouldn't survive a combat anyway http://forum.shrapnelgames.com/images/icons/tongue.gif

Of course, now that I suggested to SJ that Cheap Components consume more supply, then that could change things http://forum.shrapnelgames.com/images/icons/icon10.gif

(I did suggest that, right? {checks pirates thread})


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