.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   emissive shields (http://forum.shrapnelgames.com/showthread.php?t=9392)

Fyron May 10th, 2003 09:13 PM

Re: emissive shields
 
In 1.49, regenerating components can only regenerate copies of themselves (OA I doesn't regenerate OA II). But in Gold, as BM pointed out, they can regenerate any component on the ship with the regenerate ability. I forget if it needs a value1 of at least 1, or if giving it the regen ability with a 0 value will allow it to be regenerated.

Spoo May 13th, 2003 06:24 AM

Re: emissive shields
 
If a shield generator has the the "regenerate" ability, will it be at full strength when it regenrates?

Fyron May 13th, 2003 06:40 AM

Re: emissive shields
 
I would assume not, as shields are only "generated" at the beginning of combat.

StarBaseSweeper May 13th, 2003 07:03 AM

Re: emissive shields
 
Imperator Fyron,

When I look at your Adamant Mod, it gives my mind several twitch:
- For the magnetic shield, what is the intention? That the shield is low, then is out, then when coponent is damaged shield come back?
- In your web site about modding, you write that the required and restricted trait are not working options but you seem to use them in the adamant mod. is it working now?

Thank you.
The adamant mod seems very original, but I have only stratch the surface.

Fyron May 13th, 2003 07:47 AM

Re: emissive shields
 
Magnetic Screens are low-tech shields that can be discovered in ruins, and require no physics. Once you develop normal shields, they are useless.

All shielding is leaky. This means that it blocks some damage from each shot, but not all. This is why shields have low strengths and high shields from damage abilities.

Required and restricted traits do not work. They do not cause any problems when used. So, I added those lines that just in case a patch makes them work, the restrictions will take place immediately without needing a mod update.

[ May 13, 2003, 06:48: Message edited by: Imperator Fyron ]

StarBaseSweeper May 13th, 2003 08:27 AM

Re: emissive shields
 
But isn't it a problem that all shield adds-up ?
It means that if you have a lot of low shield component, the sum will still be not so little, and so the hit will be completely absorbed by shield at the beginning ?

Once the shield is 0, new shield will be generated only if hit touch shield component, but not if touch anything else. So in that case 100% of hit touch ship component.

It seems different from "leaky shields: shield absorbs 50% of damage" ?
Is it the way around to best simulate effect or am I missing something important?

EDIT: maybe the shield generator should be set having armor ability ?

[ May 13, 2003, 07:28: Message edited by: StarBaseSweeper ]

Fyron May 13th, 2003 08:31 AM

Re: emissive shields
 
The initial strength of the shields does not Last very long.

No, shields are generated when any component is hit, not just the shields.

Quote:

It seems different from "leaky shields: shield absorbs 50% of damage" ?
Is it the way around to best simulate effect or am I missing something important?
<font size="2" face="Verdana, Helvetica, sans-serif">Well that description is a simplification. How much damage can be absorbed depends on how many shields you have, how much armor you have, how much damage your enemy's weapons do per shot, etc.

Giving shield generators the Armor ability would defeat their purpose.

[ May 13, 2003, 07:33: Message edited by: Imperator Fyron ]

StarBaseSweeper May 13th, 2003 09:41 AM

Re: emissive shields
 
You mean that if a component have the ability "Create Shield per damage" (or the like, forgot real name), it will create Shield if ANY other component is hit?

So having a component:
size=1kt
struct=1kt
Create shield per damage=3000

It would generate shield each time a shoot hit nehind the shield?

Then your idea is better than I first understood, much better.

Fyron May 13th, 2003 10:05 AM

Re: emissive shields
 
Yes, it would. And it isn't my idea, it is that of Kwok and SJ (IIRC, anyways). http://forum.shrapnelgames.com/images/icons/icon7.gif

StarBaseSweeper May 13th, 2003 11:04 AM

Re: emissive shields
 
Then Kwok and SJ idea is better than I first Thought. EDIT: http://forum.shrapnelgames.com/images/icons/icon12.gif

I have been mislead by wrong though of the ability.

I will exploit this now.

[ May 13, 2003, 10:08: Message edited by: StarBaseSweeper ]


All times are GMT -4. The time now is 12:03 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.