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Re: emissive shields
In 1.49, regenerating components can only regenerate copies of themselves (OA I doesn't regenerate OA II). But in Gold, as BM pointed out, they can regenerate any component on the ship with the regenerate ability. I forget if it needs a value1 of at least 1, or if giving it the regen ability with a 0 value will allow it to be regenerated.
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Re: emissive shields
If a shield generator has the the "regenerate" ability, will it be at full strength when it regenrates?
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Re: emissive shields
I would assume not, as shields are only "generated" at the beginning of combat.
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Re: emissive shields
Imperator Fyron,
When I look at your Adamant Mod, it gives my mind several twitch: - For the magnetic shield, what is the intention? That the shield is low, then is out, then when coponent is damaged shield come back? - In your web site about modding, you write that the required and restricted trait are not working options but you seem to use them in the adamant mod. is it working now? Thank you. The adamant mod seems very original, but I have only stratch the surface. |
Re: emissive shields
Magnetic Screens are low-tech shields that can be discovered in ruins, and require no physics. Once you develop normal shields, they are useless.
All shielding is leaky. This means that it blocks some damage from each shot, but not all. This is why shields have low strengths and high shields from damage abilities. Required and restricted traits do not work. They do not cause any problems when used. So, I added those lines that just in case a patch makes them work, the restrictions will take place immediately without needing a mod update. [ May 13, 2003, 06:48: Message edited by: Imperator Fyron ] |
Re: emissive shields
But isn't it a problem that all shield adds-up ?
It means that if you have a lot of low shield component, the sum will still be not so little, and so the hit will be completely absorbed by shield at the beginning ? Once the shield is 0, new shield will be generated only if hit touch shield component, but not if touch anything else. So in that case 100% of hit touch ship component. It seems different from "leaky shields: shield absorbs 50% of damage" ? Is it the way around to best simulate effect or am I missing something important? EDIT: maybe the shield generator should be set having armor ability ? [ May 13, 2003, 07:28: Message edited by: StarBaseSweeper ] |
Re: emissive shields
The initial strength of the shields does not Last very long.
No, shields are generated when any component is hit, not just the shields. Quote:
Giving shield generators the Armor ability would defeat their purpose. [ May 13, 2003, 07:33: Message edited by: Imperator Fyron ] |
Re: emissive shields
You mean that if a component have the ability "Create Shield per damage" (or the like, forgot real name), it will create Shield if ANY other component is hit?
So having a component: size=1kt struct=1kt Create shield per damage=3000 It would generate shield each time a shoot hit nehind the shield? Then your idea is better than I first understood, much better. |
Re: emissive shields
Yes, it would. And it isn't my idea, it is that of Kwok and SJ (IIRC, anyways). http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: emissive shields
Then Kwok and SJ idea is better than I first Thought. EDIT: http://forum.shrapnelgames.com/images/icons/icon12.gif
I have been mislead by wrong though of the ability. I will exploit this now. [ May 13, 2003, 10:08: Message edited by: StarBaseSweeper ] |
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