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-   -   Point Defense (http://forum.shrapnelgames.com/showthread.php?t=9430)

Fyron May 15th, 2003 08:15 PM

Re: Point Defense
 
Yes you can launch them during combat. They are useless junk if you do so (until combat is over). Warheads only do damage when the equipped vehicle is the rammer, not the rammee. Mines get to ram ships with no limits when they enter the sector, which is why they do damage to them. http://forum.shrapnelgames.com/images/icons/icon12.gif

Loser May 15th, 2003 08:19 PM

Re: Point Defense
 
Quick question.

100 fighters in a sector. Enemy ship moves into same sector. Are all 100 fighters in the same dang stack?

If not, how does the game break them up?

PvK May 15th, 2003 11:26 PM

Re: Point Defense
 
It depends on how the 100 fighters were launched. They will be in the same breakdown into fighter Groups that they appear to be when you select them on the system map. Often, ya, they'll all be in one 100-fighter pig-pile. http://forum.shrapnelgames.com/image...s/rolleyes.gif

PvK

Fyron May 16th, 2003 12:56 AM

Re: Point Defense
 
You can launch them in custom sized Groups in sequential games, but not simultaneous games, which really, really sucks. http://forum.shrapnelgames.com/images/icons/icon9.gif

Ed Kolis May 16th, 2003 03:34 AM

Re: Point Defense
 
You *can* launch them in custom size Groups in simultaneous - just set the "Fighter Launch Group Size" entry or whatever in the appropriate entry in Strategies!

Suicide Junkie May 16th, 2003 04:32 AM

Re: Point Defense
 
That only affects combat launches.

After combat the fighters all get recovered, and you're still stuck with launching one big stack for the system map.


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