.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   ship strategy, ECM ships (http://forum.shrapnelgames.com/showthread.php?t=9431)

Pocus May 14th, 2003 06:17 PM

Re: ship strategy, ECM ships
 
loaded first, launched first.

Without speaking of trying to do such kind of optimization, I like to use two kind of fighters, one with direct fire which stay the whole battle, and one with rockets which fire once. I always load the DUC fighters first, so that they get out first of the carriers, and get pLastered first too.

Loser May 14th, 2003 06:26 PM

Re: ship strategy, ECM ships
 
But, with the ECM fighter you need to make certain that an ECM model goes out with each stack. Is that possible?

Fyron May 14th, 2003 07:30 PM

Re: ship strategy, ECM ships
 
Yes, as long as you are careful to load them in the proper order, and you don't lose any fighters (or you lose whole stacks per combat http://forum.shrapnelgames.com/images/icons/icon12.gif ).

PvK May 14th, 2003 07:34 PM

Re: ship strategy, ECM ships
 
You'd need a seperate design variant for each fighter group you can fit on a carrier. You could reduce the problem with Fryon's issue with combat losses, if you have an auxiliary ship with enough cargo space to re-shuffle the loading order on the carrier.

You'd also be signing yourself up for micromanagement hell, though. http://forum.shrapnelgames.com/images/icons/icon12.gif

PvK

Loser May 14th, 2003 07:42 PM

Re: ship strategy, ECM ships
 
Perhaps just loading one ECM fighter to every four regular fighters would do better. You'd have to load them carefully, but you wouldn't have to worry about combat losses screwing your stacks.

Fyron May 14th, 2003 07:47 PM

Re: ship strategy, ECM ships
 
Sure you would. In the next combat, the fighters launched in each stack change based on what was lost. So, if you lost fighters in the wrong amounts from stacks, you could easily end up with stacks of mostly ECM fighters, which defeats the purpose of them. http://forum.shrapnelgames.com/images/icons/icon7.gif

Narrew May 15th, 2003 12:00 AM

Re: ship strategy, ECM ships
 
How about Sats? Can I have 1 sat with ECM (or what ever is 1 per unit, I am thinking multiplex, combat sensor ect...)

Ragnarok May 15th, 2003 12:31 AM

Re: ship strategy, ECM ships
 
Quote:

Originally posted by Narrew:
How about Sats? Can I have 1 sat with ECM (or what ever is 1 per unit, I am thinking multiplex, combat sensor ect...)
<font size="2" face="Verdana, Helvetica, sans-serif">Yes. This works with all units. Sats, Drones, Fighters, WPs.

narf poit chez BOOM May 15th, 2003 12:46 AM

Re: ship strategy, ECM ships
 
2 kt. 2 little kt.

Pedronius May 15th, 2003 07:12 AM

Re: ship strategy, ECM ships
 
Ummm, I'm quite sure that you can't have different fighter designs in one stack http://forum.shrapnelgames.com/image...s/rolleyes.gif
At least in turn-based combat
PS: First post!!! Hiya, people, glad to be here http://forum.shrapnelgames.com/images/icons/icon7.gif


All times are GMT -4. The time now is 09:25 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.