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Re: ship strategy, ECM ships
loaded first, launched first.
Without speaking of trying to do such kind of optimization, I like to use two kind of fighters, one with direct fire which stay the whole battle, and one with rockets which fire once. I always load the DUC fighters first, so that they get out first of the carriers, and get pLastered first too. |
Re: ship strategy, ECM ships
But, with the ECM fighter you need to make certain that an ECM model goes out with each stack. Is that possible?
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Re: ship strategy, ECM ships
Yes, as long as you are careful to load them in the proper order, and you don't lose any fighters (or you lose whole stacks per combat http://forum.shrapnelgames.com/images/icons/icon12.gif ).
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Re: ship strategy, ECM ships
You'd need a seperate design variant for each fighter group you can fit on a carrier. You could reduce the problem with Fryon's issue with combat losses, if you have an auxiliary ship with enough cargo space to re-shuffle the loading order on the carrier.
You'd also be signing yourself up for micromanagement hell, though. http://forum.shrapnelgames.com/images/icons/icon12.gif PvK |
Re: ship strategy, ECM ships
Perhaps just loading one ECM fighter to every four regular fighters would do better. You'd have to load them carefully, but you wouldn't have to worry about combat losses screwing your stacks.
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Re: ship strategy, ECM ships
Sure you would. In the next combat, the fighters launched in each stack change based on what was lost. So, if you lost fighters in the wrong amounts from stacks, you could easily end up with stacks of mostly ECM fighters, which defeats the purpose of them. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: ship strategy, ECM ships
How about Sats? Can I have 1 sat with ECM (or what ever is 1 per unit, I am thinking multiplex, combat sensor ect...)
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Re: ship strategy, ECM ships
Quote:
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Re: ship strategy, ECM ships
2 kt. 2 little kt.
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Re: ship strategy, ECM ships
Ummm, I'm quite sure that you can't have different fighter designs in one stack http://forum.shrapnelgames.com/image...s/rolleyes.gif
At least in turn-based combat PS: First post!!! Hiya, people, glad to be here http://forum.shrapnelgames.com/images/icons/icon7.gif |
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