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-   -   Modding - Breaking Savegames (http://forum.shrapnelgames.com/showthread.php?t=9469)

MacLeod May 19th, 2003 09:44 PM

Re: Modding - Breaking Savegames
 
Quote:

Originally posted by Suicide Junkie:
That is protection against cheating in multiplayer.

You need to take your turns using the old mod, then have the host process using the new mod, If I Recall Correctly.

<font size="2" face="Verdana, Helvetica, sans-serif">Eh? I'm playing single player turn based.

Quote:

Originally posted by Q:
Did you add any new racial traits? If you can't load the savegame something very basic/important of the data file has been changed. Adding of new components/facilities alone will not cause this.
<font size="2" face="Verdana, Helvetica, sans-serif">Ehh?
I only did exactly what I said I did, didn't even touch the racial traits file. I can confirm that it is absolutely undeniably the change I mentioned (which as I stated is the only one I made) is the cause, as if I remove the added lines from the end of the file, it loads fine. All I can assume now is something changed about how it handles this with the most recent SEIV patch.

Captain Kwok May 19th, 2003 09:48 PM

Re: Modding - Breaking Savegames
 
It could also be a double space after some entry you edited or changed, that would cause the remainder of the data to be 'ignored' and perhaps be responsible for a save-breaking error.

Try this:

Take the original data file, copy the armor entries to the end of the file. Adjust their values and change their family number to something no other component has. This should work and the component should be listed at the end of available components when designing a ship.

MacLeod May 19th, 2003 11:46 PM

Re: Modding - Breaking Savegames
 
Quote:

Originally posted by Captain Kwok:
It could also be a double space after some entry you edited or changed, that would cause the remainder of the data to be 'ignored' and perhaps be responsible for a save-breaking error.

Try this:

Take the original data file, copy the armor entries to the end of the file. Adjust their values and change their family number to something no other component has. This should work and the component should be listed at the end of available components when designing a ship.

<font size="2" face="Verdana, Helvetica, sans-serif">Trying again now, think that was exactly what I did but I never knew it had a problem with double spaces.
Edit: Same error

[ May 19, 2003, 22:52: Message edited by: MacLeod ]

Suicide Junkie May 20th, 2003 03:24 PM

Re: Modding - Breaking Savegames
 
Quote:

Eh? I'm playing single player turn based.
<font size="2" face="Verdana, Helvetica, sans-serif">Are you sure its sequential turn?
That message should only appear in simultaneous games...

When you give a "move" order to a ship, does it move immediately, or only after you hit end turn?
(just to be really sure)


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