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-   -   Experience points for a race: What the heck? (http://forum.shrapnelgames.com/showthread.php?t=9505)

Fyron May 23rd, 2003 05:13 AM

Re: Experience points for a race: What the heck?
 
Unless, of course, you start out with an Ancient age. Good luck trying to use that to guage my empire's strength. http://forum.shrapnelgames.com/images/icons/icon12.gif

Taera May 23rd, 2003 06:17 AM

Re: Experience points for a race: What the heck?
 
*shrugs* thats not a good idea for normal games. might seem unfair, dont you think?

Fyron May 23rd, 2003 10:02 AM

Re: Experience points for a race: What the heck?
 
No, it is not unfair. Racial age does nothing, as do other things like demeanor. Is it unfair to pick a certain demeanor? Hardly.

Taera May 23rd, 2003 10:12 AM

Re: Experience points for a race: What the heck?
 
fyron, you know what i mean. im not getting into this discussion now.

Fyron May 23rd, 2003 10:13 AM

Re: Experience points for a race: What the heck?
 
I'm not entirely sure what you mean at this point, but I still hold that it is in no means "unfair". Fairness does not really apply.

tesco samoa May 23rd, 2003 05:08 PM

Re: Experience points for a race: What the heck?
 
A cool thing about saving your races.... Time in and Time out... ( I am doing it in the Koth games)
(Make sure none of your designs are obsolete )
is that all the stats for each ship and unit carry over.

So say you build a 325si for a cruiser attack class ship you get to see how many you have built over the games , how many you lost, and how much KT they have killed.

It is really really cool....

I like that so much more than the age thing...

narf poit chez BOOM May 25th, 2003 08:31 AM

Re: Experience points for a race: What the heck?
 
i didn't know that.


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