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Re: Boarding and Ramming Targets
I know what you are trying to say, but it happens so rarely in my experience that it is not an issue. Breaking formation is still IMO a better idea.
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Re: Boarding and Ramming Targets
Oops. Fyron is correct on this one. I must have gotten my wires crossed. It happens occasionally on older, obsolete models such as myself, particularly if regular maintenance is neglected.
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Re: Boarding and Ramming Targets
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2) Where is this "compose song" button? I can't seem to find it http://forum.shrapnelgames.com/images/icons/icon10.gif I would use it if I could find it! Let's not forget my original question here. Any way to alter the targeting of ramming vessels (i.e. what the ramming vessel wants to ram, not what it shoots at)? I am starting to think that the answer must be no... http://forum.shrapnelgames.com/images/icons/icon9.gif [Edit to answer question: The ships are not in a fleet. Most of this testing has been done in the simulator. Is it perhaps different in "real" life?] [ May 26, 2003, 09:39: Message edited by: teal ] |
Re: Boarding and Ramming Targets
The problem seems to be that the ramming ship doesn't change its target. It just decides to ram one ship and even if a better target comes near it still tries to ram the original target.
Same problem is much worse with drones. Drones should always ram the nearest target because otherwise point defence will take them out in no time. I stopped using drones when I saw that just a few ships can destroy huge amount of drones if you have bad luck and the drones decide to attack a bad target. |
Re: Boarding and Ramming Targets
I think ramming does use the targetting orders to determine what to ram. However it doesn't work exactly the same way. Not sure what the whole story is.
Maybe I'm wrong, though. PvK [ May 27, 2003, 04:23: Message edited by: PvK ] |
Re: Boarding and Ramming Targets
I just had a thought...it would be so cool if boarding actions were a subdivided into tactical combat, but then...it would take forever for combat ::
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Re: Boarding and Ramming Targets
you do realize this thread is a month old do you
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Re: Boarding and Ramming Targets
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Re: Boarding and Ramming Targets
Teal - Did you ever try this with the targeting priority set at "nearest, nearest, nearest, nearest" I have notice in the past the my ships would ignore the first targeting priority and skip to the second for unknown reasons.
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Re: Boarding and Ramming Targets
I just tried this in the simulator with targeting set to nearest, nearest, nearest, nearetst. The results are the same.
Situation: Enemy fleet has one BB armed only with minesweepers and 7 Light cruisers armed with PPB5. I have 15 Light cruisers armed only with armor and engines, set to ram with targeting priority nearest, nearest, nearest, nearest. In the simulation the BB runs for the corner, the ramming ships run after the BB and the PPB ships slaughter the ramming ships without taking any casualties. Take out the BB and its a whole different story. http://forum.shrapnelgames.com/images/icons/icon10.gif This is really annoying actually. The all armor and set to ram strategy works decently well against an enemy who is well trained and/or maxed on defense when you are not. But it is so easily counteracted just by putting one of your support ships on a bigger hull that it's not even worth trying to do! Strike one for strategic diversity... http://forum.shrapnelgames.com/images/icons/icon9.gif |
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