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-   -   effectiveness of cloaking (http://forum.shrapnelgames.com/showthread.php?t=9547)

Fyron May 29th, 2003 12:15 AM

Re: effectiveness of cloaking
 
Tesco, that will be detected by any level of non passive EM scanning, and it will block only level 1 of passive EM scanning. A level 1 gravitic scanner, for example, can detect such a ship. You do not need all levels of cloaking on a component to get some cloaking (such as stealth armor), but you have to be wary of other scanning types when setting it all up. http://forum.shrapnelgames.com/images/icons/icon12.gif Check out P&N PBW Version for an example of a system where the cloaking abilities are separated into different components.

Taera May 29th, 2003 02:50 AM

Re: effectiveness of cloaking
 
i just realized my opponent is temporal... bad luck i guess. he's also quite experienced, to the best of my knowledge.

(and i think he just might be reading this... ohwell)

tesco samoa May 29th, 2003 06:17 PM

Re: effectiveness of cloaking
 
ok... looked at it.

Now quickly explain it to me.

I believe I understand but want to confirm.

Thanks.

Fyron May 29th, 2003 09:03 PM

Re: effectiveness of cloaking
 
Explain what exactly? What questions do you have?

A ship gets the highest level of each cloaking ability from all the components (and ship hull abilities) it has on it. The highest levels are used for what can detect it. A scanner can detect a ship if only one ability it has can detect one level of a cloaking type on a ship. So if a ship has level 50 in all cloaking except Temporal, where it has only 3, a level 3 Temporal Scanner could detect it (keep in mind the ability values are offset a bit http://forum.shrapnelgames.com/images/icons/icon12.gif ).

Ruatha May 29th, 2003 09:30 PM

Re: effectiveness of cloaking
 
One useful thing of cloaking (Stealth armour is good enough)is in multiplayer games that has "Show only own score".
By cloaking your ships and keeping them in a system where you have no scanners, you can hide an impressive fully trained fleet from your partners. So if they backstab you thinking that you are weak as they can see "all your ships" they will get a nasty surprise. http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron May 29th, 2003 09:55 PM

Re: effectiveness of cloaking
 
Well if you're smart you built a scanning sat in every system. http://forum.shrapnelgames.com/images/icons/icon12.gif

Ruatha May 29th, 2003 11:03 PM

Re: effectiveness of cloaking
 
Quote:

Originally posted by Imperator Fyron:
Well if you're smart you built a scanning sat in every system. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Yep, but if you're smarter you build them in every system but one! http://forum.shrapnelgames.com/images/icons/icon7.gif
And that system has a system gravitational shield and can only be reached through those systems that have scanning sats... So when the backstabbing partner ever come (If he is a backstabber), he'll get his surprise...

[ May 29, 2003, 22:06: Message edited by: Ruatha ]

Karibu May 30th, 2003 10:11 PM

Re: effectiveness of cloaking
 
Sorry but I still don't get the idea why I should leave one system without scanner. There is no benefit at all.

PvK May 30th, 2003 10:16 PM

Re: effectiveness of cloaking
 
There is if you have Partnership treaties, because if they are backstabbers, or if they fall for ploys from your enemies to give them a (possibly even temporary) Partnership, they will see all of your ships... unless they are in a system where even you don't have the scanners necessary to see them. In that case, your Partners (and their Partners) will not see these ships, but they will probably assume that they can see all of your ships. This can give you a good advantage of surprise.

PvK

[ May 30, 2003, 21:17: Message edited by: PvK ]

Taera May 30th, 2003 10:48 PM

Re: effectiveness of cloaking
 
kinda ot, do you share long-range scanners coverage with your parthership err.. partners?


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