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Re: Best Mods & settings for single-player game?
In AI Campaign the AI acts and plays as most Human Players I have played against http://forum.shrapnelgames.com/images/icons/icon12.gif
This is the best game I have to play Solo that is also Multiplayer http://forum.shrapnelgames.com/images/icons/icon7.gif [ June 05, 2003, 01:30: Message edited by: QBrigid ] |
Re: Best Mods & settings for single-player game?
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In small Quadrants with many AI, the AI will soon be crowded and all but the most Serine may decide for the expansion fight. It may be best to keep the AI players down (1 per 4-6 Systems), and not to play with any AI bonus in this style game of AIC. Neutrals for the most part are always good http://forum.shrapnelgames.com/images/icons/icon7.gif After they become warm to you offer a trade of 50k of resources, Comm Link even your Colonizer Tech, for their Colonizer Tech http://forum.shrapnelgames.com/images/icons/icon6.gif Most Neutrals are great for Trade Agreements and refueling, not to mention somebody to pick when the time suits you http://forum.shrapnelgames.com/images/icons/icon12.gif For your first AIC game: Play a Standard default Setup. You may want a Medium or Large Default top Map at first. With Low to Medium AI Player Count. Low to Medium AI Difficulty selection. Absolutly NONE in Computer BONUS. In the Advanced Traits when you Edit your Race, you are Required to choose the *top HUMAN Trait* and then please take the FREE options of 1 and 2 as well as any other choices you may want. Please, further take any or ALL the FREE MP Handicapping choices to help you build the Empire you are comfortable with. The AI does not mind, so don't you http://forum.shrapnelgames.com/images/icons/icon7.gif PLEASE NOTE: The ending AI Traits are reserved for the AI, and will break your game if you choose any inadvertently. ~ Start building a Scout or two, a few BSY Colonizers etc. Like GLV indicated, you will need many star liners. If you find you are neighbors with an Aggressive race, be prepared http://forum.shrapnelgames.com/images/icons/icon12.gif Important starting researches are, Ship Construction 2 and 3. Military Science for Point Defence. Construction so the Colonies will build with further designs. Propulsion 2 is good for the Scouts to install efficient engines. Ship Yard Techs for faster build rates if you are not Temporal Race. Any research path is fine, above are just a few absolutely needed base line Techs, in AIC. In regards to the Best overall Race Package in AIC, the choice may arguably be the Crystallurgy Racial Trait then the Temporal Race. Organics as expected, will give you a fine war footing. Also, there are abondent organic resource in AIC for the even the most rapacious of the Organic Species http://forum.shrapnelgames.com/images/icons/icon10.gif You may also find that the AI in AIC is very interactive http://forum.shrapnelgames.com/images/icons/icon7.gif =========================================== May I recommend you veiw Malfadors Home Page MOD LIST, for a good assortment of most MODS. LINK BELOW MM MOD LIST ============================================ [ June 06, 2003, 04:01: Message edited by: JLS ] |
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