.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Best Mods & settings for single-player game? (http://forum.shrapnelgames.com/showthread.php?t=9572)

QBrigid June 5th, 2003 02:28 AM

Re: Best Mods & settings for single-player game?
 
In AI Campaign the AI acts and plays as most Human Players I have played against http://forum.shrapnelgames.com/images/icons/icon12.gif

This is the best game I have to play Solo that is also Multiplayer http://forum.shrapnelgames.com/images/icons/icon7.gif

[ June 05, 2003, 01:30: Message edited by: QBrigid ]

JLS June 5th, 2003 07:33 PM

Re: Best Mods & settings for single-player game?
 
Quote:

Originally posted by Aloofi:
What Oleg said, and in the settings use an small quadrant, with 4 AI races ( so you don't have to scroll in the diplomacy window http://forum.shrapnelgames.com/images/icons/icon12.gif ) dificulty Hard, AI bonus in medium.
Don't use neutrals, they are trouble to the AI and a bonus to you.
Chose the AI races manually, so you make sure you don't get any "friendly" AI, like the Cue Cappa or the Toltayan.
The AI always fight better on small quadrants.

<font size="2" face="Verdana, Helvetica, sans-serif">Aloofi, in general this may be true however, in AIC this will yield.

In small Quadrants with many AI, the AI will soon be crowded and all but the most Serine may decide for the expansion fight. It may be best to keep the AI players down (1 per 4-6 Systems), and not to play with any AI bonus in this style game of AIC.

Neutrals for the most part are always good http://forum.shrapnelgames.com/images/icons/icon7.gif
After they become warm to you offer a trade of 50k of resources, Comm Link even your Colonizer Tech, for their Colonizer Tech http://forum.shrapnelgames.com/images/icons/icon6.gif

Most Neutrals are great for Trade Agreements and refueling, not to mention somebody to pick when the time suits you http://forum.shrapnelgames.com/images/icons/icon12.gif

For your first AIC game:
Play a Standard default Setup.
You may want a Medium or Large Default top Map at first.
With Low to Medium AI Player Count.
Low to Medium AI Difficulty selection.
Absolutly NONE in Computer BONUS.

In the Advanced Traits when you Edit your Race, you are Required to choose the *top HUMAN Trait* and then please take the FREE options of 1 and 2 as well as any other choices you may want.

Please, further take any or ALL the FREE MP Handicapping choices to help you build the Empire you are comfortable with. The AI does not mind, so don't you http://forum.shrapnelgames.com/images/icons/icon7.gif

PLEASE NOTE: The ending AI Traits are reserved for the AI, and will break your game if you choose any inadvertently.

~

Start building a Scout or two, a few BSY Colonizers etc.
Like GLV indicated, you will need many star liners.

If you find you are neighbors with an Aggressive race, be prepared http://forum.shrapnelgames.com/images/icons/icon12.gif

Important starting researches are, Ship Construction 2 and 3.
Military Science for Point Defence.
Construction so the Colonies will build with further designs.
Propulsion 2 is good for the Scouts to install efficient engines.
Ship Yard Techs for faster build rates if you are not Temporal Race.

Any research path is fine, above are just a few absolutely needed base line Techs, in AIC.

In regards to the Best overall Race Package in AIC, the choice may arguably be the Crystallurgy Racial Trait then the Temporal Race.

Organics as expected, will give you a fine war footing. Also, there are abondent organic resource in AIC for the even the most rapacious of the Organic Species http://forum.shrapnelgames.com/images/icons/icon10.gif

You may also find that the AI in AIC is very interactive http://forum.shrapnelgames.com/images/icons/icon7.gif

===========================================

May I recommend you veiw Malfadors Home Page MOD LIST, for a good assortment of most MODS.

LINK BELOW
MM MOD LIST

============================================

[ June 06, 2003, 04:01: Message edited by: JLS ]


All times are GMT -4. The time now is 10:31 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.