![]() |
Re: who is a winner, if..
Basically IMHO, a good Peaceful victory is. If a Player obtains a substantial enough Point lead, that results in VICTORY. That was achieved, mostly by Peaceful and/or Defensive Means.
For Example: A Science Culture: used Stellar Manipulation to achieve many self Created Planets and or Ring - Sphere Worlds to afford an infrastructure that could maintain Large Fleets to defend his or her Empire. Engineering Culture: Same as some above but to include Planet Engineering with the all the benefits that Planet Atmosphere and Value Improvements may yield. Merchants Culture: Thru Trade Agreements and his or her own Cunning that has achieved the goal for Victory in a Peaceful and Defensive way. Workers Culture: Same as Above, but trugh Resourse extraction and his or her own Cunning that has achieved the goal for Victory in a Peaceful and Defensive way. This may sound like Role Playing, or AI programming, but I also feel it is a Play Style for many strat gaming Players. Not all of us will want to have a total Shot-em-up style game, if possible, however we all can't be Empire Builders and must deal with the: Warrior, Schemer, Zealot, Renegades not mention the Berserker Style of play, we encounter in our Multiplayer games http://forum.shrapnelgames.com/images/icons/icon7.gif [ June 09, 2003, 14:05: Message edited by: JLS ] |
Re: who is a winner, if..
Quote:
|
Re: who is a winner, if..
Yeah, SE4 is very realistic.
Or you really think some nice aliens are going to finance an expedition to our system for free? . . [ June 09, 2003, 14:35: Message edited by: Aloofi ] |
Re: who is a winner, if..
Quote:
|
All times are GMT -4. The time now is 03:11 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.