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Re: Troop Question
Sounds like you're trying to take a Homeworld in Proportions. I think I know what your problem is: you're trying to take a Homeworld in Proportions.
Seriously though, You'll have to lay waste to those Weapon Platforms to nuke those Troops from orbit (Weapon Platforms are hit first). Is there Planetary Napalm in Proportions? If there is, use it. You'll need to mop that world up a bit before you can put your boys down on it. By the time you can do that, you should also have bigger Troop Transports. In short, I don't think you're going to take that world by reloading the same dommed save and attacking with the same doomed fleet. INSERT COIN FOR ADDITIONAL PLAY |
Re: Troop Question
You can indeed do so with unit weapons. I do not know what affect such a bonus has on troop combat. The best thing to do would be to test it out.
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Re: Troop Question
One question remains. The Wave Motion Gun (name?) has a to-hit bonus that applies only to itself, yes?
Is it possible to do this on a Unit weapon? Will it work on a Troop? |
Re: Troop Question
Thank you.
Will test... sometime... |
Re: Troop Question
Quote:
Or am I wrong? http://forum.shrapnelgames.com/images/icons/icon7.gif EDIT: I just realized that this may be a mod question. [ June 30, 2003, 19:17: Message edited by: tbontob ] |
Re: Troop Question
That was not his question. His question was if the to hit bonus would work on a troop weapon. Also, you can very easily mod a troop Version of the WMG (as he was most certainly talking about modding, not bonuses available in the standard game).
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Re: Troop Question
Unless it broke since the release Version, it should still be working. I use this in Proportions mod to get a difference between infantry an vehicle troops.
PvK |
Re: Troop Question
Thanks, PvK, that's just about exactly what I was looking for.
[ June 30, 2003, 19:49: Message edited by: Loser ] |
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