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Re: Want strategies for seiging a planet
I like to use medium or large transports...
ECM III Stealth and Scattering III Lots of extra armor III Solar sails III A few point defense. Maybe a weapon or bomb if I feel giddy. Usually trained 20% in a 20% fleet This gives your invasion vessel some quickness, defense, and survivability. Carry a small sample of every breathing type for instant exchange. |
Re: Want strategies for seiging a planet
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Re: Want strategies for seiging a planet
For Massive Missile defense:
Align your ships in a Broad formation. move your ships as close as you can get to the planet without being targeted. Then let a stray ship move into targeting range. Most of the time, most of the missiles will lock on to that 1 ship only, and will follow that ship only. Move the targeted ship out of the missile range. Move in all your ships and bombard the planet. Repeat until all weapon platforms are gone. For Massive Gun defense: Move in as close as you can. Get into range of your guns, fire at the planet, and move back out of range, or furthest away from the planet as possible. Repeat. For Massive gun and missile defense: Combine the two strategies as best as you can. [ June 24, 2003, 22:43: Message edited by: TerranC ] |
Re: Want strategies for seiging a planet
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Geoschmo |
Re: Want strategies for seiging a planet
Thanks Geo-
You're right. Nix on the weapons. I don't use anything but PD. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Want strategies for seiging a planet
How about some unconventional warfare ....
.... like "Puppet Political Parties"? Sure it's expensive, but, it's just as likely to succeed against a heavily populated planet as it is against a new colony. |
Re: Want strategies for seiging a planet
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Re: Want strategies for seiging a planet
Wouldnt some shields be better than the armor?"
Stealth and scattering armor provide a 15% bonus each. Using them both means you are 30% less likely to be hit. |
Re: Want strategies for seiging a planet
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Re: Want strategies for seiging a planet
You get 160 points of protection with armor, for 40kt. With max shields you get 375 shield points plus the 40kt of the generator. Even against shield killers, its ussually more efficent to have shields..especially since armor leaves you wide open to boarding parties, engine killers, and the otherwise pitiful skips-armor crystaline weapons.
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