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-   -   Want strategies for seiging a planet (http://forum.shrapnelgames.com/showthread.php?t=9761)

Stone Mill June 24th, 2003 11:22 PM

Re: Want strategies for seiging a planet
 
I like to use medium or large transports...

ECM III
Stealth and Scattering III
Lots of extra armor III
Solar sails III
A few point defense.
Maybe a weapon or bomb if I feel giddy.
Usually trained 20% in a 20% fleet

This gives your invasion vessel some quickness, defense, and survivability.

Carry a small sample of every breathing type for instant exchange.

Fyron June 24th, 2003 11:26 PM

Re: Want strategies for seiging a planet
 
Quote:

Originally posted by Phoenix-D:
No, they don't. But barring the Talisman, most ship-to-ship weapons don't hit fighters all that well. Especially on planets, where you can't get a training bonus.
<font size="2" face="Verdana, Helvetica, sans-serif">My DUCs, PPBs, APBs, etc. never have problems hitting fighters.

TerranC June 24th, 2003 11:36 PM

Re: Want strategies for seiging a planet
 
For Massive Missile defense:

Align your ships in a Broad formation.
move your ships as close as you can get to the planet without being targeted.
Then let a stray ship move into targeting range.

Most of the time, most of the missiles will lock on to that 1 ship only, and will follow that ship only.

Move the targeted ship out of the missile range.
Move in all your ships and bombard the planet.

Repeat until all weapon platforms are gone.

For Massive Gun defense:

Move in as close as you can.
Get into range of your guns, fire at the planet, and move back out of range, or furthest away from the planet as possible.

Repeat.

For Massive gun and missile defense:

Combine the two strategies as best as you can.

[ June 24, 2003, 22:43: Message edited by: TerranC ]

geoschmo June 25th, 2003 12:01 AM

Re: Want strategies for seiging a planet
 
Quote:

Originally posted by Stone Mill:
I like to use medium or large transports...

ECM III
Stealth and Scattering III
Lots of extra armor III
Solar sails III
A few point defense.
Maybe a weapon or bomb if I feel giddy.
Usually trained 20% in a 20% fleet

This gives your invasion vessel some quickness, defense, and survivability.

Carry a small sample of every breathing type for instant exchange.

<font size="2" face="Verdana, Helvetica, sans-serif">Bear in mind weapons on a troop transport will not fire, even when in range. Unless you change the strategy, and then they won't drop troops. Point defense is ok though I believe. Will help if the planet is shooting missles at you.

Geoschmo

Stone Mill June 25th, 2003 03:14 AM

Re: Want strategies for seiging a planet
 
Thanks Geo-

You're right. Nix on the weapons. I don't use anything but PD.

http://forum.shrapnelgames.com/images/icons/icon7.gif

Soulfisher June 25th, 2003 10:11 AM

Re: Want strategies for seiging a planet
 
How about some unconventional warfare ....

.... like "Puppet Political Parties"? Sure it's expensive, but, it's just as likely to succeed against a heavily populated planet as it is against a new colony.

Scipio June 25th, 2003 10:26 PM

Re: Want strategies for seiging a planet
 
Quote:

Originally posted by Stone Mill:
I like to use medium or large transports...

ECM III
Stealth and Scattering III
Lots of extra armor III
Solar sails III
A few point defense.
Maybe a weapon or bomb if I feel giddy.
Usually trained 20% in a 20% fleet

This gives your invasion vessel some quickness, defense, and survivability.

Carry a small sample of every breathing type for instant exchange.

<font size="2" face="Verdana, Helvetica, sans-serif">Wouldnt some shields be better than the armor?

Phoenix-D June 25th, 2003 10:37 PM

Re: Want strategies for seiging a planet
 
Wouldnt some shields be better than the armor?"

Stealth and scattering armor provide a 15% bonus each. Using them both means you are 30% less likely to be hit.

TerranC June 25th, 2003 11:17 PM

Re: Want strategies for seiging a planet
 
Quote:

Originally posted by Scipio:
Wouldnt some shields be better than the armor?
<font size="2" face="Verdana, Helvetica, sans-serif">No; Shield Depleters can make short work of shields.

Phoenix-D June 25th, 2003 11:35 PM

Re: Want strategies for seiging a planet
 
You get 160 points of protection with armor, for 40kt. With max shields you get 375 shield points plus the 40kt of the generator. Even against shield killers, its ussually more efficent to have shields..especially since armor leaves you wide open to boarding parties, engine killers, and the otherwise pitiful skips-armor crystaline weapons.


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