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Re: More expensive Intelligence projects
Remember, that is add a 0, as in make it 40 instead of 4, not make it 0. http://forum.shrapnelgames.com/images/icons/icon12.gif
Kwok, in unmodded SE4, 300k intel per turn in CI III can easily keep 4 empires with roughly the same (or even a lot more) production at bay. And that is not hard to acquire in large games (where this is even an issue). If intel projects cost 4x as much (which is more than the original proposal anyways), then 300k easily keeps out one of those empires. If you need to, you can more than likely easily double or triple your intel production (well not easily, but you can scrap those 100s of research centers you are bound to have with such a large empire). This of course assumes that you have no allies and that there are a lot of people against you. |
Re: More expensive Intelligence projects
Fair enough then.
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Re: More expensive Intelligence projects
I am thinking there should be a big, expensive project that does nothing (or next to nothing). The goal would be to overwhelm the enemy CI with massive numbers of minor disruptions all over the empire, so that other more potent projects can succeed. I am thinking of something around 300k-500k. Do you think this would be a good idea? If so, what do you think a good cost for it would be?
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Re: More expensive Intelligence projects
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Re: More expensive Intelligence projects
Minipol : If I remember correctly, PPP does not cause a planet to join your empire, they rebel against their former empire and become independent.
Making the other empire's colonies fight for independence has always been standard fare in wars between colonial powers up to now. I can imagine the trend continuing into the future without too much trouble. |
Re: More expensive Intelligence projects
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"But sir, the Russians..." "Forget the Russians! Someone put bacon in my soap!" [ June 26, 2003, 17:14: Message edited by: Loser ] |
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[ June 26, 2003, 19:58: Message edited by: Imperator Fyron ] |
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(Or, you COULD even use it as some sort of strategic measure to secretly help an ally with his intel projects without getting your ally's target mad... if you mod CI to not say who it blocked and CI Depleter to not say who used it against you when it "succeeds", the target of the CI Depleter would never know who depleted his CI, so you could deplete an ally's enemy's CI for him and the enemy wouldn't even know it was you! If that makes any sense http://forum.shrapnelgames.com/images/icons/icon10.gif ) |
Re: More expensive Intelligence projects
No project costs anywhere near 500k. The most expensive is Technological Espionage, which costs 150k.
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Re: More expensive Intelligence projects
well I thought we were talking about a mod that had more expensive intel projects http://forum.shrapnelgames.com/images/icons/icon7.gif
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