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-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   mod idea (http://forum.shrapnelgames.com/showthread.php?t=9845)

Ed Kolis July 3rd, 2003 04:27 AM

Re: mod idea
 
Taera, it sounds like basically what Narf is suggesting is you condense the tech tree into a small number of general areas - so instead of researching "Missile Weapons", "Point Defense Weapons", "Torpedo Weapons", "High Energy Discharge Weapons", etc., you just research "Weapons". Why you'd want to do that, I don't know, it just seems like it cuts down on the strategic possibilities for empires with different strategies coming in contact - remember SE2, where there was only one "tech area" - and it was insanely cheap to research? http://forum.shrapnelgames.com/images/icons/icon10.gif

narf poit chez BOOM July 3rd, 2003 04:35 AM

Re: mod idea
 
stars! noglestia. and cutting down on deep thought. only reasons. unless someone else can think of more.

Fyron July 3rd, 2003 04:45 AM

Re: mod idea
 
The only reason that old games did that is because it was a part of measures to minimize the system resources need to play the game.

Gryphin July 4th, 2003 01:37 AM

Re: mod idea
 
Narf
You could do the
Rock Paper Succors mod
SJ can describe it best.
I can't find the thread.

Suicide Junkie July 4th, 2003 01:57 AM

Re: mod idea
 
http://www.shrapnelgames.com/cgi-bin...=008609#000007

Come get your Rock-Paper-Scissors mod!
Great smashing, cutting and wrapping action for all!

Comes with 3 shipsets including the generic one!


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