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 Re: mod idea Taera, it sounds like basically what Narf is suggesting is you condense the tech tree into a small number of general areas - so instead of researching "Missile Weapons", "Point Defense Weapons", "Torpedo Weapons", "High Energy Discharge Weapons", etc., you just research "Weapons". Why you'd want to do that, I don't know, it just seems like it cuts down on the strategic possibilities for empires with different strategies coming in contact - remember SE2, where there was only one "tech area" - and it was insanely cheap to research?  http://forum.shrapnelgames.com/images/icons/icon10.gif | 
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 Re: mod idea stars! noglestia. and cutting down on deep thought. only reasons. unless someone else can think of more. | 
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 Re: mod idea The only reason that old games did that is because it was a part of measures to minimize the system resources need to play the game. | 
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 Re: mod idea Narf You could do the Rock Paper Succors mod SJ can describe it best. I can't find the thread. | 
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 Re: mod idea http://www.shrapnelgames.com/cgi-bin...=008609#000007 Come get your Rock-Paper-Scissors mod! Great smashing, cutting and wrapping action for all! Comes with 3 shipsets including the generic one! | 
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