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Re: Design Names
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Re: Design Names
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One other trick which has been mentioned elsewhere on this forum is to change the ship number. For instance, build a single "Plague"-class frigate and rename it to "Plague 0005." When your opponent sees it, he has to decide 1)If you really have biological weapons, and 2)If you really have at least 5 of them. If he's the accepting type, he may not even consider that you're bluffing. The same can work with just about any type of ship--it at least gives the appearance that you have more ships than you really do. |
Re: Design Names
I've found my tactic for ship naming quite optimal - i have a nice file with ~1500 insects names which i choose randomly for any given ship - my upgrades go to like IV ror V, then i switch to a different name. Does knowing that that cruiser is called Appletree Aphid help you much? http://forum.shrapnelgames.com/images/icons/icon7.gif and those are completely random, i only have like one or two favorite early-game names. http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Design Names
It depends on the player. I generaly use the same name for a determinated ship function (mine sweeper, carrier, mine layer, pop transport, warp point creator...) and add roman figures for the Version. So I use about 30 names during a whole game.
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Re: Design Names
Taking a break from my shipset making...man i dont know if i can come with 100 names let alone 1000!
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Re: Design Names
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Very Short example: Adjectives: Fast Slow Noisy Quiet Nouns: Fox Hound Chicken Mouse Names: Fast Fox Slow Fox Noisy Fox Quiet Fox Fast Hound Slow Hound Noisy Hound Quiet Hound Fast Chicken Slow Chicken Noisy Chicken Quiet Chicken Fast Mouse Slow Mouse Noisy Mouse Quiet Mouse The number of parings is Adjectives * Nouns; 4*4=16 in the example above. If you can come up with 32 adjectives and 32 nouns, you will have 1024 names available; 50 adjectives and 50 nouns yields 2500 possibilites; 100 and 100 yields 10000. This could simplify your naming problem somewhat. It would even be possible to build an Excel spreadsheet to produce them. |
Re: Design Names
Oh ok then that sounds like an excellent idea
I will try it right away |
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PvK |
Re: Design Names
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PvK</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Unfortunately, no. It starts at design 0001 and goes from there. Create a game with an AI using a names file with just one name and see for yourself. http://forum.shrapnelgames.com/images/icons/icon12.gif [ July 10, 2003, 08:09: Message edited by: Imperator Fyron ] |
Re: Design Names
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