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-   -   #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design (http://forum.shrapnelgames.com/showthread.php?t=9897)

tesco samoa July 16th, 2003 06:18 PM

Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
 
reminder it is tonight

Captain Kwok July 17th, 2003 12:13 AM

Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
 
Quote:

Originally posted by Captain Kwok:
I'm working on getting a tutorial with images up on my website around 6:00pm EST tomorrow before I present at the #se4 chat at 8:00pm EST.
<font size="2" face="Verdana, Helvetica, sans-serif">Ok. So I didn't have as much time as I needed, but I got the first part of the tutorial up dealing with creating the bitmap terrain. I'll add the rendering and final touches segments before the end of the weekend.

Be sure to drop by tonight though, I will explain the rendering and final touch techniques that I use to obtain my results!

tesco samoa July 17th, 2003 01:47 AM

Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
 
well the topic is starting up in 10 minutes on the channel

narf poit chez BOOM July 17th, 2003 02:31 AM

Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
 
well where 40 minutes in.

David E. Gervais July 17th, 2003 03:02 AM

Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
 
Here is the planet I made, folowing Kwok's tutorial...

http://forum.shrapnelgames.com/newup...1058403597.gif

I cheated a bit by using Anim8or to render the planet instead of a true 'ray-tracing' program like POV-RAY.

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron July 17th, 2003 03:07 AM

Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
 
That planet will look bad in-game when it is on the wrong side of the sun. Generally, you should stick with ambient lighting instead of directional lighting, as you can not control where the planet will be in the system.

Rollo July 17th, 2003 03:13 AM

Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
 
here is mine. using the same tools as david. you can see why he is an artist and I am not http://forum.shrapnelgames.com/images/icons/icon12.gif .

http://forum.shrapnelgames.com/newup...1058404289.jpg

Rollo

David E. Gervais July 17th, 2003 03:20 AM

Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
 
..and here is another planet with a different look,...

http://forum.shrapnelgames.com/newup...1058404639.gif

Cheers,.. Oh and Fyron, I'm a lot less 'picky' about the lighting, as long as it looks good. http://forum.shrapnelgames.com/images/icons/icon12.gif

Suicide Junkie July 17th, 2003 03:22 AM

Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
 
Quote:

Originally posted by Imperator Fyron:
That planet will look bad in-game when it is on the wrong side of the sun. Generally, you should stick with ambient lighting instead of directional lighting, as you can not control where the planet will be in the system.
<font size="2" face="Verdana, Helvetica, sans-serif">That only matters on the minis.

The portraits can have any kind of fancy lighting you like.

Captain Kwok July 17th, 2003 03:22 AM

Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
 
I think all of Malfador's default planets have shading on the left side in the portraits at least.


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