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Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
reminder it is tonight
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Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
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Be sure to drop by tonight though, I will explain the rendering and final touch techniques that I use to obtain my results! |
Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
well the topic is starting up in 10 minutes on the channel
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Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
well where 40 minutes in.
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Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
Here is the planet I made, folowing Kwok's tutorial...
http://forum.shrapnelgames.com/newup...1058403597.gif I cheated a bit by using Anim8or to render the planet instead of a true 'ray-tracing' program like POV-RAY. Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
That planet will look bad in-game when it is on the wrong side of the sun. Generally, you should stick with ambient lighting instead of directional lighting, as you can not control where the planet will be in the system.
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Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
here is mine. using the same tools as david. you can see why he is an artist and I am not http://forum.shrapnelgames.com/images/icons/icon12.gif .
http://forum.shrapnelgames.com/newup...1058404289.jpg Rollo |
Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
..and here is another planet with a different look,...
http://forum.shrapnelgames.com/newup...1058404639.gif Cheers,.. Oh and Fyron, I'm a lot less 'picky' about the lighting, as long as it looks good. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
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The portraits can have any kind of fancy lighting you like. |
Re: #SE4 Speaker #3 - Kwok Topic :Kwok Skool of Planet Design
I think all of Malfador's default planets have shading on the left side in the portraits at least.
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