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-   -   AI Modding: I have no clue, please help! (http://forum.shrapnelgames.com/showthread.php?t=9929)

Rollo July 16th, 2003 06:11 PM

Re: AI Modding: I have no clue, please help!
 
Yes, feel free to use as much or as little as you want from the UF AI files.

Rollo

[ July 16, 2003, 17:12: Message edited by: Rollo ]

Chronon July 16th, 2003 07:58 PM

Re: AI Modding: I have no clue, please help!
 
Great! Borrowing from the United Flora will save me a huge amount of time, and (perhaps more importantly) make the Verduran AI a more worthy opponent for human players. Thanks Rollo, I really do appreciate it. http://forum.shrapnelgames.com/images/icons/icon7.gif

Chronon July 17th, 2003 01:14 AM

Re: AI Modding: I have no clue, please help!
 
I have another question for everyone. I know that tractor beams are only good for larger ships against smaller ships. But what happens in the following situation?

There are two dreadnoughts in a battle, one has a repulsor, the talisman, and a bunch of APBs (strategy: max range), the other has a tractor and a ton of lightning rays (strategy: point blank). Do the repulsor and tractor cancel? Can the DN with the lightning rays close to point blank? Or is the talisman so powerful that it's pointless to consider a counter-strategy?

narf poit chez BOOM July 18th, 2003 06:11 AM

Re: AI Modding: I have no clue, please help!
 
test it. you may have come up with a good strategy.

Fyron July 18th, 2003 06:18 AM

Re: AI Modding: I have no clue, please help!
 
Tractors and Repulsors only operate when they are fired. So, they do not really "cancel."

Chronon July 18th, 2003 05:25 PM

Re: AI Modding: I have no clue, please help!
 
Good point Fyron. It looks as if I'll have to test it and see what happens.

Erax July 19th, 2003 05:04 PM

Re: AI Modding: I have no clue, please help!
 
You will probably redefine the meaning of the phrase 'see-saw battle'. http://forum.shrapnelgames.com/images/icons/icon7.gif


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