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Re: AI Modding: I have no clue, please help!
Yes, feel free to use as much or as little as you want from the UF AI files.
Rollo [ July 16, 2003, 17:12: Message edited by: Rollo ] |
Re: AI Modding: I have no clue, please help!
Great! Borrowing from the United Flora will save me a huge amount of time, and (perhaps more importantly) make the Verduran AI a more worthy opponent for human players. Thanks Rollo, I really do appreciate it. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: AI Modding: I have no clue, please help!
I have another question for everyone. I know that tractor beams are only good for larger ships against smaller ships. But what happens in the following situation?
There are two dreadnoughts in a battle, one has a repulsor, the talisman, and a bunch of APBs (strategy: max range), the other has a tractor and a ton of lightning rays (strategy: point blank). Do the repulsor and tractor cancel? Can the DN with the lightning rays close to point blank? Or is the talisman so powerful that it's pointless to consider a counter-strategy? |
Re: AI Modding: I have no clue, please help!
test it. you may have come up with a good strategy.
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Re: AI Modding: I have no clue, please help!
Tractors and Repulsors only operate when they are fired. So, they do not really "cancel."
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Re: AI Modding: I have no clue, please help!
Good point Fyron. It looks as if I'll have to test it and see what happens.
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Re: AI Modding: I have no clue, please help!
You will probably redefine the meaning of the phrase 'see-saw battle'. http://forum.shrapnelgames.com/images/icons/icon7.gif
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