.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   capturing planets question (http://forum.shrapnelgames.com/showthread.php?t=9933)

oleg July 15th, 2003 05:19 PM

Re: capturing planets question
 
Quote:

Originally posted by tesco samoa:
pssst... here is what you do

select planet 1 for attack
then select load troops and select that planet
select planet 2 for attack
then select load troops and select that planet

repeat....until you have selected all the planets you wish to capture....

<font size="2" face="Verdana, Helvetica, sans-serif">I doubt it will solve his problem - loading troops works outside the combat, I think. He is asking how to stop AI to glass planet there are 2+ planet in the same sector and first one was captured.

Q July 15th, 2003 05:34 PM

Re: capturing planets question
 
Quote:

Originally posted by gravey101:
ok, why do I have such trouble capturing more than 1 planet in the same sector. Normally one gets captured and the other gets glassed. What's the trick? I seem to recall it might having more than 1 troop transport. Is that ??
<font size="2" face="Verdana, Helvetica, sans-serif">That is correct. You need at least as many transports as enemy colonies in the sector you attack. However if the ground combat is not won by your troops (be aware of mods that reduce the ground combat turns) more transports will drop their troops on the same planet. Then you might need much more than one transport per colony.

[ July 15, 2003, 16:56: Message edited by: Q ]

Fyron July 15th, 2003 09:01 PM

Re: capturing planets question
 
Quote:

Actually off the top of my head I can not remember ever being able to capture the bigger planet. It seems like every time I try I end up capturing the moon and glassing the larger planet, without exception. At least in my experience that has been the case. I wish there was some way to get the bigger planet.
<font size="2" face="Verdana, Helvetica, sans-serif">You have just been unlucky then, as I have seen many "planets" captured before the "moons", and vice versa.

tesco samoa July 15th, 2003 09:05 PM

Re: capturing planets question
 
i have never had a problem doing the way i post....

PsychoTechFreak July 15th, 2003 10:02 PM

Re: capturing planets question
 
I observed several strange incidents at planets with trabants too. Things like the fleet hangs between the planets, cannot reach the other side with the runaway ships of the enemy. It could be also that a hanging fleet between planets can block the troop transporters and it is more a matter of luck if one gets through to either the planet or the moon(s).

oleg July 16th, 2003 01:39 AM

Re: capturing planets question
 
Yeah, pathfinding skill of SE is close to the drunk stuck between two lamp Posts. It is still far better thah what I could code http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron July 16th, 2003 01:45 AM

Re: capturing planets question
 
Quote:

Originally posted by tesco samoa:
i have never had a problem doing the way i post....
<font size="2" face="Verdana, Helvetica, sans-serif">Tesco, that works for conquering planets in different sectors in the same turn, but not multiple planets in the same sector.

oleg July 16th, 2003 01:54 AM

Re: capturing planets question
 
Quote:

Originally posted by General Woundwort:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by mottlee:
This will work only if you run the combat and not do an auto turn or the computer will glass it still

<font size="2" face="Verdana, Helvetica, sans-serif">Check my SEIV code. I'm a micromanager. I don't let the AI do anything because it does dumb things like glass planets I want to capture. http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Even in solo play, simultaneous turns add an extra layer of complexity. It is just too easy to outsmart tactical AI. But even a simple task of intersepting enemy fleet in simul. turns game can occasionly superseed Napoleon' tactic on Austerlitz !!

Erax July 16th, 2003 02:35 PM

Re: capturing planets question
 
I'm sure most of you know this, but in Tactical, if the multiple planets are adjacent to each other (sometimes they aren't and there's a row of empty sectors between them), you can drop troops on one planet, conquer it, then select the conquered planet and order it to drop troops on an adjacent planet.

Loser July 16th, 2003 02:48 PM

Re: capturing planets question
 
Quote:

Originally posted by Erax:
you can drop troops on one planet, conquer it, then select the conquered planet and order it to drop troops on an adjacent planet.
<font size="2" face="Verdana, Helvetica, sans-serif">WHOA!
That's a heck of a thing.

Now if I could just set the strategy for all planets to Drop Troops I could have this sort of thing take place in Strategic quite automatically.

[ July 16, 2003, 13:50: Message edited by: Loser ]


All times are GMT -4. The time now is 04:42 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.