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-   -   PBW : BETA TEST Highliner Mod (http://forum.shrapnelgames.com/showthread.php?t=9940)

mottlee July 18th, 2003 12:53 AM

Re: PBW : BETA TEST Highliner Mod
 
Error Highliner mod\data\quadranttype.txt

then a Demeanor Txt too

tesco samoa July 18th, 2003 01:36 AM

Re: PBW : BETA TEST Highliner Mod
 
there are now 3 open slots left to test this mod.

If you have never ever done testing before. It is quite fun. As it is the only time you can tell a modder to his/her face.... what were you thinking when you did that one http://forum.shrapnelgames.com/images/icons/icon7.gif

Wars happen to test out weapons and defences http://forum.shrapnelgames.com/images/icons/icon7.gif

General Woundwort July 18th, 2003 03:24 AM

Re: PBW : BETA TEST Highliner Mod
 
Quote:

Originally posted by mottlee:
Error Highliner mod\data\quadranttype.txt

then a Demeanor Txt too

<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/image...s/confused.gif

I didn't modify either of those files in any of my iterations...

Ed Kolis July 18th, 2003 07:19 AM

Re: PBW : BETA TEST Highliner Mod
 
No more open slots? http://forum.shrapnelgames.com/images/icons/icon9.gif
Oh well, I'll probably forget to check if you do open up one more anyway http://forum.shrapnelgames.com/images/icons/icon12.gif

General Woundwort July 18th, 2003 11:13 AM

Re: PBW : BETA TEST Highliner Mod
 
Ed - sorry, we've just closed out. I'll keep you in mind for later though.

Motlee - any luck on getting it to run yet?

Everybody - well, the Four Musketeers have assembled (me, Tesco, Gandalph, and Motlee). So here's the basics. I want to keep the game on the simple side, so...

Use one of the 20 shipsets (tweak using the racial points as you wish)

It will be a medium sized quadrant, vanilla SEIV generated (No Fyron stuff).

Last alliance/player standing wins.

Neutral AI's will be around.

Any other questions or suggestions?

mottlee July 18th, 2003 02:02 PM

Re: PBW : BETA TEST Highliner Mod
 
No I have not been able to get it to run yet.
Will open but there are no maps, and you can not use "styles" for race I am at work at this time but I can remove it and reinstall if you think it will help.

General Woundwort July 18th, 2003 02:14 PM

Re: PBW : BETA TEST Highliner Mod
 
Tesco - thanks. Don't take it personal. http://forum.shrapnelgames.com/images/icons/icon12.gif

Ed - stand by, I'm going to take Tesco's suggestion...

Motlee - I wish I could see your setup and know what's going on. It doesn't make sense. If you used the latest Version posted to my website, it should work. I'll double-check the zipfile this afternoon just to be sure...

tesco samoa July 18th, 2003 02:16 PM

Re: PBW : BETA TEST Highliner Mod
 
you can create an empire called tesco and assign me to the slot...

p.s. i recommend you work out the empires before hand so that we cover all aspects of the mod....

mottlee July 18th, 2003 04:14 PM

Re: PBW : BETA TEST Highliner Mod
 
Quote:

Originally posted by General Woundwort:

Motlee - I wish I could see your setup and know what's going on. It doesn't make sense. If you used the latest Version posted to my website, it should work. I'll double-check the zipfile this afternoon just to be sure...

<font size="2" face="Verdana, Helvetica, sans-serif">Whitch set up? game? can not get it to do so computer is 200mhz 128meg ram 16 video have not had any trouble before, maybe too many mods? is there a limit? SE folder all most 1 gig in size

General Woundwort July 18th, 2003 04:43 PM

Re: PBW : BETA TEST Highliner Mod
 
Quote:

Originally posted by mottlee:
Whitch set up? game? can not get it to do so computer is 200mhz 128meg ram 16 video have not had any trouble before, maybe too many mods? is there a limit? SE folder all most 1 gig in size
<font size="2" face="Verdana, Helvetica, sans-serif">Sorry - I meant folder/file set-up.


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