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Re: SE4 Stock Balance Mod
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Incinerator beams are weak, and it would be nice to have the WMG even scarier. |
Re: SE4 Stock Balance Mod
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Re: SE4 Stock Balance Mod
"True, but I've never seen anyone use them... The extra damage it has now isn't worth the loss in versatility. It is basically a niche weapon (warp-point defense), and so it deserves to have some (more) punch."
Its a -pain- to use them because of the upgrade issue (having to unselect "show only latest" and scroll..and scroll..). Stick them on a WP or base with an extended-range mount. |
Re: SE4 Stock Balance Mod
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Re: SE4 Stock Balance Mod
Torpedoes should have a greater range, not an increase to hit modifier.
Regarding niche weapons - I think those are fine. In a real life situtation not all weapons are going to be equally effective in all situations. Some weapons are suited to only one specific task, while others are good for a range of things. Unlike the torpedo etc, most of the niche weapons still have functional uses in the late game phase and can be considered fine. |
Re: SE4 Stock Balance Mod
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Re: SE4 Stock Balance Mod
I guess we'd all fix things differnt ways.
I'd increase damage in torpedoes. |
Re: SE4 Stock Balance Mod
Beam and bolt weapons are short to mid range since you'd expect them to decrease in energy the further they travelled.
I think a torpedo is like a missile - except that it travels much faster and hence cannot be targeted by point-defense, but lacks the accuracy you'd get with the missile - also why they are listed as direct fire weapons. I'd just like to see their range boosted to a max of about 10. This allows them to be a great secondary weapon although their damage ratio (damage/kT/fire rate)is less than APB etc, their extended range helps to overcome this shortfall. |
Re: SE4 Stock Balance Mod
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Might be a valid approach for this mod to seperate each weapon into its own niche, and then balance it from that perspective. Here is a list of some niches, and which weapons might best fit in that niche: - long range (Meson BLasters) - close range only, high damage (rippers) - skips shields (PPB) - bonus to hit (torps) - versatile (APB) - high damage, low reload (WMG) - cheap (DUC) |
Re: SE4 Stock Balance Mod
increase cost of advanced military science to 50000....
increase cost of advanced storage ( trait ) to 1500 Decrease speed of missles to 2 and size by 10kt to 20 kt APB's have damage decrease by range Same with PPB's , SD's ( And the engine one ) For fighters increase the storage and launch rate of the launchers http://forum.shrapnelgames.com/images/icons/icon7.gif |
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