.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Are homeplanets affected by high/catastrophic events? (http://forum.shrapnelgames.com/showthread.php?t=10304)

PsychoTechFreak September 14th, 2003 06:49 PM

Re: Are homeplanets affected by high/catastrophic events?
 
2892.6 The 1st homeplanets in a 10planet game have not yet been affected by high/cat events. And not one homesystem nova has occured yet. One idea came up before the simulation: Maybe the system events are somehow linked to colonized worlds in the home systems, so I have played the first turns to colonize all planets in the homesystems, but they are safe. If someone could just ask MM about this...

Captain Kwok September 14th, 2003 07:56 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Quote:

Originally posted by Imperator Fyron:
But, I would like to point out that nearly all PBW games (hosted by experienced players, at any rate) have events disabled because HWs can be blown up, or at least the severity set below catastrophic. This was not always the case, and in the early days of PBW most games had events enabled. So, enough PBW games had to have been ruined to see such a radical shift. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Hmm. Had anyone in mind when making this comment? http://forum.shrapnelgames.com/images/icons/tongue.gif

The chances of a catastrophic event actually hitting a player HW in a medium to large galaxy is extremely remote. It is more likely that people worried that such an event could possibly occur rather than it actually happening in such a number of PBW games that it caused this "radical" shift.

Furthermore, the event would have to occur in the earlier stages of the game (although a nova could be said to have a larger impact in a mid-game) to have any possible real consequences that would unbalance a game.

If you take a FQM large galaxy of about 200 systems, that's say about 2000 planets and 240 stars. It's a 10 player one-HW game and let's assume a catastrophic event occurs every 50 turns.

That's 10 HW stars + 10 HW planets = 20 HW objects

20 HW Obj/2240 Obj x 1/50 = 1/5660

So the chances of the event happening are 1 in 5660 turns. That's about 30 PBW games worth of turns.

Anyways my point is, in a competetive game, you might want to disable such events just in case. However, in a RP that is driven off a PBW game, it might be more interesting to have these events enable as they open many more RP doors than they close.

[ September 14, 2003, 18:58: Message edited by: Captain Kwok ]

Fyron September 14th, 2003 08:20 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Had anyone in mind? Huh? I had noone in mind.

If it happened just once or twice, that would be enough to cause the effect I mentioned.

PsychoTechFreak September 14th, 2003 10:35 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Test scenario has been a very small galaxy (22 systems). A scout has been started to explore...

I have found two (non home-) systems destroyed meanwhile. I will take a closer look.

[ September 14, 2003, 21:51: Message edited by: PsychoTechFreak ]

JLS September 17th, 2003 02:23 AM

Re: Are homeplanets affected by high/catastrophic events?
 
Human players and AI players Home Systems are absolutely destroyed by Type := Star – Destroyedwith se4 gold…
It has just happened to my Home System http://forum.shrapnelgames.com/images/icons/icon12.gif

The only protection from this, maybe with a high severity maximum setting for your pre-game start options.

[ September 17, 2003, 01:24: Message edited by: JLS ]

Grand Lord Vito September 17th, 2003 02:45 PM

Re: Are homeplanets affected by high/catastrophic events?
 
What about just removing the event "Star – Destroyed" from the event file http://forum.shrapnelgames.com/images/icons/icon12.gif

Grand Lord Vito September 17th, 2003 02:52 PM

Re: Are homeplanets affected by high/catastrophic events?
 
[quote]Originally posted by JLS:

Quote:

Originally posted by PsychoTechFreak:

Eee have seen about 78 low events, 70 medium events additional to the posted events.
<font size="2" face="Verdana, Helvetica, sans-serif">
Quote:

Originally posted by JLS:

No, no need to post them, unless some one else would like to see the data. However, I would be interested in (APROX. numbers only) how many Low and/or Medium actually may have hit Eee’s Home World
<font size="2" face="Verdana, Helvetica, sans-serif">I don’t remember any event hitting my home planet and I have been playing se4 for over a year http://forum.shrapnelgames.com/image...s/confused.gif

oleg September 17th, 2003 03:08 PM

Re: Are homeplanets affected by high/catastrophic events?
 
[quote]Originally posted by Grand Lord Vito:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by JLS:

Quote:

Originally posted by PsychoTechFreak:

Eee have seen about 78 low events, 70 medium events additional to the posted events.
<font size="2" face="Verdana, Helvetica, sans-serif">
Quote:

Originally posted by JLS:

No, no need to post them, unless some one else would like to see the data. However, I would be interested in (APROX. numbers only) how many Low and/or Medium actually may have hit Eee’s Home World
<font size="2" face="Verdana, Helvetica, sans-serif">I don’t remember any event hitting my home planet and I have been playing se4 for over a year http://forum.shrapnelgames.com/image...s/confused.gif
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I was very sceptical too, but then my HW went from Good to Deadly in one month http://forum.shrapnelgames.com/images/icons/icon7.gif

However, there might be a trend for HW be protected, but it is not 100%. Only MM can tell us.

Grand Lord Vito September 17th, 2003 03:41 PM

Re: Are homeplanets affected by high/catastrophic events?
 
How can I get a copy of this tester?

Grand Lord Vito September 17th, 2003 03:46 PM

Re: Are homeplanets affected by high/catastrophic events?
 
[quote]Originally posted by oleg:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Grand Lord Vito:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by JLS:

Quote:

Originally posted by PsychoTechFreak:

Eee have seen about 78 low events, 70 medium events additional to the posted events.
<font size="2" face="Verdana, Helvetica, sans-serif">
Quote:

Originally posted by JLS:

No, no need to post them, unless some one else would like to see the data. However, I would be interested in (APROX. numbers only) how many Low and/or Medium actually may have hit Eee’s Home World
<font size="2" face="Verdana, Helvetica, sans-serif">I don’t remember any event hitting my home planet and I have been playing se4 for over a year http://forum.shrapnelgames.com/image...s/confused.gif
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I was very sceptical too, but then my HW went from Good to Deadly in one month http://forum.shrapnelgames.com/images/icons/icon7.gif

However, there might be a trend for HW be protected, but it is not 100%. Only MM can tell us.
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">your saying you went from good to deadly, that is a what, -50 to 90 drop?
At -5 or a -10 even a -20 event how can you drop to deadly from good in one turn? http://forum.shrapnelgames.com/image...s/confused.gif

What are the numbers, if
100 is optimal
mild ?
good ?
unpleasent ?
harsh ?
0 is deadly

[ September 17, 2003, 14:50: Message edited by: Grand Lord Vito ]

oleg September 17th, 2003 03:55 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Quote:

Originally posted by Grand Lord Vito:
your saying you went from good to deadly, that is a what, -50 to 90 drop?
At -5 or a -10 even a -20 event how can you drop to deadly from good in one turn? http://forum.shrapnelgames.com/image...s/confused.gif

What are the numbers, if
100 is optimal
mild ?
good ?
unpleasent ?
harsh ?
0 is deadly

<font size="2" face="Verdana, Helvetica, sans-serif">Apparently it works differently. Fyron mentioned planet conditions go from 0.0 to 1.50 I really would like to know how it works. I was really surprised when one planet went from good to deadly after -20 event.

oleg September 17th, 2003 03:58 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Here is Fyron' post:

"Conditions are stored as a variable ranging from 0.00 to 1.50. Conditions improving facilities improve by .01-.03. So, after 200 turns, it should have improved by .60. IIRC, the lowest threshhold for Unpleasant is .70, so dropping by 20 should have made it .50, and 200 turns should have brought it to 1.10, which is Mild IIRC.

Are you certain there is no other event with the same label and such that could have dropped it by more than 20 (.20)? If the conditions dropped to 0, they would have to be raised by around 70 to hit unpleasant again (I think that is the lowest for unpleasant, though I am not certain)."

----
Now I wonder - what is the formulae to calculate the effect of -10 or -20 event ? Multiply by 0.9/0.8 ?? Subtract 0.1/0.2 ??? I think it is much more severe.

[ September 17, 2003, 15:00: Message edited by: oleg ]

Alneyan September 17th, 2003 04:13 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Edited because of my silliness. I made a mistake when testing the -5 and -10 events, so sue me.

Here are the correct results:
-20 transforms any planet into a Deadly one.
-15 transforms any planet into a Deadly one.
-10 transforms an Optimal Planet into an Unpleasant one.
-5 transforms an Optimal Planet into a Mild one.
-1 transforms an Optimal Planet into a Good one.

So these variables are rather -2.0 for the first one , -1.0 and so on, according to the various conditions of the planets and the values linked to these conditions. So, a -20 event means the destruction of the conditions of the planet, while the other ones are a bit less strong. *Is still ashamed of his mistake the first time* http://forum.shrapnelgames.com/image...s/rolleyes.gif

[ September 17, 2003, 15:22: Message edited by: Alneyan ]

Grand Lord Vito September 17th, 2003 05:06 PM

Re: Are homeplanets affected by high/catastrophic events?
 
So it is possible to raise the planet conditions when it is at deadly.

Alneyan September 17th, 2003 05:10 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Quote:

Originally posted by Grand Lord Vito:
So it is possible to raise the planet conditions when it is at deadly.
<font size="2" face="Verdana, Helvetica, sans-serif">As said earlier in the thread, it is possible with a regular Deadly planet (edited in the... erh, editor to have a condition of 0.0). However, I have yet to test if you can raise a planet whose condition should be under 0. (1.5 at best - 2.0 means -0.5) I will launch yet another test to know if you can.

However, I needed no less than almost 40 years before changing the conditions from Deadly to Harsh. Rather long as you can see. http://forum.shrapnelgames.com/images/icons/icon12.gif

oleg September 17th, 2003 05:13 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Probably, if +3 facility add 0.03 per year. But wat if it multiply by 1.03 and the value is 0.0, like resources in the finite game ?

My only experience was 250 turns of recovering the deadly planet with +3 facility - no change. I give up then http://forum.shrapnelgames.com/images/icons/icon7.gif

Alneyan September 17th, 2003 05:23 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Quote:

Originally posted by oleg:
Probably, if +3 facility add 0.03 per year. But wat if it multiply by 1.03 and the value is 0.0, like resources in the finite game ?

My only experience was 250 turns of recovering the deadly planet with +3 facility - no change. I give up then http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">I did test and it doesn't multiply but rather add, as a planet with 0.0 conditions managed to reach Harsh status after a few hundred turns. http://forum.shrapnelgames.com/images/icons/icon7.gif (And obviously, 0X1.03 would still be 0 after a thousand years) Or perhaps +3 means than you need around 33 years before the conditions are actually altered? http://forum.shrapnelgames.com/images/icons/icon10.gif It would deserve proper testing, as I apparently forget to test with a 0.2 planet. http://forum.shrapnelgames.com/images/icons/icon9.gif (The delay should be much faster there)

However, could you resume your game (or rather, take a book and put the book on the F12 key) for a few more hundred turns? (Or even send the savegame to me so that I will be able to test what happens afterwards) I cannot create a situation where I am having a planet below 0.0 as the condition decrease event is still striking the planet every two years or so.

Grand Lord Vito September 17th, 2003 05:24 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Quote:

Originally posted by Alneyan:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Grand Lord Vito:
So it is possible to raise the planet conditions when it is at deadly.

<font size="2" face="Verdana, Helvetica, sans-serif">As said earlier in the thread, it is possible with a regular Deadly planet (edited in the... erh, editor to have a condition of 0.0). However, I have yet to test if you can raise a planet whose condition should be under 0. (1.5 at best - 2.0 means -0.5) I will launch yet another test to know if you can.

However, I needed no less than almost 40 years before changing the conditions from Deadly to Harsh. Rather long as you can see. http://forum.shrapnelgames.com/images/icons/icon12.gif
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">If it in fact ads and not multiples then I do not see the difference in the edit test.

Alneyan September 17th, 2003 05:52 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Quote:

Originally posted by Grand Lord Vito:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Alneyan:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Grand Lord Vito:
So it is possible to raise the planet conditions when it is at deadly.

<font size="2" face="Verdana, Helvetica, sans-serif">As said earlier in the thread, it is possible with a regular Deadly planet (edited in the... erh, editor to have a condition of 0.0). However, I have yet to test if you can raise a planet whose condition should be under 0. (1.5 at best - 2.0 means -0.5) I will launch yet another test to know if you can.

However, I needed no less than almost 40 years before changing the conditions from Deadly to Harsh. Rather long as you can see. http://forum.shrapnelgames.com/images/icons/icon12.gif
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">If it in fact ads and not multiples then I do not see the difference in the edit test.
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Hmm, I made another test to be sure, but the problem is, this test contradicts what I wrote earlier. Here are the results:

* A Deadly Planet, conditions 0.0 => Needs around 40 years to go to Harsh status. So it should mean it is an addition and not a multiplication. (0X1.03 would still be 0 after 40 years)
* However, a Deadly Planet, conditions 0.2 => Needs exactly 14 years to go to the same status. And if you add 14 times 3% at 0.2, you have around 0.3 So, according to this second test, it does multiply.

The only explanation I can think of to explain this situation would be that 0.0 is considered as being 0.1 for calcuation purpose. Then, if you add to 0.1 39 times 3%, you will have around 0.3 once again, which is Harsh status. Does that sound possible to you? Again, I cannot think of something else to explain such results.

Grand Lord Vito September 17th, 2003 05:59 PM

Re: Are homeplanets affected by high/catastrophic events?
 
So when playing Space Empires IV default of -5 conditions event to a planet that would bring it to deadly, that planet would never be able to raised. Rendering that planet useless for the entire game. http://forum.shrapnelgames.com/images/icons/icon9.gif

[ September 17, 2003, 17:01: Message edited by: Grand Lord Vito ]

Alneyan September 17th, 2003 06:08 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Quote:

Originally posted by Grand Lord Vito:
So when playing Space Empires IV default of -5 conditions event to a planet that would bring it to deadly, that planet would never be able to raised. Rendering that planet useless for the entire game. http://forum.shrapnelgames.com/images/icons/icon9.gif
<font size="2" face="Verdana, Helvetica, sans-serif">It depends on the condition of your planet, the best they are, the easier it will be to recover from this event. And if the planet conditions were below 0.5, then I am not sure if you could improve the conditions at all, but even a condition of 0.0/0.1 means 39 years before an improvement so. http://forum.shrapnelgames.com/images/icons/icon12.gif

Thanks for doubting my words GLV, you make me realize my mistake. (I should have run other tests and used my calculator before though. http://forum.shrapnelgames.com/image...s/rolleyes.gif ) Do these results seem likely to you?

The values for the conditions and their meanings:
0.0-0.2: Deadly
0.3-0.4: Harsh
0.5-0.9: Unpleasant
1.0-1.2: Mild
1.3-1.4: Good
1.5: Optimal

And the calculation is linked to a percentage (that is to say, current value X 1.03 for the best facility in the unmodded game), while in the case of 0.0, it seems like 0.1 is used as 0 X anything isn't going to lead far. http://forum.shrapnelgames.com/images/icons/icon7.gif I will need Oleg savegame or results before testing what happens when the value drops (or is supposed to drop) under 0 though. But recovery will be very long then. http://forum.shrapnelgames.com/images/icons/icon7.gif

Grand Lord Vito September 17th, 2003 06:26 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Quote:

Originally posted by Alneyan:
No, contrary to what Rello thought (and his idea seemed to be reasonnable), it does not multiply as I was able to go to 0.0 to Harsh condition in 39 years (or perhaps slightly less). The evolution is *very* slow though from Deadly to Harsh, much slower than from Mild to the best for instance, but don't ask me why. http://forum.shrapnelgames.com/images/icons/icon7.gif

So you have to wait for another 20 years Oleg before having the pleasure to see the transformations of your planet, or you could build ten CI plants. http://forum.shrapnelgames.com/images/icons/icon7.gif (My tests have been done with a level 3 CI, so you could speed up the process a bit)

<font size="2" face="Verdana, Helvetica, sans-serif">AIC has a level 5 CI, this should speed up the process even much faster to an Optimal Planet as opossed to only 3 CI. http://forum.shrapnelgames.com/images/icons/icon7.gif

Alneyan what would +15 do to a Planets harsh condition? http://forum.shrapnelgames.com/images/icons/icon7.gif

[ September 17, 2003, 17:31: Message edited by: Grand Lord Vito ]

oleg September 17th, 2003 06:31 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Quote:

Originally posted by Alneyan:
... I will need Oleg savegame or results before testing what happens when the value drops (or is supposed to drop) under 0 though. But recovery will be very long then. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Sorry, I deleted that game http://forum.shrapnelgames.com/images/icons/icon9.gif - it was two weeks ago at least. But I'll keep next one if something like this occur again http://forum.shrapnelgames.com/images/icons/icon7.gif

Alneyan September 17th, 2003 06:32 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Quote:

Originally posted by Grand Lord Vito:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Alneyan:
No, contrary to what Rello thought (and his idea seemed to be reasonnable), it does not multiply as I was able to go to 0.0 to Harsh condition in 39 years (or perhaps slightly less). The evolution is *very* slow though from Deadly to Harsh, much slower than from Mild to the best for instance, but don't ask me why. http://forum.shrapnelgames.com/images/icons/icon7.gif

So you have to wait for another 20 years Oleg before having the pleasure to see the transformations of your planet, or you could build ten CI plants. http://forum.shrapnelgames.com/images/icons/icon7.gif (My tests have been done with a level 3 CI, so you could speed up the process a bit)

<font size="2" face="Verdana, Helvetica, sans-serif">AIC has a level 5 CI, this should speed up the process even much faster to an Optimal Planet as opossed to only 3 CI. http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Yes, +5% should speed the things a bit, although not much I fear. But you could build ten level 5 CI, then the conditions should improve much faster. http://forum.shrapnelgames.com/images/icons/icon7.gif (If they can improve at all, I still need to check the Deadly planets which had suffered from such events)

Oleg, I would thank you then. http://forum.shrapnelgames.com/images/icons/icon7.gif But I had an idea, I will try with a very low percentage for the event (1% probably), and I will build a Fate Shrine as soon as the event occurred. Hopefully, I should be fine for many years. (If nothing happens for 50 years while I have built ten level 5 CI, then we will know you cannot do anything. http://forum.shrapnelgames.com/images/icons/icon12.gif )

GLV, a +15 event *should* mean that any planet is now Optimal, if they are working like their counterpart. (Except perhaps the Deadly planets which has suffered from a -20 event that is.))

[ September 17, 2003, 17:36: Message edited by: Alneyan ]

Grand Lord Vito September 17th, 2003 06:33 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Oleg, I will email you the Events beta 4.03 file if you want.

Or just use v3.02

oleg September 17th, 2003 06:34 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Do system-wide and planet-only condition improving abilities stack ? (I believe so)

Do several planet conditions improving buildings stack ? Probably not, but since Value improving do, why not conditions ?

oleg September 17th, 2003 06:35 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Quote:

Originally posted by Grand Lord Vito:
Oleg, I will email you the Events beta 4.03 file if you want.

Or just use v3.02

<font size="2" face="Verdana, Helvetica, sans-serif">Thanks, I would like to try 4.03 ! http://forum.shrapnelgames.com/images/icons/icon7.gif

Alneyan September 17th, 2003 06:43 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Quote:

Originally posted by oleg:
Do system-wide and planet-only condition improving abilities stack ? (I believe so)

Do several planet conditions improving buildings stack ? Probably not, but since Value improving do, why not conditions ?

<font size="2" face="Verdana, Helvetica, sans-serif">I would believe system and planet effects stack, it is the case for other abilities, so why not for condition improvement? http://forum.shrapnelgames.com/images/icons/icon7.gif

As for your second question, here is yet another test. http://forum.shrapnelgames.com/images/icons/icon12.gif
Three level 5 CI on a Deadly planet, conditions 0.1 => The conditions are Harsh after 8 years, according to the calculations. (It takes around 25 years or so with a single level 5 CI, and 39 years with a level 3 CI) And it was only three CI, you could add a couple more to speed the process. http://forum.shrapnelgames.com/images/icons/icon7.gif (Seven years is all you need to transform a Deadly planet into a paradise with 10 level 5 CI. If you can afford it. http://forum.shrapnelgames.com/images/icons/icon12.gif )

oleg September 17th, 2003 06:48 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Thanks for tests !
Next time I get deadly event on HW, I'll not give up but build 3 plants and hope for better. Might even make an interesting scenario. http://forum.shrapnelgames.com/image...s/rolleyes.gif

PsychoTechFreak September 17th, 2003 07:27 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Quote:

Originally posted by oleg:
I was very sceptical too, but then my HW went from Good to Deadly in one month http://forum.shrapnelgames.com/images/icons/icon7.gif

However, there might be a trend for HW be protected, but it is not 100%. Only MM can tell us.

<font size="2" face="Verdana, Helvetica, sans-serif">I have seen exactly this also in my first test run with AIC. But you have to take a careful look at the severity of the regarding event. Since I had a savegame of every turn, I found out this one has been the result of a medium event. I could send that turn if you like.

PsychoTechFreak September 17th, 2003 07:36 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Longterm test run with 22 systems and 5 home systems is at year 3092.1 now. Still there are only two non-homesystems destroyed, no 1st homeplanets affected by catastrophic events (the event file is without high events).
I am going to continue this until all systems will be destroyed, probably the homesystems are the Last systems standing?

Fyron September 17th, 2003 07:44 PM

Re: Are homeplanets affected by high/catastrophic events?
 
I ran tests on this stuff many months ago. Conditions can NEVER fall below 0.00. Conditions modifying events, facilities, etc., all add. There is never any multiplication (even in finite resources games). As stated before, conditions are stored in a variable that can only ever range from 0.00 to 1.50. You can never get a number lower or higher than this range. Any event that would drop or raise it out of this range instead drops it to 0 or raises it to 1.50, depending on the nature of the event (same for facilities). Planets with deadly conditions can most certainly be raised, it can just take a while. http://forum.shrapnelgames.com/images/icons/icon12.gif

About events... it would make sense that the value be divided by 100, so that an event with 20 becomes 0.20. This would effectively subtract 20 from the conditions value. However, it seems that the value instead might be getting divided by 10, which would make it drop the conditions value by 2.0, dropping it to 0.00 no matter what the starting conditions were. If this is the case, it seems like a bug to me. http://forum.shrapnelgames.com/images/icons/icon7.gif

Alneyan September 17th, 2003 07:58 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Quote:

Originally posted by Imperator Fyron:
I ran tests on this stuff many months ago. Conditions can NEVER fall below 0.00. Conditions modifying events, facilities, etc., all add. There is never any multiplication (even in finite resources games). As stated before, conditions are stored in a variable that can only ever range from 0.00 to 1.50. You can never get a number lower or higher than this range. Any event that would drop or raise it out of this range instead drops it to 0 or raises it to 1.50, depending on the nature of the event (same for facilities). Planets with deadly conditions can most certainly be raised, it can just take a while. http://forum.shrapnelgames.com/images/icons/icon12.gif

About events... it would make sense that the value be divided by 100, so that an event with 20 becomes 0.20. This would effectively subtract 20 from the conditions value. However, it seems that the value instead might be getting divided by 10, which would make it drop the conditions value by 2.0, dropping it to 0.00 no matter what the starting conditions were. If this is the case, it seems like a bug to me. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Hmm, I would still believe there is a multiplication, at least for the conditions, the only problem being 0.0 (In such cases, 0.1 *may* be used to calculate the evolution) For instance, the rate to go from 0.0 to 0.3 (The lowest Deadly to the lowest Harsh) is about 40 years (39 years exactly), while you only need 3 years to go from 1.4 to 1.5 So, if it was an addition, there would not be such differences. (An improvement by 0.1 would take the same amount of years, no matter what are the starting conditions)

It is only one example of these situations, as a general rule, the worse the conditions are, the harder it is to improve the conditions. (That does make sense of course) Thanks for the notice about the impossibility to get lower than 0.0, it means you could have improved your planet Oleg, with a lot of patience. http://forum.shrapnelgames.com/images/icons/icon7.gif

PsychoTechFreak September 17th, 2003 08:26 PM

Re: Are homeplanets affected by high/catastrophic events?
 
I have found the medium event of the first run:

2417.7 Heavy pollution and poor waste management have causes conditions on Arianna I (homeplanet of Eee) to deteriorate.

It has changed the conditions from mild to deadly in one turn.

EDIT:

Type := Planet - Conditions Change
Severity := Medium
Effect Amount := -20

[ September 17, 2003, 19:27: Message edited by: PsychoTechFreak ]

Alneyan September 17th, 2003 08:34 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Here is the answer JLS gave according to GLV in an e-mail concerning this topic: (The quote is issued from the thread: Deadly Conditions)

Quote:

In the attachments from his email dated Last Friday 9/12/2003. 4.03 events BETA file the planet condition events are now only two and that is at se4 default -5 low with a +10 good event in high

3.02 was -5 -10 and +10.

I guess JLS knew about this condition already. In his note he says –10 event may be to tough and that +10 event to PC will often bring the planet up to optimal.
<font size="2" face="Verdana, Helvetica, sans-serif">And indeed, it was quite a problem as -20 means Deadly condition for all planets, while you have a chance to remain at Harsh level when you are suffering from the same event but with a value of -10.

oleg September 17th, 2003 10:49 PM

Re: Are homeplanets affected by high/catastrophic events?
 
I.F. Are you really sure it is always addition ?
The tests posted here point to multiplication. And very strongly.

Fyron September 17th, 2003 11:54 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Running a test... after 2 cycles, a 1.40 planet is still good. If it multiplied, after one cycle you'd get:

1.40 * 1.03 = 1.442
1.442 * 1.03 = 1.48526
1.48526 * 1.03 = 1.5298...

So... it should get to Optimal in 3 cycles if it multiplies, or 4 cycles if it adds.

ROFLMAO! Turn 2404.6: Plasma instability detected in Ahnalt star! Admittedly, there are only 2 systems, one for my planets and the other for neutrals. But, this at least proves that star destroying events don't absolutely favor non-human systems. http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Here is my result file:
Conditions Test.txt

It took only 3 cycles for planet 1.40 to hit Optimal, suggesting that it multiplies. Lets look at planet 1.20. It starts at Mild, and needs to hit 1.30 to be Good.

If we assume it adds, you have:
2401.1: 1.20 Mild
2402.1: 1.23 Mild
2403.1: 1.26 Mild
2404.1: 1.29 Mild
2405.1: 1.32 Good

40 turns to get Good.

If we assume it multiplies, you have:
2401.1: 1.20 Mild
2402.1: 1.236 Mild
2403.1: 1.27308 Mild
2404.1: 1.3112724 Good
2405.1: 1.33506105722 Good

30 turns to get Good.

From my results, we have planet 1.20 becoming Good on turn 2404.1. This, combined with planet 1.40, strongly suggest that Conditions modifying facility abilities do indeed multiply instead of add.

[ September 17, 2003, 22:56: Message edited by: Imperator Fyron ]

JLS September 18th, 2003 03:35 AM

Re: Are homeplanets affected by high/catastrophic events?
 
Quote:

Originally posted by oleg:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Grand Lord Vito:
Oleg, I will email you the Events beta 4.03 file if you want.

Or just use v3.02

<font size="2" face="Verdana, Helvetica, sans-serif">Thanks, I would like to try 4.03 ! http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Oleg, I am at 4.05 now >since with 4.04 beta events A plasma instability has been detected within the star [ my Home System ]. Our scientists predict it will destroy itself in approximately 3 years http://forum.shrapnelgames.com/images/icons/icon10.gif

Once was one to many for that, so I went again back to the drawing board and reconfigured for another go at the Event Occurrence Percentage tests.
Initially I test play at 50% chance settings http://forum.shrapnelgames.com/images/icons/icon12.gif
AI Players main CC is at -50 CBEC or more if you wish. Please see Reference.
I will play out and log at least 250 turns.
It looks like; when playing with No warp will give less (big) events early then a standard game.
Quote:

Even though there is no explicit flag for bad/good events, SE has a rudimentary check whether event is good or bad.
I based it on this observation: Human HomeWorld can be affected by positive events but not negative.
<font size="2" face="Verdana, Helvetica, sans-serif">As playing thru as the Primary (human player) >I do concur fully with this observation http://forum.shrapnelgames.com/images/icons/icon12.gif

Look for Events 4.05 file in your Email tomorrow
Thanks, I do need the help http://forum.shrapnelgames.com/images/icons/icon7.gif

========
Reference
se4 Abilities/Action (CBEC)
Change Bad Event Chance - System
Value1 = Percentage change in chance for bad event for entire system (+/- percentage).
Value2 =

[ September 18, 2003, 04:23: Message edited by: JLS ]

JLS September 18th, 2003 04:15 AM

Re: Are homeplanets affected by high/catastrophic events?
 
Quote:

Originally posted by PsychoTechFreak:
I have found the medium event of the first run:

2417.7 Heavy pollution and poor waste management have causes conditions on Arianna I (homeplanet of Eee) to deteriorate.

It has changed the conditions from mild to deadly in one turn.

EDIT:

Type := Planet - Conditions Change
Severity := Medium
Effect Amount := -20

<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/icon10.gif That Event was a bust http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron September 18th, 2003 07:04 AM

Re: Are homeplanets affected by high/catastrophic events?
 
Quote:

As playing thru as the Primary (human player) >I do concur fully with this observation
<font size="2" face="Verdana, Helvetica, sans-serif">Even though it is wrong? In my Conditions test, my home star went nova, even though there was a different star that it could have hit. There was no favoring of non-human homeworlds at all going on there.

JLS September 18th, 2003 07:27 AM

Re: Are homeplanets affected by high/catastrophic events?
 
With respect to Star Destroyed or System Event, we seem to be in agreements there is little protection from this; with default files.

I still am of the firm believe and this may become controversial. That as actually Playing as the Human Player (not relegating this responsibility over to the se4 AI protocol engine in a test or other approach) that a Human Players; rarely if ever will see an Event (to include somewhat low and med) hit his Home World Planet with the default Events files intact.
http://forum.shrapnelgames.com/images/icons/icon7.gif

[ September 18, 2003, 06:32: Message edited by: JLS ]

Fyron September 18th, 2003 07:28 AM

Re: Are homeplanets affected by high/catastrophic events?
 
They may have some built-in deterrence, but they can and will be hit by any event. I have seen my single HWs hit by every possible type of event...

Oh, and check your email JLS. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ September 18, 2003, 06:29: Message edited by: Imperator Fyron ]

PsychoTechFreak September 19th, 2003 07:45 PM

Re: Are homeplanets affected by high/catastrophic events?
 
EDIT: I can not reproduce the situation below any more. After the first plasma instability the new game starts always brought up catastrophic events within the first 10 years. So, HPs are affected... Just in some weird situations on my steam pc, they seem to be safe.
*********************
I guess, I could have found something. It sounds not feasible, but it seems to be true:

I have done 3 tests with different event FREQUENCIES in a 2 system galaxy. With these settings (but the percentages probably are not the problem) :

Event Percent Chance Low := 35
Event Percent Chance Medium := 50
Event Percent Chance High := 100

1) Event frequency high, no high/cat events for homesystem (like my other tests, also like my 800 year sim)

2) Event frequency medium, no high/cat events also

3) Event frequency low, and what should I say? Core instability in the home system after 5 years !!!

EDIT: Correction, now I see plasma instabilities very early with all event frequencies. I don't get what happens with some game starts I see no event, and then almost every turn...

[ September 19, 2003, 19:16: Message edited by: PsychoTechFreak ]

Fyron September 19th, 2003 08:09 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Randomness. http://forum.shrapnelgames.com/images/icons/icon7.gif

Note how I got a core instability of my only system (out of two in the galaxy) in the conditions test game... http://forum.shrapnelgames.com/images/icons/icon7.gif

[ September 19, 2003, 19:11: Message edited by: Imperator Fyron ]

JLS September 20th, 2003 01:53 AM

Re: Are homeplanets affected by high/catastrophic events?
 
Quote:

Originally posted by Imperator Fyron:
Randomness. http://forum.shrapnelgames.com/images/icons/icon7.gif

Note how I got a core instability of my only system (out of two in the galaxy) in the conditions test game... http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">What events file did you use Fyron.
Adamant, se4 or 4.01?

Fyron September 20th, 2003 04:11 AM

Re: Are homeplanets affected by high/catastrophic events?
 
It makes 0 difference as to how the actual events (not what is in the files, the actual hard code that handles destroying stars) work... but, it was stock, as that is what I was using for the conditions test. http://forum.shrapnelgames.com/images/icons/icon7.gif

Jake Monroe September 22nd, 2003 07:28 AM

Re: Are homeplanets affected by high/catastrophic events?
 
I was playing a silly and pointless game for no reason alittle earlier and I was reminded of this discussion.

I was bored and made a map with one system, a bunch of huge planets, a couple of sphere worlds and several ring worls, with one star. Started with 5 AI empires. After there where only 2 of them left(both at peace with my empire) I got the all mighty Plasma instability detected message And decided to got to war with the Last 2 remaining AIs(I actually got it multiple times after this one, since I only had one star and one system). I decided to take some screen captures just for the heck of it, but I can't upload them to my friend's server right now for some reason.

[ September 22, 2003, 06:34: Message edited by: Jake Monroe ]

JLS September 22nd, 2003 12:23 PM

Re: Are homeplanets affected by high/catastrophic events?
 
I may be misunderstanding you.
Are you saying, for example: If you have 55 Total Events or just 4 or even one in the Event file this has 0 difference?

Does actual hard code applications; also apply to any individual event demand, after that event is randomly chosen from the event file?

When an event is actually demanded (as per chance settings):
With above numbers; and with only one Star Distroyed event in that file. This may be (1 out of 55) or (One out of 4) or possibly (100%) with one event.

It appears, depending on the file of events count, it does affect overall randomness, what would you say?
http://forum.shrapnelgames.com/images/icons/icon7.gif

[ September 22, 2003, 12:27: Message edited by: JLS ]

JLS September 22nd, 2003 12:33 PM

Re: Are homeplanets affected by high/catastrophic events?
 
Quote:

Originally posted by Jake Monroe:
I was playing a silly and pointless game for no reason alittle earlier and I was reminded of this discussion.

I was bored and made a map with one system, a bunch of huge planets, a couple of sphere worlds and several ring worls, with one star. Started with 5 AI empires. After there where only 2 of them left(both at peace with my empire) I got the all mighty Plasma instability detected message And decided to got to war with the Last 2 remaining AIs(I actually got it multiple times after this one, since I only had one star and one system). I decided to take some screen captures just for the heck of it, but I can't upload them to my friend's server right now for some reason.

<font size="2" face="Verdana, Helvetica, sans-serif">Agreed, many of us have lost our Home Systems to the se4 Star Destroyed Event, myself included. http://forum.shrapnelgames.com/images/icons/icon12.gif

There seems to be no Home System intrinsic se4 protection from this event. However, some have suggested there may be partial intrinsic se4 protection as it relates with Planet high/cat events affecting a Players Home Worlds.

However, that was the first for me in very many of games starts and in that game I was playing at a increased modded 50% chance with only 4 players. When compared to se4 default of Event Percent Chance High of only := 25, I really do expect extream results.
Jack, you found the Star Destroyed with se4 default settings, where you playing at normal Chance pre-game settings of low?

[ September 22, 2003, 12:24: Message edited by: JLS ]

Fyron September 23rd, 2003 12:26 AM

Re: Are homeplanets affected by high/catastrophic events?
 
I was not talking about chances, but about the effects of the events themselves. A star destroying event functions identically in any mod... (as in, it destroys whatever star the game code decides to destroy http://forum.shrapnelgames.com/images/icons/icon12.gif )


All times are GMT -4. The time now is 01:58 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.