![]() |
Re: Are homeplanets affected by high/catastrophic events?
2892.6 The 1st homeplanets in a 10planet game have not yet been affected by high/cat events. And not one homesystem nova has occured yet. One idea came up before the simulation: Maybe the system events are somehow linked to colonized worlds in the home systems, so I have played the first turns to colonize all planets in the homesystems, but they are safe. If someone could just ask MM about this...
|
Re: Are homeplanets affected by high/catastrophic events?
Quote:
The chances of a catastrophic event actually hitting a player HW in a medium to large galaxy is extremely remote. It is more likely that people worried that such an event could possibly occur rather than it actually happening in such a number of PBW games that it caused this "radical" shift. Furthermore, the event would have to occur in the earlier stages of the game (although a nova could be said to have a larger impact in a mid-game) to have any possible real consequences that would unbalance a game. If you take a FQM large galaxy of about 200 systems, that's say about 2000 planets and 240 stars. It's a 10 player one-HW game and let's assume a catastrophic event occurs every 50 turns. That's 10 HW stars + 10 HW planets = 20 HW objects 20 HW Obj/2240 Obj x 1/50 = 1/5660 So the chances of the event happening are 1 in 5660 turns. That's about 30 PBW games worth of turns. Anyways my point is, in a competetive game, you might want to disable such events just in case. However, in a RP that is driven off a PBW game, it might be more interesting to have these events enable as they open many more RP doors than they close. [ September 14, 2003, 18:58: Message edited by: Captain Kwok ] |
Re: Are homeplanets affected by high/catastrophic events?
Had anyone in mind? Huh? I had noone in mind.
If it happened just once or twice, that would be enough to cause the effect I mentioned. |
Re: Are homeplanets affected by high/catastrophic events?
Test scenario has been a very small galaxy (22 systems). A scout has been started to explore...
I have found two (non home-) systems destroyed meanwhile. I will take a closer look. [ September 14, 2003, 21:51: Message edited by: PsychoTechFreak ] |
Re: Are homeplanets affected by high/catastrophic events?
Human players and AI players Home Systems are absolutely destroyed by Type := Star – Destroyedwith se4 gold…
It has just happened to my Home System http://forum.shrapnelgames.com/images/icons/icon12.gif The only protection from this, maybe with a high severity maximum setting for your pre-game start options. [ September 17, 2003, 01:24: Message edited by: JLS ] |
Re: Are homeplanets affected by high/catastrophic events?
What about just removing the event "Star – Destroyed" from the event file http://forum.shrapnelgames.com/images/icons/icon12.gif
|
Re: Are homeplanets affected by high/catastrophic events?
[quote]Originally posted by JLS:
Quote:
Quote:
|
Re: Are homeplanets affected by high/catastrophic events?
[quote]Originally posted by Grand Lord Vito:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by JLS: Quote:
Quote:
However, there might be a trend for HW be protected, but it is not 100%. Only MM can tell us. |
Re: Are homeplanets affected by high/catastrophic events?
How can I get a copy of this tester?
|
Re: Are homeplanets affected by high/catastrophic events?
[quote]Originally posted by oleg:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Grand Lord Vito: </font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by JLS: Quote:
Quote:
However, there might be a trend for HW be protected, but it is not 100%. Only MM can tell us.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">your saying you went from good to deadly, that is a what, -50 to 90 drop? At -5 or a -10 even a -20 event how can you drop to deadly from good in one turn? http://forum.shrapnelgames.com/image...s/confused.gif What are the numbers, if 100 is optimal mild ? good ? unpleasent ? harsh ? 0 is deadly [ September 17, 2003, 14:50: Message edited by: Grand Lord Vito ] |
Re: Are homeplanets affected by high/catastrophic events?
Quote:
|
Re: Are homeplanets affected by high/catastrophic events?
Here is Fyron' post:
"Conditions are stored as a variable ranging from 0.00 to 1.50. Conditions improving facilities improve by .01-.03. So, after 200 turns, it should have improved by .60. IIRC, the lowest threshhold for Unpleasant is .70, so dropping by 20 should have made it .50, and 200 turns should have brought it to 1.10, which is Mild IIRC. Are you certain there is no other event with the same label and such that could have dropped it by more than 20 (.20)? If the conditions dropped to 0, they would have to be raised by around 70 to hit unpleasant again (I think that is the lowest for unpleasant, though I am not certain)." ---- Now I wonder - what is the formulae to calculate the effect of -10 or -20 event ? Multiply by 0.9/0.8 ?? Subtract 0.1/0.2 ??? I think it is much more severe. [ September 17, 2003, 15:00: Message edited by: oleg ] |
Re: Are homeplanets affected by high/catastrophic events?
Edited because of my silliness. I made a mistake when testing the -5 and -10 events, so sue me.
Here are the correct results: -20 transforms any planet into a Deadly one. -15 transforms any planet into a Deadly one. -10 transforms an Optimal Planet into an Unpleasant one. -5 transforms an Optimal Planet into a Mild one. -1 transforms an Optimal Planet into a Good one. So these variables are rather -2.0 for the first one , -1.0 and so on, according to the various conditions of the planets and the values linked to these conditions. So, a -20 event means the destruction of the conditions of the planet, while the other ones are a bit less strong. *Is still ashamed of his mistake the first time* http://forum.shrapnelgames.com/image...s/rolleyes.gif [ September 17, 2003, 15:22: Message edited by: Alneyan ] |
Re: Are homeplanets affected by high/catastrophic events?
So it is possible to raise the planet conditions when it is at deadly.
|
Re: Are homeplanets affected by high/catastrophic events?
Quote:
However, I needed no less than almost 40 years before changing the conditions from Deadly to Harsh. Rather long as you can see. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Are homeplanets affected by high/catastrophic events?
Probably, if +3 facility add 0.03 per year. But wat if it multiply by 1.03 and the value is 0.0, like resources in the finite game ?
My only experience was 250 turns of recovering the deadly planet with +3 facility - no change. I give up then http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Are homeplanets affected by high/catastrophic events?
Quote:
However, could you resume your game (or rather, take a book and put the book on the F12 key) for a few more hundred turns? (Or even send the savegame to me so that I will be able to test what happens afterwards) I cannot create a situation where I am having a planet below 0.0 as the condition decrease event is still striking the planet every two years or so. |
Re: Are homeplanets affected by high/catastrophic events?
Quote:
However, I needed no less than almost 40 years before changing the conditions from Deadly to Harsh. Rather long as you can see. http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">If it in fact ads and not multiples then I do not see the difference in the edit test. |
Re: Are homeplanets affected by high/catastrophic events?
Quote:
However, I needed no less than almost 40 years before changing the conditions from Deadly to Harsh. Rather long as you can see. http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">If it in fact ads and not multiples then I do not see the difference in the edit test.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Hmm, I made another test to be sure, but the problem is, this test contradicts what I wrote earlier. Here are the results: * A Deadly Planet, conditions 0.0 => Needs around 40 years to go to Harsh status. So it should mean it is an addition and not a multiplication. (0X1.03 would still be 0 after 40 years) * However, a Deadly Planet, conditions 0.2 => Needs exactly 14 years to go to the same status. And if you add 14 times 3% at 0.2, you have around 0.3 So, according to this second test, it does multiply. The only explanation I can think of to explain this situation would be that 0.0 is considered as being 0.1 for calcuation purpose. Then, if you add to 0.1 39 times 3%, you will have around 0.3 once again, which is Harsh status. Does that sound possible to you? Again, I cannot think of something else to explain such results. |
Re: Are homeplanets affected by high/catastrophic events?
So when playing Space Empires IV default of -5 conditions event to a planet that would bring it to deadly, that planet would never be able to raised. Rendering that planet useless for the entire game. http://forum.shrapnelgames.com/images/icons/icon9.gif
[ September 17, 2003, 17:01: Message edited by: Grand Lord Vito ] |
Re: Are homeplanets affected by high/catastrophic events?
Quote:
Thanks for doubting my words GLV, you make me realize my mistake. (I should have run other tests and used my calculator before though. http://forum.shrapnelgames.com/image...s/rolleyes.gif ) Do these results seem likely to you? The values for the conditions and their meanings: 0.0-0.2: Deadly 0.3-0.4: Harsh 0.5-0.9: Unpleasant 1.0-1.2: Mild 1.3-1.4: Good 1.5: Optimal And the calculation is linked to a percentage (that is to say, current value X 1.03 for the best facility in the unmodded game), while in the case of 0.0, it seems like 0.1 is used as 0 X anything isn't going to lead far. http://forum.shrapnelgames.com/images/icons/icon7.gif I will need Oleg savegame or results before testing what happens when the value drops (or is supposed to drop) under 0 though. But recovery will be very long then. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Are homeplanets affected by high/catastrophic events?
Quote:
Alneyan what would +15 do to a Planets harsh condition? http://forum.shrapnelgames.com/images/icons/icon7.gif [ September 17, 2003, 17:31: Message edited by: Grand Lord Vito ] |
Re: Are homeplanets affected by high/catastrophic events?
Quote:
|
Re: Are homeplanets affected by high/catastrophic events?
Quote:
Oleg, I would thank you then. http://forum.shrapnelgames.com/images/icons/icon7.gif But I had an idea, I will try with a very low percentage for the event (1% probably), and I will build a Fate Shrine as soon as the event occurred. Hopefully, I should be fine for many years. (If nothing happens for 50 years while I have built ten level 5 CI, then we will know you cannot do anything. http://forum.shrapnelgames.com/images/icons/icon12.gif ) GLV, a +15 event *should* mean that any planet is now Optimal, if they are working like their counterpart. (Except perhaps the Deadly planets which has suffered from a -20 event that is.)) [ September 17, 2003, 17:36: Message edited by: Alneyan ] |
Re: Are homeplanets affected by high/catastrophic events?
Oleg, I will email you the Events beta 4.03 file if you want.
Or just use v3.02 |
Re: Are homeplanets affected by high/catastrophic events?
Do system-wide and planet-only condition improving abilities stack ? (I believe so)
Do several planet conditions improving buildings stack ? Probably not, but since Value improving do, why not conditions ? |
Re: Are homeplanets affected by high/catastrophic events?
Quote:
|
Re: Are homeplanets affected by high/catastrophic events?
Quote:
As for your second question, here is yet another test. http://forum.shrapnelgames.com/images/icons/icon12.gif Three level 5 CI on a Deadly planet, conditions 0.1 => The conditions are Harsh after 8 years, according to the calculations. (It takes around 25 years or so with a single level 5 CI, and 39 years with a level 3 CI) And it was only three CI, you could add a couple more to speed the process. http://forum.shrapnelgames.com/images/icons/icon7.gif (Seven years is all you need to transform a Deadly planet into a paradise with 10 level 5 CI. If you can afford it. http://forum.shrapnelgames.com/images/icons/icon12.gif ) |
Re: Are homeplanets affected by high/catastrophic events?
Thanks for tests !
Next time I get deadly event on HW, I'll not give up but build 3 plants and hope for better. Might even make an interesting scenario. http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: Are homeplanets affected by high/catastrophic events?
Quote:
|
Re: Are homeplanets affected by high/catastrophic events?
Longterm test run with 22 systems and 5 home systems is at year 3092.1 now. Still there are only two non-homesystems destroyed, no 1st homeplanets affected by catastrophic events (the event file is without high events).
I am going to continue this until all systems will be destroyed, probably the homesystems are the Last systems standing? |
Re: Are homeplanets affected by high/catastrophic events?
I ran tests on this stuff many months ago. Conditions can NEVER fall below 0.00. Conditions modifying events, facilities, etc., all add. There is never any multiplication (even in finite resources games). As stated before, conditions are stored in a variable that can only ever range from 0.00 to 1.50. You can never get a number lower or higher than this range. Any event that would drop or raise it out of this range instead drops it to 0 or raises it to 1.50, depending on the nature of the event (same for facilities). Planets with deadly conditions can most certainly be raised, it can just take a while. http://forum.shrapnelgames.com/images/icons/icon12.gif
About events... it would make sense that the value be divided by 100, so that an event with 20 becomes 0.20. This would effectively subtract 20 from the conditions value. However, it seems that the value instead might be getting divided by 10, which would make it drop the conditions value by 2.0, dropping it to 0.00 no matter what the starting conditions were. If this is the case, it seems like a bug to me. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Are homeplanets affected by high/catastrophic events?
Quote:
It is only one example of these situations, as a general rule, the worse the conditions are, the harder it is to improve the conditions. (That does make sense of course) Thanks for the notice about the impossibility to get lower than 0.0, it means you could have improved your planet Oleg, with a lot of patience. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Are homeplanets affected by high/catastrophic events?
I have found the medium event of the first run:
2417.7 Heavy pollution and poor waste management have causes conditions on Arianna I (homeplanet of Eee) to deteriorate. It has changed the conditions from mild to deadly in one turn. EDIT: Type := Planet - Conditions Change Severity := Medium Effect Amount := -20 [ September 17, 2003, 19:27: Message edited by: PsychoTechFreak ] |
Re: Are homeplanets affected by high/catastrophic events?
Here is the answer JLS gave according to GLV in an e-mail concerning this topic: (The quote is issued from the thread: Deadly Conditions)
Quote:
|
Re: Are homeplanets affected by high/catastrophic events?
I.F. Are you really sure it is always addition ?
The tests posted here point to multiplication. And very strongly. |
Re: Are homeplanets affected by high/catastrophic events?
Running a test... after 2 cycles, a 1.40 planet is still good. If it multiplied, after one cycle you'd get:
1.40 * 1.03 = 1.442 1.442 * 1.03 = 1.48526 1.48526 * 1.03 = 1.5298... So... it should get to Optimal in 3 cycles if it multiplies, or 4 cycles if it adds. ROFLMAO! Turn 2404.6: Plasma instability detected in Ahnalt star! Admittedly, there are only 2 systems, one for my planets and the other for neutrals. But, this at least proves that star destroying events don't absolutely favor non-human systems. http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif Here is my result file: Conditions Test.txt It took only 3 cycles for planet 1.40 to hit Optimal, suggesting that it multiplies. Lets look at planet 1.20. It starts at Mild, and needs to hit 1.30 to be Good. If we assume it adds, you have: 2401.1: 1.20 Mild 2402.1: 1.23 Mild 2403.1: 1.26 Mild 2404.1: 1.29 Mild 2405.1: 1.32 Good 40 turns to get Good. If we assume it multiplies, you have: 2401.1: 1.20 Mild 2402.1: 1.236 Mild 2403.1: 1.27308 Mild 2404.1: 1.3112724 Good 2405.1: 1.33506105722 Good 30 turns to get Good. From my results, we have planet 1.20 becoming Good on turn 2404.1. This, combined with planet 1.40, strongly suggest that Conditions modifying facility abilities do indeed multiply instead of add. [ September 17, 2003, 22:56: Message edited by: Imperator Fyron ] |
Re: Are homeplanets affected by high/catastrophic events?
Quote:
Once was one to many for that, so I went again back to the drawing board and reconfigured for another go at the Event Occurrence Percentage tests. Initially I test play at 50% chance settings http://forum.shrapnelgames.com/images/icons/icon12.gif AI Players main CC is at -50 CBEC or more if you wish. Please see Reference. I will play out and log at least 250 turns. It looks like; when playing with No warp will give less (big) events early then a standard game. Quote:
Look for Events 4.05 file in your Email tomorrow Thanks, I do need the help http://forum.shrapnelgames.com/images/icons/icon7.gif ======== Reference se4 Abilities/Action (CBEC) Change Bad Event Chance - System Value1 = Percentage change in chance for bad event for entire system (+/- percentage). Value2 = [ September 18, 2003, 04:23: Message edited by: JLS ] |
Re: Are homeplanets affected by high/catastrophic events?
Quote:
|
Re: Are homeplanets affected by high/catastrophic events?
Quote:
|
Re: Are homeplanets affected by high/catastrophic events?
With respect to Star Destroyed or System Event, we seem to be in agreements there is little protection from this; with default files.
I still am of the firm believe and this may become controversial. That as actually Playing as the Human Player (not relegating this responsibility over to the se4 AI protocol engine in a test or other approach) that a Human Players; rarely if ever will see an Event (to include somewhat low and med) hit his Home World Planet with the default Events files intact. http://forum.shrapnelgames.com/images/icons/icon7.gif [ September 18, 2003, 06:32: Message edited by: JLS ] |
Re: Are homeplanets affected by high/catastrophic events?
They may have some built-in deterrence, but they can and will be hit by any event. I have seen my single HWs hit by every possible type of event...
Oh, and check your email JLS. http://forum.shrapnelgames.com/images/icons/icon12.gif [ September 18, 2003, 06:29: Message edited by: Imperator Fyron ] |
Re: Are homeplanets affected by high/catastrophic events?
EDIT: I can not reproduce the situation below any more. After the first plasma instability the new game starts always brought up catastrophic events within the first 10 years. So, HPs are affected... Just in some weird situations on my steam pc, they seem to be safe.
********************* I guess, I could have found something. It sounds not feasible, but it seems to be true: I have done 3 tests with different event FREQUENCIES in a 2 system galaxy. With these settings (but the percentages probably are not the problem) : Event Percent Chance Low := 35 Event Percent Chance Medium := 50 Event Percent Chance High := 100 1) Event frequency high, no high/cat events for homesystem (like my other tests, also like my 800 year sim) 2) Event frequency medium, no high/cat events also 3) Event frequency low, and what should I say? Core instability in the home system after 5 years !!! EDIT: Correction, now I see plasma instabilities very early with all event frequencies. I don't get what happens with some game starts I see no event, and then almost every turn... [ September 19, 2003, 19:16: Message edited by: PsychoTechFreak ] |
Re: Are homeplanets affected by high/catastrophic events?
Randomness. http://forum.shrapnelgames.com/images/icons/icon7.gif
Note how I got a core instability of my only system (out of two in the galaxy) in the conditions test game... http://forum.shrapnelgames.com/images/icons/icon7.gif [ September 19, 2003, 19:11: Message edited by: Imperator Fyron ] |
Re: Are homeplanets affected by high/catastrophic events?
Quote:
Adamant, se4 or 4.01? |
Re: Are homeplanets affected by high/catastrophic events?
It makes 0 difference as to how the actual events (not what is in the files, the actual hard code that handles destroying stars) work... but, it was stock, as that is what I was using for the conditions test. http://forum.shrapnelgames.com/images/icons/icon7.gif
|
Re: Are homeplanets affected by high/catastrophic events?
I was playing a silly and pointless game for no reason alittle earlier and I was reminded of this discussion.
I was bored and made a map with one system, a bunch of huge planets, a couple of sphere worlds and several ring worls, with one star. Started with 5 AI empires. After there where only 2 of them left(both at peace with my empire) I got the all mighty Plasma instability detected message And decided to got to war with the Last 2 remaining AIs(I actually got it multiple times after this one, since I only had one star and one system). I decided to take some screen captures just for the heck of it, but I can't upload them to my friend's server right now for some reason. [ September 22, 2003, 06:34: Message edited by: Jake Monroe ] |
Re: Are homeplanets affected by high/catastrophic events?
I may be misunderstanding you.
Are you saying, for example: If you have 55 Total Events or just 4 or even one in the Event file this has 0 difference? Does actual hard code applications; also apply to any individual event demand, after that event is randomly chosen from the event file? When an event is actually demanded (as per chance settings): With above numbers; and with only one Star Distroyed event in that file. This may be (1 out of 55) or (One out of 4) or possibly (100%) with one event. It appears, depending on the file of events count, it does affect overall randomness, what would you say? http://forum.shrapnelgames.com/images/icons/icon7.gif [ September 22, 2003, 12:27: Message edited by: JLS ] |
Re: Are homeplanets affected by high/catastrophic events?
Quote:
There seems to be no Home System intrinsic se4 protection from this event. However, some have suggested there may be partial intrinsic se4 protection as it relates with Planet high/cat events affecting a Players Home Worlds. However, that was the first for me in very many of games starts and in that game I was playing at a increased modded 50% chance with only 4 players. When compared to se4 default of Event Percent Chance High of only := 25, I really do expect extream results. Jack, you found the Star Destroyed with se4 default settings, where you playing at normal Chance pre-game settings of low? [ September 22, 2003, 12:24: Message edited by: JLS ] |
Re: Are homeplanets affected by high/catastrophic events?
I was not talking about chances, but about the effects of the events themselves. A star destroying event functions identically in any mod... (as in, it destroys whatever star the game code decides to destroy http://forum.shrapnelgames.com/images/icons/icon12.gif )
|
All times are GMT -4. The time now is 01:58 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.