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Re: Starting tactics
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Re: Starting tactics
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Re: Starting tactics
You guys who crunch the numbers make my brain hurt!
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Re: Starting tactics
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[ December 02, 2003, 02:32: Message edited by: Imperator Fyron ] |
Re: Starting tactics
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Re: Starting tactics
I have used a MMSY strategy (Modified Moon). It seemed to work well. I took over a game and was interduced to the BSY-S. I tried it and found it did have several weaknesses. (one was the lack of metals) Also building BSY happened in the same hex. Later you can build 10 colony ships in one turn http://forum.shrapnelgames.com/images/icons/icon7.gif , but they are built on the home world http://forum.shrapnelgames.com/images/icons/icon9.gif . It means they must go farther and farther to get to a planet. To be fair you should also count this maintanance as well.
I did like the BSY idea though and am testing a min/maxed empire E-building a BSY in one turn. Have the HW build two, then a colony ship, then go off EBuild. The BS then Ebuild 3 colony ships turns 4,7,11 and 5,8,12. When they are done and slowly building the next colony ship, first planets can be coming on line to continue more along the lines of the MMBY-S. This gets me 2 colony ships on turn 4 (and an extra base) while before I had one ship t2 and one t4. The next turn would bypass the Old way and the homeworld would be starting to recover to get ready for the first war. http://forum.shrapnelgames.com/images/icons/icon12.gif What do you think? [ December 02, 2003, 16:14: Message edited by: Parasite ] |
Re: Starting tactics
The way I usually play it is to build one BSY then go with colony ships and scouts as needed to find nice planets.
The BSY E-builds 4 friends, and they all start making whatever is needed. Its good enough for me, and provides a solid industrial base immediately. Any planet with a spaceyard will get 3 BSYs to help out eventually. |
Re: Starting tactics
You only hit a lack of minerals if you overextend yourself on the BSYs, do not take a good minerals bonus at racial setup, and find no place for even a few mineral miners on colonies. The third condition is extremeley rare.
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Re: Starting tactics
Parasite
Interesting twist. Should be easilly done without running into any mineral problems. If I have understood your model correctly: Compared with my favorite MSY-model where HW only builds 1 turns colonizers on EB for the first year (11 turns), this new model have 1 less colonizers built at turn 11. Your model also have the colonizers built on average 2 turns later so your colonies would be a little less advanced. You have 2 useless (on slow) BSY's but full capacity on HW and you would/could have your first moon yard coming on line. My model would have no BSY's, a HW on slow, but 2 moon yards ready and the third almost done. Also my first moon yard would normally have produced a colonizer by now making it 2 less for your model. I would be more spread out due to the 2 turns earlier colonizers, have a bit more facilities but a bit less construction capacity for a few turns (In most cases only the difference between HW with bonuses + 2 BSY's on slow and a moon yard + HW on slow). The little trick with turning the HW off EB early sure is different. Something like that would certainly be worth trying if the starting position don't give the option of (enough) moon yards http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Starting tactics
I made a little test. I made a race with +20% mineral mining bonus, 3000 racial points, default settings on galaxy.
Test 1: Build 5 BSY (á 2 turns) at your home planet. Then every BSY starts making colonyships (á 5 turns on BSY). On turn 15, I had 6 planets, 4 colonyships on route and no minerals whatsoever. My mineral consumption was far too great and I had to shut down my BSY's. Upkeep costs too much. Test2: Build 2 BSY (á 2 turns) at your home planet and then start building colonyships (á 2 turns in planet). Then every BSY starts making colonyships (á 5 turns in BSY). On turn 15 I had 8 planets, 2 colonyships on route and resource consumption not too big. I can build on every planet. Conclusion: Generally at first 2 BSY's on home planet is enough. Later build more if you like. And this is with mineral mining bonus. With no bonus at all, build only 1 BSY at start. Prove me wrong. http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: Starting tactics
Using BSYs is more productive when you have a large HW rather than a medium one. Getting that initially wasted resource production used earlier is not a bad thing. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Starting tactics
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Con for your model is your first colonizers only get built at turn 6. While your nice productionbase from turn 15 could make you recover from the slow start in a game with lot of room, you would probably get bLasted in a tight KOTH type game. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Starting tactics
Perhaps. I haven't played any KOTH games, though I recon that most of them end before 100 turns. I am tempted to try it later, after new year perhaps. But in normal games, where is many opponents, not many is willing to take risk of long and straining war at the very beginning. I should test it against computer to find out how to play KOTH type games.
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Re: Starting tactics
Fresh meat is always welcome in the KOTH league. Poro (or is it Hirvi) has always been one of my Favorites http://forum.shrapnelgames.com/images/icons/icon12.gif
Just don't test too much against the AI, KOTH games are very different. The best players has an uncanny ability to sense the weak spot in any strategy/defence and act accordingly http://forum.shrapnelgames.com/images/icons/shock.gif |
Re: Starting tactics
I concur with Primitive. For one thing the AI in a one on one game is incapable of treating you any differently then they do in a game with many players. This actually puts them at more of a disadvantage then in a larger game.
If you truely want some practice before diving right into the league, I suggest finding a person or two to square off in a koth style one on one PBW game, but not count the results. There are are usually people around that will do so. |
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I think it's hirvi, poro has a different kind of horns. But Primitive, how you know these Finnish words? http://forum.shrapnelgames.com/image...s/confused.gif But anyway it's: http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: Starting tactics
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Internet dictionary http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Starting tactics
Poro is similar to caribou (smaller than elk and more fitting for walking in deep snow). Hirvi is elk. I will look at 2nd week in january. that is the earliest time for me to participate KOTH.
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Re: Starting tactics
Doesn't caribou has branching antlers when elk has shovel-like antlers?
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Re: Starting tactics
If you are Finnish... http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Starting tactics
Ja. You can always tell a Finlander.....
but you can't tell him much. http://forum.shrapnelgames.com/images/icons/icon12.gif |
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