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Gecko |
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Any assistance apprieciated. |
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That's because when the game creates a map all starting positions are random.
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Specific starting points are numbered. Player 1 will start in position 1, player 2 will start at point 2, etc. Common starting points only show as "any". Meaning somebody will start there, but it could be anybody. You can mix and match. For example, give player 3 a specific starting point, but everybody else be common ones, or give them no starting point at all, and teh game will place them. If you have more starting points (common or specific) then the excess will not be used. If you have more players then starting points, then the leftover players will be placed randomly. |
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Thanks Slynky. If you want you can just pick one of the Tesco's maps without editing. When are you going to create the game?
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Hey Baron! Have you lost interest in our game or has the holiday just got you busy? Not complaining, just curious. http://forum.shrapnelgames.com/images/icons/icon7.gif
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I see Baron has his file uploaded so all I need is the mod to build the game file with and any particular instructions that I might need to know about. |
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Thanks for the info, Geo. I did specific starting points for the game because that seemed a sure way to get it done correctly. When I saw the "common" starting point, I was worried that might have something to do with putting people in the same system http://forum.shrapnelgames.com/images/icons/shock.gif .
So, I actually have to save the map, close it, and open it again to see the yellow. http://forum.shrapnelgames.com/images/icons/icon8.gif (what a way to do business!) |
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Keep in mind you won't see the system you are currently looking at as yellow. The system you have selected shows up as two red circles. If you set a starting point in a system and then click on another system, the one you jsut left will now be yellow. Geoschmo |
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Keep in mind you won't see the system you are currently looking at as yellow. The system you have selected shows up as two red circles. If you set a starting point in a system and then click on another system, the one you jsut left will now be yellow. Geoschmo </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I thought that might be the case but I tried that and NOTHING. I set the start point and then clicked on another system...but the system I just set stayed "gray". |
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BTW, I forgot to send you a message in our "MISSILE" game. It should have said OUCH http://forum.shrapnelgames.com/images/icons/shock.gif
Another surprise was staying in first place after losing 30 or so ships. |
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Damn it's hard to kill a planet with missles only. I had those ships set to point blank range even and I couldn't get anything through. |
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Geoschmo |
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Geoschmo </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Well, I figured it out... I was clicking on a system (on the right) and then setting a start point with the button. I assumed it set THAT system for a starting point. Now I see that you need to click on a spot in the system map (upper left) to actually pinpoint a specific location IN the system for the starting point. So, having figured that out...I apologize for any maps I didn't do correctly... http://forum.shrapnelgames.com/images/icons/icon9.gif |
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hey i am up for a challenge http://forum.shrapnelgames.com/images/icons/icon7.gif 4 player game. All out war... Koth settings standard. http://forum.shrapnelgames.com/images/icons/icon7.gif except that you must declare war once you meet up with some one http://forum.shrapnelgames.com/images/icons/icon7.gif
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Better make that "declare war AND fight." http://forum.shrapnelgames.com/images/icons/icon12.gif
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Geo/Nodachi: Fulltech Game.
I see there was an error in processing. Should I download and process manually to see if it goes OK? Also, Geo, I'm wondering what I may have done wrong. There was an error in the Asmala/Gecko game for which I made a map. All I did was make starting points (and delete all the ruins in the Tesco maps). Any idea? |
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Nod and myself are ready when you are, O'mighty Slynky. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Check the SE4 mods listing page on www.malfador.com .
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Geoschmo |
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OK, I got the mod. Changed my Path file to point to it and it seems to be creating the kind of game you want (i.e., I think every planet has ruins on it) but everything else looks the same. I thought the mod took away research but in a test game I started, research exists...so, am I just wrong in what I'm reading?
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Well, there it is. As I said below, it seems to be the mod in play except for research being allowed. (still don't understand that).
Let me know if there is a problem and I'll try to fix it. Good luck! |
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All seems ok.
It doesn't mod out Research as such, just the Research Centers. So our starting planets has lots of Mineral Minerals, 1 Rad, Org, SpacePort, SpaceYard & 1 Resupply Depot. The only issue with the mod, is that because we had 100K starting resources, it automatically gives you 100K research points that you can spend, but the mod does not allow you to earn any more. As long as the first turn processes ok, then it looks like it is working. Thanks for hosting it Slynky. |
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Mind you, after saying that, I took a second look only to discover that 1 of the planets in my home system doesn't have a ruin. 10 planets in my home system (plus HW) and 1 without a ruin. http://forum.shrapnelgames.com/images/icons/icon9.gif
As long as the ratio stays in that fashion, it shouldn't matter to much. |
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"Increased the chance of ruins and number of techs from ruins" By that, I think it's not 100% sure there will be one everywhere. So, it seems to be doing what the mod said. |
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The turn failed to execute. After some checking I think I found the problem, the game is still listed as stock on the server.
Geo, if you would be so kind, could you update SE4 Rated Challenge: Junkyard to Puke's Junkyard Mod v2.1, please? Other than that, great job Slynky, thanks! http://forum.shrapnelgames.com/images/icons/icon7.gif |
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No need to be sorry, you're doing us a favor remember. Thanks. http://forum.shrapnelgames.com/images/icons/icon12.gif
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So, how does that think work, Baron? You can only build with the research you find?
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Excatly, at the moment, I might be using Torps for the first time in a PBW game, but then again, its still very early. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Yup, it's quite fun actually, a nice change of pace. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Junkyard Challenge
2400.9 First contact! |
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Hehe, well, you guys have fun! http://forum.shrapnelgames.com/images/icons/icon12.gif
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In my game with Geo I've had a real "well duh" momment. I was happily building an atmosphere converter on a huge gas world when it dawned on me, my breathable is none! http://forum.shrapnelgames.com/images/icons/blush.gif
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Really? I thought you couldn't convert a gas giant to none.
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