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Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
Roll call right now:
First One: Ruatha has joined Ancients (4): Intimidator. has joined - prefs sent Alneyan. has joined - partial prefs sent Oogs has joined - prefs sent Tanus has joined - prefs sent Minors: Se5a (Scout) (Prefers Minor)has joined Phoenix-D (Prefers minor)has joined RockNRoll has joined Sefter Aruna has joined Order of interest: 1.Intimidator 2.Alneyan AlarikF (won't play) 3.Se5a (scout) 4.Oogs 5.Tanus 6. Phoenix D 7. RockNRoll 8. Sefter Aruna 9 10 11 12 13 14 15 16 17 18 19 20 Ruatha [ March 06, 2004, 09:20: Message edited by: Ruatha ] |
Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
Ok, the map is nearing completion, will finish it tomorrow.
It will be pretty obvious where the ancients live, so if you want to find them you'll have no big problem with that. As said the periphery where the minors start is pretty standard. Huge galaxy. The center is special with some weird systems, due to the latest patch I couldn't do all I wanted (Systems above systems crashes the program now http://forum.shrapnelgames.com/images/icons/icon9.gif ). I hope you'll all have fun playing it. Still room for some normal races to join. |
Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
If there's time, I'm in as an insignficant bug race
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Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
OK, count me in for some 'God' worship.
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Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
Yep,I'm still at work. Just join the ranks!
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Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
Having some more spare time now, I'd like to join this game as a Minor Race.
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Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
Still some slots left and all hasn't uploaded their empire files, so you're just in time!
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Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
Just a bump to remind a misguided player that I am not in fact playing a God race http://forum.shrapnelgames.com/images/icons/tongue.gif
Quote:
[ April 28, 2004, 04:28: Message edited by: Phoenix-D ] |
Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
I took over one of the minor races (Xier Empire/Fleets) of the game, and i started a kind of diary of my turns, so i thought about sharing it with the other players in this thread, i would like to hear commentaries and even hints about my strategies, etc.... keep in mind that i probably will not release there any plans that i have against other races, or even specific systems or planets that i'm attacking, and sometimes i'll not post severl turns for some time (because of moves and plans that i will eventually be doing in these turns).
But here goes the first 3 turns that i played: Turn 23: Took over the race Xier Empire, a Methane/Gas Giant race, culture bersekers, demeanor serene, Physical Strenght, Cunning, Political Savy and Farming Aptitude are the lowest possible, bringing points that were used in Aggressivenes, Defensiveness and Construction Aptitude, so looks like the race is one prepared to fight and don't have much strenght (or advantages) in diplomacy or making teatries. Looks like the AI is for some time in control of this empire, because the facilities in some of the planets are completely illogical (85% mineral planet full of mines while a 142% mineral planet full of research centers), so i scraped a lot of facilities and made new selection for planets. The exploration made show that the AI was really in control for some time, while i have explored systems 5 warppoints beyond my homesystem there is a system 1 Warppoint from my homeworld inexplored. No contacts with other races yet. I have 6 Frigates with weapons that the AI was problably using for scouting (and a mistery here: one of the ships is heavily damaged, but i can't find any damaging sector near it, and i don't contacted any other race yet), 2 colony ships enroute to a system 3 WP away with 2 colonizable planets. My home system have, including my homeworld, 3 colonies, being one the 85% mineral planet mentioned above and another the 142% mineral planet, i have 3 WP from my home system, being one to a system with 2 colonies and 1 colonizable planet, other to a asteroid belt system, and other to an inexplored system. I have also more 2 colonies in a system 2 WP away, being one of them with my native atmosphere. Including my homesystem i have explored a total of 9 systems, being 7 conventional systems, a asteroid belt system and a blackhole system (cool blackhole system: it have 3 planets in it, including one colonizable by me). I maintaned the colony ships that are enroute to colonize the planets 3 WP away of my HW, and retrofited all the "Attack Ships" used by the AI for exploration, so i can extend the range of them, stripping all weapons and adding supply storages. Turn 24: Continuing the retrofit and rebulding of facilities, another colony ship was constructed, and i give it orders to colonize the colonizable planet 1 WP away from my home system (in the system with already 2 colonies). Turn 25: First contact with the race "Sign of One" that according to their statistics is one of the "Ancient Ones", sent a message of saudations... strange, i can't find any ship that may have caused the contact, even replaying the movements, probably it is a cloaked ship.... let's see what will be the answer to my message... Another colony ship ready, that i gave orders to colonize a planet 4 WP away (i probably have better options in one of the nearer inexplored systems, but my retrofited scouts don't reached any of them yet). [ April 28, 2004, 13:39: Message edited by: Makinus ] |
Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
Interesting reading the thoughts behind your gameplay.
Please keep it up, I'll be reading it. |
Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
Welcome to you then! If I do not confuse the Empire names, this ship actually made a mistake, since it entered one of your systems and departed at once. You will need to use a stepped movement replay in this system to see the movement, but I gather you have something better to do with your time. (It should be your system most to the north, and three systems away from this blackhole. It should be south of an asteroid belt as well, if you happen to have visited it)
Actually, you may get more treaties, since you will benefit less than other Empires because of your low Political Savvy. (Which means you will only earn 10% of a given Empire income at best, unlike 20% at a normal level) Many Empires lowered this characteristic as well, so you will not be alone with a reduced trade revenue. You are likely to run into another problem however, but I shouldn't be discussing your race weaknesses in public, should I? I will likely post an update as well, following the contacts made in the Last few turns, but don't hold your breath on it. |
Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
thanks for the replies people, i think i'll post my "diary" every 3 turns (or more if nothing interesting happens), and there is not any problem dicussing my potential weaknesses in public, because i'm a newbie anyway (only played single player until now), and better to me and everyone to know my weaknesses than everyone but me to know them....
my main problem (that i noticed) is the few quantity of planets that i can colonize, i, more or less, can only find around 2/3 planets per system, and found only one of my native atmosphere until now... |
Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
Maintenance is another key characteristic, since it governs how much you will need to pay to keep your ships running every single turn. For example, with an average maintenance, you will need to pay 25% of the ship value every turn in maintenance, meaning 2,500 minerals every turn for a ship costing 10,000 minerals. In short, you will repay the ship every four turns.
On the other hand, a maintenance of 120% (the maximum) means you will only pay 5% in maintenance, so you will repay the cost of the ship every twenty turns. In the end game, you may spend several hundred thousand resources on maintenance every turn, so even what may look like a small improvement may mean a lot then. There are ways to work around this problem however, so you are not doomed to a life of misery in spite of the initial Empire design you took over. Nevertheless, it is quite a problem with SEIV, since most choices are not exactly balanced, and so you are more likely to make poor choices when making your Empire. |
Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
The Quetzal Hegemony was thoroughly impressed by the Sign of One battlecruiser that visited our home system; that was the only memorable event so far. We were a little concerned because it was heading straight for our sun and homeworld, but then it stopped and didn't approach any closer.
We should probably be putting more effort into exploring; we've only visited one loop of systems so far. |
Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
The Narn Regime has been fortunate enough to contact two God-like anchients and one fellow traveler.
Colonization is moving along smoothly, but research is so very slow, with High Research costs and only one starting Homeworld it's going to take a while. |
Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
Would be interesting to know the reactions of the population when those advanced battle cruisers and such pops into the system!
Any chance of a good story coming? Anyone up to it? |
Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
It could be worse Ruatha, since it could be a nice wormhole popping in the middle of your homesystem, followed by a battlecruiser or three. Now that ought to be quite a surprise for the "receiving" Empire!
However, you should be careful of what you pray for if such a prospect is appealing to you, for your prayers may very well be answered! (At least, how would you deny the divine nature of beings able to pop in your homesystem with a mere thought? Now that would be quite a sight to behold!) |
Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
Continuing the Xier Empire/Fleets war diary:
Turn 26: The Sign of One answered my saudations proposing a Non-Aggression treaty, that i decided to accept since i don't have actual conditions to fight with anyone at the moment, much less an "Ancient One"... New colony founded in a new system that don't have a spacetport yet, but i decided to wait to build a spaceport in another colony that will be founded in the next turn and to dedicate the colony founded in this turn entirely to mineral production since i cannot waste a slot in 133% mineral planet with the need i'm having with minerals (i'm actualy having to stop some production so i don't stall my economy). Explored the system 1WP away from my HW and, surprise, 3 colonizable planets, including 1 with my atmosphere, that i sent a colony ship to colonize immediately. Turn 27: I appear to have miscalculated my resources, and, while i'm not yet with the production stalled, the lack of minerals will gave me trouble in a turn or two. To try to resolve this situation i'll have to scrap some ships (scouts) and reduce my exploration efforts to only 2 or 3 ships, i also changed the destination of the colony ship that i sent in turn 25 to a planet 4WP away to a nearer (inexplored) system, whil i hope there will be some planet that i can colonize. My problem with resoruces is obviously coming from the colony ships that i have enroute to several planets, and i'll have to wait for them to arrive in their destinations before building more colony ships. To help with the mineral situation i put also On Hold some non-essential building efforts (Research Centers, Resuply Depots, etc.) Received a diplomatic message from the "Sign of One" stating that the scouts that they are using are unarmed so thay don't accidentally harm any minor race. Turn 28: A new contact with what looks like a is a minor race, the Cluk-Ruk Collective, sent them a message proposing a Non-Aggression pact so our ships don't shoot each other accidentally.... My mineral situation is slowly improving, thanks to new Mineral Facilities built, but i still have to keep several production queues on hold (mainly new colony ships), while the active colony ships don't arrive at their destinations... Looks like i'll have a serius problem with maintenance for the entire game... With a few new systems explored i have now several options for colonization, of course i'm giving preference for planets with my native atmosphere and, after that, planets with good mineral concentrations. |
Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
The Saga continues:
Turn 29: Received a proposal from the Sign of One, where they will transform some asteroid belts (6 in total) in planets for my use, unfortunatelly i can't divulgate here what they want in echange, but it is a real bargain for my empire. New contact with a race called the Fractal Dominion, sent them a Non-Aggression treaty proposal. New colony founded, that i decided to transform in a research compound since it's values are all low. Still managing my minerals ina thight rein, but i foresse that, with new mineral facilities being built, i will have some breath in a few turns to use my full production capacity. Turn 30: The Cluk-Ruk accepted my Non-Aggression pact, and i contacted a new minor race: The Ukra-Tal Collective, as usual, i sent them a Non-Aggression proposal... Two new colonies, being one of my atmosphere type (since the planet is low on all resources, i'll dedicate it to ressearch)... All production queues thata were On Hold are normalized, since my new mineral facilities in several planets are increasing my mineral production (let's hope i can keep it up) Turn 31: The Fractal Dominion accepted my Non-Aggression pact, and i have two new contacts with the Tyrrian Starsraad and the Hulentian Empire, another Minor Race, sent them a Non-Agrression proposal. New colony founded, in a planet with a good mineral concentration and with my native atmosphere, so my mineral problems can be eased at Last, got also some tech from ruins, but only useless techs.... My scout ships are exploring a lot of systems, and, until now, i consider that i'm in a good position, with easily defendable systems, and mineral production and contruction capacities increasing accordingly, i also have several options for colonization and i'm building colony ships in all my yards... |
Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
Turn 32:
The Ukra-Tal Collective accepted the Non-Agression pact, but asked that i don't scout in the direction of their empire and they would do the same, since i have more exploration routes than scouts to explore all of them i don't see any problem in this.... for now.... Received a very belligerant message from the Tyrrian Starsraad, asking to leave a system recently explored, since they didn't received my Non-Aggression proposal i'll wait to hear their answer to my proposal, and if they still maintain they belligerant tone i'll need to start thinking about fortifying my systems near their space... Receive also a very amicable message from the Hulentian Empire, asking for a Trade Treaty, that i decided to accept, and asked permission from them to colonize planets in a system where thay already have a colony.... Asked to the Cluk-Ruk about stablishing a border between our empires, in a system where we both already colonized planets, lets see what they say.... My mineral production keeps increasing and i'm expecting to reach my storage capacity in around 2 to 3 turns, in order to not waste resources i started construction of 2 more yards, and since they will be on-line only after my storage capacity is reached i will produce some units in planets without yards, so my mineral production is not completely wasted.... Turn 33: Not much happening in this turn, except that i sent several Messages to bordering empires with the intention of stablishing borders among our empires... My empire have a total of 5 borders, where in 4 of them i already contacted other empires. Until now i only contacted one of the Ancient Ones, the Sign of One, and 5 minor races: The Cluk-Ruk Collective, The Fractal Dominion, The Ukra-Tal Collective, The Tyrrian Starsraad and The Hulentian Empire. I have Non-Aggression pacts with everyone of them and a Trade Treaty with the Hulentian Empire... Turn 34: The Hulentians said that there will not be any problem about the coloniztion of planets in the system they already have a colony... Have a new contact, with the Yerdonian Collective, an "Ancient One", lets see what they do about diplomacy... Not much happening, except that i decide to build a pop transpor ship so i can spread my population more, and allow my colony ships being constructed in other systems than the home system to have full pop on board... Turn 35: A lot of diplomacy going on, where i'm trying to stablish borders mong the Xier Empire and the other empires... My efforts until now are sucessfull, and i have defined border with the majority of the empires contacted, and already proposed to the remaining ones, and i just need to wait their answers... This is the first turn where i'm having a surplus of minerals, beyond my storage capacity, so i strated producing some units in the planets where i already have full facilities and no yards.... while i know that these units are very low tech and will have few effectiveness, it is better than to waste resources... I have several more yards nearing completion, and my mineral production is increasing exponentially, so i don't see problems in this regard, but i'm not contructing spaceyards because of the high maintenance ratio of my empire, and i'm focusing in planetary yards instead... The Tyrrians accepted my proposal of borders and toned down some of the belligerant tone of their Messages, but since i'm having a excess of minerals i'm reinforcing my planetary defenses anyway... |
Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
It's good to see my old people are doing well under there new leader. Long live the Xier!
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Re: NGC5 starting now. (or \"I wanna be a God aswel
The game is now officially over, with Tanus (Manticore) and Joachim (Dei Orpheous) winning the game.
If you are interested in seeing the final situation in the galaxy, take over any of the Empires currently without a leader, and download the turn (you can mail me if you want, and I will send you the 4.5 mb final file). The passwords have been reseted. Here are the passwords for the final turn: First Ones: 297688 Verdonian: 721944 Manticore: 383254 Cluk-Ruk: 372269 Scouters Combine: 281233 Sign of One: 258719 Xier Fleets: 589575 Vrok Imperium: 845029 Dei Orpheous: 761417 Earth: 822959 Ukra-Tal: 708365 Tyrrian Starsraad: 627328 Narn Regime: 234531 Kotosian Empire: 231647 Quetzal Hegemony: 486547 Huletian: 138415 Empire of the Pointy: 436724 Fractal Dominion: 933926 Weyrlings: 493484 Great Nut Triumvirate: 489411 If you are particularly interested in seeing the state of the game on a given turn, please say so as well; I should be able to reset all the passwords for any previous turn, and make it available for public viewing. |
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