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-   -   Space Empires IV: AI Races/Ship Sets (http://forum.shrapnelgames.com/showthread.php?t=14626)

pathfinder April 18th, 2002 12:28 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Zaconis: I have run into that too. Trying to remember...seems to me there was an error in either the race pic or "main" pic is missing from that race folder in the SEIV/pictures folder or a spelling error somewhere in one of the AI files so that the race can't load properly. Wish I could help more.

Deathstalker April 18th, 2002 03:32 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Just an FYI: Any Questions please post in main section, this is just for uploads.(not a flame)

Now to your problem. Check the race folder name and make sure it matches the name of the files inside (ex: if the race folder is Cardassian then all the files inside must be named Cardassian_*_*.txt or bmp etc, Card or other names will not suffice. The program is looking for 'X' name and is not finding it inside the folder. (If this is not the case, damned if I know) http://forum.shrapnelgames.com/image...s/confused.gif

Atrocities April 18th, 2002 06:11 AM

Re: Space Empires IV: AI Races/Ship Sets
 
OUT DATED

[ June 15, 2002, 07:15: Message edited by: Atrocities ]

AJC April 19th, 2002 07:46 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Dominion Imperium Gold V2

I decided to make some changes to the AI designs in order to make them a bit nastier. I also wasnt pleased with the Unit construction performance. I made some changes there too.

Here is the latest..


1019195140.zip

Mephisto April 20th, 2002 05:23 PM

Re: Space Empires IV: AI Races/Ship Sets
 
[Obsolete. Post can be deleted.]

[ May 20, 2002, 17:31: Message edited by: [K126]Mephisto ]

Dracus April 22nd, 2002 08:50 PM

Re: Space Empires IV: AI Races/Ship Sets
 
for those who want the colonials outside the tdm

colonial.zip

disabled April 28th, 2002 06:25 AM

Re: Space Empires IV: AI Races/Ship Sets
 
NULL

[ February 28, 2003, 06:17: Message edited by: Iggiboo ]

Gandalph May 1st, 2002 05:10 AM

Re: Space Empires IV: AI Races/Ship Sets
 
NEW RACE FOUND!!!!!

A deep space probe in the far reaches of the galaxy has found a new race called the Corrian Commonwealth. Data collected by the probe can be downloaded here:Corrian Commonwealth

[ 01 May 2002: Message edited by: Gandalph ]

[ 01 May 2002: Message edited by: Gandalph ]</p>

Atraikius May 3rd, 2002 06:35 PM

Re: Space Empires IV: AI Races/Ship Sets
 
Here is the current Version of the Zorian AI. Significant changes from Version included on Gold CD; contains AI files only, pictures located in extras folder of Gold CD.

1020443644.zip

Atrocities May 7th, 2002 05:40 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Vulcan Version 1.1
New Speech file by: Wr8th
Fixed several masking issues
Corrected a lot of TEXT items.

Vuclans v1.1

oleg May 7th, 2002 04:33 PM

Re: Space Empires IV: AI Races/Ship Sets
 
Pequeninos 1.0
I replaced race portrait and put some sort of race description in AI_general.txt

1020781927.zip

TerranC May 17th, 2002 05:41 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Old defunct post

[ December 24, 2002, 15:46: Message edited by: TerranC ]

Atrocities May 17th, 2002 09:35 PM

Re: Space Empires IV: AI Races/Ship Sets
 
Hirogen 1.0 Gold (Star Trek)

I hope you enjoy them. Hirogen

[ May 17, 2002, 20:41: Message edited by: Atrocities ]

Mephisto May 20th, 2002 06:29 PM

Re: Space Empires IV: AI Races/Ship Sets
 
<Delete me>

[ August 14, 2002, 21:08: Message edited by: [K126]Mephisto ]

TerranC May 25th, 2002 11:14 PM

Re: Space Empires IV: AI Races/Ship Sets
 
Old defunct post

[ December 24, 2002, 15:45: Message edited by: TerranC ]

God Emperor May 26th, 2002 06:41 AM

Re: Space Empires IV: AI Races/Ship Sets
 
This can be deleted now.

GE

[ June 04, 2002, 13:21: Message edited by: God Emperor ]

Alpha Kodiak May 27th, 2002 12:46 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Here are the AI files and shipset for the Azorani Alliance. Please post any feedback to the Space Empires IV forum.

Azorani_101.ZIP

[Edit: Updated to Version 1.01]

[ June 02, 2002, 06:34: Message edited by: Alpha Kodiak ]

Atrocities May 28th, 2002 11:52 PM

Re: Space Empires IV: AI Races/Ship Sets
 
The Kazon Nistrim v1.0 Gold. Enjoy.

The Kazon

Q May 30th, 2002 04:26 PM

Re: Space Empires IV: AI Races/Ship Sets
 
And one more mod to confuse the SE IV Gold players: http://forum.shrapnelgames.com/images/icons/icon12.gif

Q-Mod Version 1.0

QMod
Pictures
Amazon
Borg

Sorry but due to some strangely low size limitation for the uploading files I had to break this into 4 files. You need all of them.

This is an rather extensive modification of SE IV gold Version 1.67. So be prepared that many things are different to the original or the TDM-Modpack.
It includes all my previously posted modifications namely CueCappa, Phong, Borg, Intel modification and new happiness files.

What were the aims of this modification:

1.) Improve the AI and make them more various with individual aspects.
2.) Give more balance to the different components, especially weapons, happiness types and the racial traits and characteristics.
3.) Increase the variety of the game.

How to install this modification:
1.) Unzip the first file (QMod) to the SE IV Gold folder.
2.) Unzip the second file (Pictures) into this QMod folder.
3.) Unzip the third file (Amazon) into the race folder of the QMod folder (not the original SE IV race folder!)
4.) Unzip the forth file (Borg) into the race folder of the QMod folder (not the original SE IV race folder!)
5.) Change the Path to the name of "QMod" or replace the orinal path.txt file by the Qmod path file (save the old path file!).
6.) Start a new game.
I am really sorry for this complicated procedure but the reasons are mentioned above and I can't change it.

Important: Because new racial traits are used, no empire files that were created outside of this modification can be used.
There is a detailed description how to make new empire files in the Shrapnel SE IV forum, but basically you let the computer create random empires, turn all empires to human control immediately at the beginning of the game and save the empires under an appropriate empire name.
For the standard races and the Borg/Amazon the empire files are include in this modification.

You may add as many other races as you want, but their AI files might not be too well adapted to my modifications. However they should work without errors.

Main features of the modification:

1.) Modified AI files for the standard races of SE IV and the Borg/Amazon.
Now this is a never ending work. There will still be much to improve in future Versions if my time allows it.
The AI is still not smart but has a little bit more muscles.
2.) New racial traits: assimilation, neutral, AI-Intel stealing and sabotage and Human Intel.
The Intel traits let you chose the intel projects of your AI. If no trait is selected then only defensive intel will be used by this race.
Human players should select all AI-Intel traits and the Human Intel trait.
On the contrary the assimilation and neutral traits give important benefits, that I would consider inappropiate for human players.
Only the Borg AI has the research and design files to make proper use of the assimilation trait
3.) New happiness types and files. Collective happiness type should be used only by AI empires.
4.) Some new components and facilities mostly for the new racial traits, but some also for the general technology area.
5.) Increased cargo capacity of planets, especially domed colonies.
6.) Increased size of fighters, medium and large carriers and transports.
7.) Reduced cost and supply use of drones.
8.) Changed cultural modifiers. Conqueror, Protector and Neutral should be used only for AI empires.
9.) Race.General.txt files have been adapted so you should get the same empire settings when using the race as random empire as when using the empire file.

Credits: Of course to MM who created this fantastic game. Then to the crew of the TDM-Modpack which was the base of my own modification.
The Borg race was created by Atrocities and the Amazons have their origins in the Dominion race of AJC. I thank both very much for the permission to use their pictures (and some of the speech files).
The speech file of the XiChung was created by Twin Galaxies.
Some of the designname files I use were posted once on the SE IV forum, but I just don't remember the autor: my apologies and see below!
To many people of the Shrapnel SE IV forum who provided ideas that I used in my modification: if anyone should feel he or she should be given personal credit, let me know and I will gladly include your name in the readme file.

Due to my limited time, the testing I made was not as extensive as I would have liked it. So if you want, you may call this a Beta Version.
Therefore I am very grateful, if you report any problems in the SE IV forum.

Feedback and comments are welcome.

Q.

[ January 18, 2003, 06:53: Message edited by: Q ]

Atraikius May 30th, 2002 11:50 PM

Re: Space Empires IV: AI Races/Ship Sets
 
Here are the SFC Mirak (Courtesy Ghosts Fleetdock 13). Please let me know of any issues you find with the AI.

All ship images are models for Star Fleet Command from Ghosts Shipyards http://www.strategyplanet.com/sfc/omega/fleetdock13/ used with permission from the owner <ghostfox13@hotmail.com>

1022795496.zip

[ May 30, 2002, 22:52: Message edited by: Atraikius ]

Gandalph June 1st, 2002 01:17 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Quote:

Originally posted by Gandalph:
NEW RACE FOUND!!!!!

A deep space probe in the far reaches of the galaxy has found a new race called the Corrian Commonwealth. Data collected by the probe can be downloaded here:Corrian Commonwealth

[ 01 May 2002: Message edited by: Gandalph ]

<font size="2" face="Verdana, Helvetica, sans-serif">Updated set and URL.

Atrocities June 4th, 2002 10:24 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Outdated

[ June 30, 2002, 03:03: Message edited by: Atrocities ]

God Emperor June 4th, 2002 02:19 PM

Re: Space Empires IV: AI Races/Ship Sets
 
V1.69 Races

1023193145.zip

In this update I have focussed on the DesignCreation and Research files of my AI for Borg, Jraenar, Klingon, Praetorian, Romulan, Shadows and UkraTal. This Version incorporates a few changes from v1.61.

DesignCreation.txt:
I have reduced armor and point defense a little to increase weaponry slightly. I have adjusted the values slightly to ensure that Other Abilities are better prioritised.
I have also eliminated the use of High Energy Discharge Weapons, relying solely on a combination of PPB's and Null-Space Projectors.

Research.txt:
As I have flagged above, none of my AI now research High Energy Discharge Weapons. This has allowed me to promote Shield, Cloaking and Sensor tech's, which in my play tests has made the AI more prone to launching surprise Cloaked Ship attacks. The Research tree for all races has been extensively revised to prioritise those tech's that an AI really needs to be robust.

I have played five play-tests of the middle section of the game on large galaxy-low bonus-hard opponent settings and have found the AI fleets much tougher than before. The Borg in particular with their special components regularly feature in the top 3 AI. Hope you enjoy this revision.

Regards

God Emperor

PS: TechArea, Components and full AI files for the Borg are attached below:

1023194897.zip

[ June 04, 2002, 13:48: Message edited by: God Emperor ]

Gandalph June 9th, 2002 09:11 PM

Re: Space Empires IV: AI Races/Ship Sets
 
Ekhazan Empire has been found. Download here.

Rollo June 21st, 2002 11:25 PM

Re: Space Empires IV: AI Races/Ship Sets
 
The United Floral Empire:

UnitedFlora Version 2.00

Shipset by Henk Brouwer
AI by Rollo

Have fun and let us know how you like them http://forum.shrapnelgames.com/images/icons/icon7.gif .

Atrocities June 30th, 2002 04:05 AM

Re: Space Empires IV: AI Races/Ship Sets
 
out dated

[ August 21, 2002, 21:14: Message edited by: Atrocities ]

oleg July 2nd, 2002 12:25 PM

Re: Space Empires IV: AI Races/Ship Sets
 
Here is my Last race - Tholians (from ST:TOS)

1025605536.zip

Oops, I forget to make shields and big explosions
pictures. Will have to go with default files for
awhile. http://forum.shrapnelgames.com/images/icons/icon9.gif

[ July 02, 2002, 11:28: Message edited by: oleg ]

oleg July 3rd, 2002 11:52 AM

Re: Space Empires IV: AI Races/Ship Sets
 
base ship for tholians:
1025689899.zip

oleg July 17th, 2002 10:15 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Modified tholians. It has different carrier' pictures.

1026893605.zip

Gandalph July 17th, 2002 08:49 PM

Re: Space Empires IV: AI Races/Ship Sets
 
Yet another new race for everyone to enjoy. I bring you The Tesli'k Imperium.

Alpha Kodiak July 19th, 2002 08:08 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Here is the ZIP file containing Version 1.0 of the Namovan Empire. Please make any comments in the Namovan Empire thread in the Space Empires IV discussion forum.

Namovan_10.zip

Thanks!

oleg July 29th, 2002 03:06 PM

Re: Space Empires IV: AI Races/Ship Sets
 
I made another attempt to improve carriers/fighters for tholians:

1027947910.zip

Ed Kolis July 29th, 2002 11:50 PM

Re: Space Empires IV: AI Races/Ship Sets
 
I made a Borg shipset a while back; it was rather crude. Now I did a revised one (because I couldn't think of anything else to do that was within my skill! Cubes are easy! http://forum.shrapnelgames.com/images/icons/icon10.gif Well maybe Meklars... their ships are spheres connected by struts...) Anyway, Version 2 of my Borg shipset is available at PBW. Look for "Borg (Ed's) v2.0.0".

oleg August 2nd, 2002 05:26 AM

Re: Space Empires IV: AI Races/Ship Sets
 
I made some changes to Vorlon ship set. It has some new images. AI is TDM Aquelinas (made by A.Lescano). Obviously, it can be played with unmodded/TDM SE but needs changes for Babylon5 mod.

1028258713.ZIP

oleg August 2nd, 2002 06:00 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Oough.. There is a bug/feature in Aquealian/Vorlon design_creation.txt file that makes Gas/Ice colony ships to fly with speed 2.
Here is a corrected file that gives them parity with rock colony ships:
1028260698.txt

Mephisto August 14th, 2002 10:08 PM

Re: Space Empires IV: AI Races/Ship Sets
 
<Delete me>

[ September 15, 2002, 00:13: Message edited by: [K126]Mephisto ]

Blade W August 16th, 2002 12:59 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Hi all! I made a new AI for the original Fazrah race. The AI uses the weapons like the original Malfador release, (Torpedos, and Graviton Hellbores) but i added to use Shield Depleters as new weapon. All files new except the anger.txt, and politics.txt, so they are still like wars, but they a bit tougher now:)

1029451990.zip

Atrocities August 18th, 2002 01:22 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Star Trek Neutrals. The file includes a Read-me that outlines them.

Star Trek Neutral Races V1.0

oleg August 19th, 2002 10:27 PM

Re: Space Empires IV: AI Races/Ship Sets
 
I made some changes to Minbari ship set. I think it is a little bit better than original set:

1029788766.zip

pathfinder August 25th, 2002 12:35 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Here are some AI I made for the B5 MOD. They are compatible with both 1.49 and Gold Versions of the B5 MOD. They will NOT work outside of the B5 MOD. They are very much a work in progress and are not final nor are they "official" or "canon".

Have fun!

1030228380.zip

disabled August 25th, 2002 04:44 PM

Re: Space Empires IV: AI Races/Ship Sets
 
NULL

[ February 28, 2003, 06:16: Message edited by: Iggiboo ]

oleg August 29th, 2002 07:57 PM

Re: Space Empires IV: AI Races/Ship Sets
 
Few more cosmetics to Minbari shipset: new Tinashi picture for carrierheavy, new Sharlin picture for baseship, new spacestation, plus a long list of Minbari design names (minbari.txt). I also took a liberty to make models for troops. They are loosely based on AOG miniatures :

1030643746.zip

Solops: Hadrian shipsets contain pre-Gold AI. To fix it, either copy AI files from some stock AI or edit them according to recipe you can find in main SE forum.

[ August 29, 2002, 19:06: Message edited by: oleg ]

TerranC August 30th, 2002 12:40 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Old post

[ December 24, 2002, 15:47: Message edited by: TerranC ]

Atrocities August 30th, 2002 08:49 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Here are the latest Versions of the:

8472 v1.75
Andorian v1.2
Breen v1.75
[b]NEW[/b} Borg v1.78
Cardassian v1.73
Dominion v1.72
Deep Space Nine v1.0
Federation TOS v1.72
Federation TMP v1.73
Federation STNG v1.73
Ferengi v1.75
Gorn v1.0
Hirogen v1.1
The Kazon v1.1
The Klingons v1.76
The Romulans v1.74
Son'a v1.72
Tholian by Oleg v 1.0
-=UCP=- V1.0
The Vulcans v1.73

[ September 11, 2002, 01:28: Message edited by: Atrocities ]

pathfinder August 31st, 2002 01:49 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Updated Version of the B5 MOD AI. I had some typos in the Centauri files, took out research on shields, added the Vree. These are NOT the final AI files (research, designcreation) but are the ones I use to test the MOD.

1030751107.zip

God Emperor September 8th, 2002 02:57 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Borg Variant 1.78

In this update I have again focussed on the DesignCreation and Research files of my AI for the Borg. I believe this Version to be v1.78 compatible (havent played a game the whole way through yet).

DesignCreation.txt:
I have changed the weapon selection slightly. AI will now use engine overloading weapons as a secondary selection.

Research.txt:
The Research tree has been extensively modified in the later stage of the game to prioritise those tech's that an AI really needs to be robust (eg: large spaceyards and stellar manipulation have been advanced whilst some less useful tech's have been pushed back).

Components.txt
The Family Group number of Borg Null Space Projectors has been given a new designation - different from that of regular Null Space Projectors.

Regards

God Emperor

1031446604.zip

Atrocities September 11th, 2002 02:10 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Research TXT

If you choose to keep the old AI, this is the corrected file for it.

[ September 11, 2002, 01:11: Message edited by: Atrocities ]

pathfinder September 12th, 2002 03:44 AM

Re: Space Empires IV: AI Races/Ship Sets
 
This an updated Version of the B5 AI I have done. This should prevent the AntiMatter Utilization errors seen in Minbari & NarnRegime. It should also stop the Narn Advanced Molecular Weapons Error message.

1031794916.zip

pathfinder September 12th, 2002 12:50 PM

Re: Space Empires IV: AI Races/Ship Sets
 
I forgot to include the Centauri Advanced Weapon Techs Last night. They now have at least up to level 3 of the several advanced weapon techs they are allowed.

1031827673.zip

pathfinder September 13th, 2002 01:39 AM

Re: Space Empires IV: AI Races/Ship Sets
 
Fixed the errors Val reported with the ShagToth plus several I found. Added the Hyach AI_designcreation and Hyach AI_rsearch files.

1031873798.zip


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