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Re: Big List of Mods & Stuff - ok, fine comments too.
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Re: Big List of Mods & Stuff - ok, fine comments too.
I have a problem - I can't get your second campaign to connect to your first whenever I try to attempt it.
I'll go to the next campaign as usual, but it'll load up the default second campaign. And of course, that simply won't work with the weapons I have equipped, and just how much more damaging my firepower would be in the first place. Do I have to have a save before I've accepted the mission in the first place, or will a save placed just before I dock with the Station to get my final congratulations message do? |
Re: Big List of Mods & Stuff - ok, fine comments too.
I changed the final mission settings to activate the next campaign as P&N instead of regular, so all you should need is to be running the very latest Version of campaign 1 when you visit the terran contact for the Last time and the "next campaign" button lights up. At least, that's my theory.
Check to ensure the Last lines in the main_events.txt read: Number of Results := 1 Result 1 Type := Go To Next Campaign Result 1 Param 1 := P&N - Border Wars |
Re: Big List of Mods & Stuff - ok, fine comments too.
Well, I found a way around it - I just copied over the original campaign (after creating a backup of it first) with your second scenario. Worked perfectly.
Odd question - how much life support is required for a starbase? The base where you start next to in the second campaign had something like 10 life support goodies installed on it. Of course, that left it a tad weak in the weapon department. Anyway, everything looks good. Excellent work, and I hope you continue on with the third campaign. |
Re: Big List of Mods & Stuff - ok, fine comments too.
LifeSupport adds toxin resistance, so its not all bad even in the worst case, and 10 lifesupport only takes up 100 kt... That's practically nothing for a starbase.
Perhaps it was using larger guns, and less of them? |
Re: Big List of Mods & Stuff - ok, fine comments too.
SJ:
I'm playing your mod of Border Wars, and I'm having a little trouble with it. I've bought the Abbidon Battleship, and everythings good. But the 2 PD cannons I put on it never hit their targets. For some crazy reason they always fire in exactly the opposite direction they should to hit a torpedo. I haven't looked into this much; I'm not sure if putting in different PD cannons would help this, or if buying a new ship would cure it or not. However, I did try moving them to different hull slots, and this didnt' help anything. BTW, this is a great mod you've made here. But with this PD problem I'm being trashed by the Xiati!! Anyways, any help would be greatly appreciated. Thanks. Renegade |
Re: Big List of Mods & Stuff - ok, fine comments too.
SJ:
Can you keep me updated when you create/update new mods and programs - then I can link them from my site too. I'm not very good at keeping up with the Star Fury forums yet. Thanks! |
Re: Big List of Mods & Stuff - ok, fine comments too.
Quote:
Therefore your new PD cannons aren't going to work. If they're shooting the wrong way though, then that's a problem I have no idea on. |
Re: Big List of Mods & Stuff - ok, fine comments too.
Also, PDCannons only fire at seekers, while PDLasers only fire at fighters.
Capital ship, plasma, Ion Pulse, Null Space and Toxin injectors are the only seekers in the mod. Firing the opposite way is really wierd, though. They should be firing at the nearest target. Could you post a savegame for me to look at? Kwok: Sure, no prob. [ November 09, 2003, 14:32: Message edited by: Suicide Junkie ] |
Re: Big List of Mods & Stuff - ok, fine comments too.
I'm going to see if I can duplicate the problem before I bother you with it. It could be the particular ship I have, or it could be a problem transfering PD cannons from one ship to another, or something like that. Anyways, I'll get back to you if I still have trouble after a while. Thanks.
Renegade |
Re: Big List of Mods & Stuff - ok, fine comments too.
SJ,
I second the problem with PDCs...... the darn things have YET to engage a seeker. They fire 180 degrees away from the incoming projectile. They will engage figheres properly, but do not engage seekers. I keep dying because the darn things don't work properly ~grumbling~ |
Re: Big List of Mods & Stuff - ok, fine comments too.
SJ:
Manathor and I seem to be having the same problem. As this is the case, I can post a savegame for you to take a look at if you want. I'll need you to guide me through the process though, because I've never done it before. Also, it will be about 8 hours before I can be available to do it (I HATE school) Manathor: You're probably having the same problem I was. If you have both PD cannons and PD Lasers on your ship, it seems that only the Lasers will work. Even if there are no fighters around and there are seekers, the PD Cannons still won't work. Hope this helps somehow. Renegade |
Re: Big List of Mods & Stuff - ok, fine comments too.
PDC's can't target fighters.
Can you post a savegame for me to look at? |
Re: Big List of Mods & Stuff - ok, fine comments too.
What ever happened to the SE4-ism mod? Is that just been incorporated into something else?
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Re: Big List of Mods & Stuff - ok, fine comments too.
It became the P&N-ism mod upon public release. It had grown to be nothing like normal SE4 anyways, so the old name made little sense. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Big List of Mods & Stuff - ok, fine comments too.
Yo! SJ.. I dumped a new angles.bmp for your slot modder in your uploads folder. I tried to get it to show in the modder but the old image seems to be hardcoded.
Use it if you like it, dump it if you don't. Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Big List of Mods & Stuff - ok, fine comments too.
Just go into your savegame folder, zip whichever slot you saved in, and then upload it somewhere.
ftp://imagemodserver.mine.nu/uploads will do. Just browse to it using IE or netscape, click OK on the complaint message, then drag and drop the file into the browser window to start the upload. David: Ooh! Nifty. Slotmodder updated! ----- http://imagemodserver.mine.nu/starfury For all my stuff! [ November 13, 2003, 19:42: Message edited by: Suicide Junkie ] |
Re: Big List of Mods & Stuff - ok, fine comments too.
SJ,
Couple of strange things I noticed with P&N. I played Campaing 1 to the end, the went on to the next campaign. It consistanly loaded the original Campaingn 2, rather than P&N 2. I made the changes you posted in this thread, even downloaded P&N 1b, still had the same effect. I finally just copied all the files from P&N 2 to the original campaign 2 and got it to work that way. 2nd thing is Point Defense. In P&N 1, PD worked perfectly, nailing incoming seekers no problem. But when I went to P&N 2, it stopped working and went back to firing 180 degrees in the wrong direction, like it does in the oringinal game. Did you do anything to PD between P&N 1 and P&N 2. Thanks |
Re: Big List of Mods & Stuff - ok, fine comments too.
You may have to start a fresh new game in order for the next campaign change to come into effect.
~triggerevent Event General Haynes 8 Finish~ Should kick off the next campaign code. Try it with a new game, and also with your saved game. As for the PD, I pretty much copied the components.txt between the two campaigns, so there should be no difference. |
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