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Oh I also found some stderr.txt file in the dir that reads "Fatal signal: Segmentation Fault (SDL Parachute Deployed)". Maybe this is related, since the window was titled SDL?
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(sorry for the grammar errors and not being clear enough, just came from bar. And why I was in a bar on monday - don't ask) |
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I see, well if they don't supply a driver with accelerated OpenGL and you can't find one then I guess you will have to run a very slow Dominions II.
The -x switch might help if it runs too slow for you. |
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Can DOM-II be run in window mode? - similiar to DOM-I?
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Downloading it right now! http://forum.shrapnelgames.com/images/icons/icon7.gif
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The "intro" and quit screens are really nice http://forum.shrapnelgames.com/images/icons/icon7.gif
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Is there a some way to slow down the turns, to read the tips? (i know, probably a stupid question, but would still like to read them, as they are now, I barely am able to read the first word...not a fast reader)
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Turns will take more time after a while. And you can always add many computerplayers if you want a slower game.
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ok, thanks...oh, so far, it is much prettier than Doms1
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sorry to be a nuisance (it start to be a bad habit I know), but there is no manual included in the demo. Is it on purpose?
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I've seen the screenshots and the game looks like it will be pretty good.
I am new to this forum and to Dominions... I have looked around for the new DEMO... but no luck. Can someone please provide the link for where us newcomers are able to find it. Not all of us are long-time fans of this game. |
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MUST....TAKE......ASTMA......MEDICINE
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[ October 27, 2003, 12:28: Message edited by: johan osterman ] |
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Nothing at this location except for :
Demo coming soon. |
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In fact I already played with it a few mins.
I am really impressed, the new gfx + UI is very good! I love the demo so far. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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I think my work computer definitely needs a video driver update for OpenGL programs! 550MHz computer, ATI 128 graphics (I think on-board video...), and I get about one or two frames per second, in theory, even running at all the lowest settings.
Well, I'll be more productive at work! ;-) Seems like the Shrapnel "Requirements" page may need some more detail. PvK |
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So some of us are stuck with ATI 2002 drivers. Do you know some other tricks : open gl generic drivers for example? if I install a linux partition, which driver will it use? the ATI provided one, or something delivered by the linux install? if I use a linux install, AND I run WINE to run the windows Version of DomsII, which driver the emulator use? A proprietary one, or the one used by linux? I'm searching for work around solutions... As of now the tactical battle are barely viewable (6 FPS and 3 seconds delay between each spell casting) |
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what really p... me is that at work I have a windows 2000 station with an old nvidia vanta card, and without any update it manage to run at 14 fps. Thats too injust http://forum.shrapnelgames.com/images/icons/icon7.gif
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The other possibility is to find other laptop makers that aren't lazy bums, and actually support their products... find one with a Mobility 9000... and try their drivers, if they are more recent. When I had an Ensoniq sound card, I used drivers from various places... and with my Gateway Riva 128, I used Dell drivers once, and it worked fine...
Mostly, I think ATI is protecting itself legally, and any drivers will work with any Mobility 9000. But, I've never had a laptop. |
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not a bad idea, worth the try anyway.
--- launching a pack of sleuths thru the internet http://forum.shrapnelgames.com/images/icons/tongue.gif |
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it worked! I fetched a generic (laptop related I mean) driver for mobility radeon
omegacorner.com posting in a brand new thread for those which have the problem! Thank Saber for pointing me on this solution. I will offer you a brand new wakisashi. |
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I am grateful for your generous offer, but actually it is very dangerous to be near me when I'm armed so you'd have to send it in the mail, and then make sure the delivery person left it on my porch rather than handing me the box. Bladed weapons just bring out that killer instinct, you know... http://forum.shrapnelgames.com/images/icons/icon7.gif
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All you'd need would be some brief blurbs walking new players through getting a game started, and their initial first moves. A stock tutorial would do the trick. |
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All you'd need would be some brief blurbs walking new players through getting a game started, and their initial first moves. A stock tutorial would do the trick. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">There is that quick start PDF in the doc directory of the demo but its awfully bare-bones. Plus Im not a big fan of having such a small file be a PDF. I think that alot of complaints could be cut off if there were default gods made and provided, plus a game in progress. That way if they start on the wrong button (not the Create God button) they still have a choice there and can get in to look. The default game might be an Ulm player on simple settings. Slight learning curve on that one. |
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quite right. A quick start less meager, perhaps 4-5 pages, along with default gods (can be made in half an hour), and a sample Ulm game would do much for newbie friendliness.
All these cant be detrimental to the game, and can be wrapped in 4 hours max. Good return to investment I would say. |
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Hmm. Speed is acceptable but not really very good on my 1.4 GHz Athlon with GeForce 4 card... so... how is a person supposed to find better OpenGL drivers?
PvK |
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Oh, make sure your windows is updated... you never know. Also, install Direct X 9.latest, because even though the game uses OpenGL, sometimes the latest drivers require the latest DX to install or function properly.
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No improvement from latest nVidia drivers. 9.5 FPS at 1024x768, Normal detail, no filtering. Usable, but not very good. I must need some sort of OpenGL driver.
PvK |
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Try disabling sound, or updating your sound card drivers. I have a GeForce 4 4200, Athlon XP 1700+, and 512 MB DDR ram. I'm running XP Pro with all the latest updates, and... hmmm, several-month-old video drivers.
Basically, it sounds very similar to your system, but it flies on my computer. But then, what kind of GeForce 4 do you have? There are some discount models that have reduced functionality, and narrow datapaths... At any rate, I suggest running scandisk, updating Windows (through Windows Update), defragging, updating your sound drivers, changing the sound mode (in the game) to waveout, possibly turning off the sound, and possibly disabling some features in your video card driver control panel. In that order. Good luck! |
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No luck. Turning sound off even doesn't help. It's actually not really bad in practice - just the benchmark still shows 9.5 FPS, so I guess just the combat replays will be choppier than they should be. This system performs excellently with all my other 3D games. My video card is a pretty good GeForce 4, I think: Ti 4200 w. 64 MB VRAM, on AGP bus. I think all the games I usually run use DirectX rather than OpenGL, though.
PvK |
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PvK, what else is on your system? I have pretty much the same setup, only with a 128MB card (its actually slower than your 64MB one though), and get around 50 FPS in the benchmark.
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This is weird. I have just an old GeForce 2 in my older machine, and I can get 15 fps even with the settings on the high side of neutral. I'm just using the vanilla drivers and everything too.
Could it be a sound issue? Do you get any oddities out of the audio, and have you tried benchmarking with sound turned off? (pondering) |
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Psitticine, yep I tried turning off the sound and it didn't affect the benchmark speed.
Saber Cherry, benchmark is a button available from the Options/Graphics/Battle Detail menu - press it and wait a few seconds for the FPS measurement to appear. Phoenix-D, my system has a Sound BLaster Live Value sound card, a joystick, a printer/scanner, and a network card. Laser mouse. 256MB DDR system RAM. 1637 MB page file, mostly not used. I shut down practically every process besides the game before running. Windows reports 92-94% resources free. Runs practically all graphics pig games quite well. The machine isn't busy doing anything else - it's just taking forever to render these graphics, as if it is using a lame driver and/or not using 3D acceleration properly, or something. I notice too that the graphics of the magic swords and spears are "wiggly" - off every six pixels or so - does it look that way on your system? PvK [ October 30, 2003, 02:48: Message edited by: PvK ] |
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I'm not having as much trouble but I still wonder why my radeon 9600 pro runs normal battle detail at 14fps. This number doesnt change with changes in filtering or resolution strangely enough...but I can run Unreal Tournement 2003 at 45 fps max settings so I'd surely hope I could get a little more from dominions 2, seeing as how other people are getting 50 fps.
Low detail gives 25 fps and to get 50 i need very low detail. I've got newest drivers and all that so it eludes me what the problem is. I blame opengl. http://forum.shrapnelgames.com/images/icons/icon10.gif |
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I got 33 in normal, 50 in lowest, and 15 in highest. I'm running high quality now at 25. Do the battles take longer at lower framerates, or do they take the same time but play more choppily?
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"Phoenix-D, my system has a Sound BLaster Live Value sound card, a joystick, a printer/scanner, and a network card."
About the same as mine, except my stick isn't plugged in. "Laser mouse. 256MB DDR system RAM. 1637 MB page file, mostly not used." Close enough. "I shut down practically every process besides the game before running. Windows reports 92-94% resources free. Runs practically all graphics pig games quite well." Ditto.. "The machine isn't busy doing anything else - it's just taking forever to render these graphics, as if it is using a lame driver and/or not using 3D acceleration properly, or something. I notice too that the graphics of the magic swords and spears are "wiggly" - off every six pixels or so - does it look that way on your system?"" No, it doesn't seem to. Hmm..I assume you're using the latest drivers. Other than that, I'm stumped. |
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Hmm, I'm running old Radeon 7200 64MB on Athlon 800 with 256 RAM, maxed filter and normal detail, and the battles run at 14-15 fps - pretty decent. Don't Nvidia drivers have something to balance out the OpenGL performance, like choose between picture quality and performance? Maybe you can tone down something like that? Is there a way to adjust the hardware acceleration through software for Nvidia cards? Maybe this is toned down?
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Btw, filter affects the look of the unit sprites, while the detail level refers only to the background viewing distance, as far as I was able to tell. Is this true? If it is, than I don't mind running lower detail, since the units will still look their best with maxed filter. |
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If your framerate is low like mine is, you can use the w key as a battle speedup of sorts. They tend to run faster at 50fps.
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before installing a new driver, be sure to desinstall the old one, then reboot. Windows should switch to standard vga display then.
after doing that, install your new driver. If your official driver dont fix your problem, take an unofficial one at omegacorner.com if fixed the problem for me, I downloaded an unofficial ATI driver, and now I have FPS wich shoot thru the roof! edit : http://www.omegacorner.com/index_nvidia.html can do the trick [ October 30, 2003, 06:27: Message edited by: Pocus ] |
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Thanks Pocus. I saw your post in the sticky thread about that site, and visited but haven't tried it yet.
Phoenix-D, what Version of DirectX are you running? I figured out the wiggly swords problem. I had the "filter quality" video preference set to "None", in an attempt to improve frame-rate. It actually has no effect on my frame-rate, and when I turn up the filter quality, the wobbly swords smooth out nicely. PvK |
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I should mention that the Nvidia drivers are hard to remove fully. Try this utility:
http://www.guru3d.com/detonator-destroyer/ It is designed to fully remove Nvidia drivers, and I always run it before I install new ones. |
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