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Re: Dominions II Bug Thread
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Re: Dominions II Bug Thread
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Re: Dominions II Bug Thread
I think it is related to your bug :I have my Abysia design at 184 pounds of gold for a 30.000 pop province.
At turn 1, before processing I'm at 184. Starting from turn 2, and up to turn 7, it fell to 162. At turn 8, it went back to 184 (I have 0 growth, so pop didnt change, and unrest always remained at 0). Kinda strange. |
Re: Dominions II Bug Thread
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yes, and it remained at the same values, but gold decreased.
??? |
Re: Dominions II Bug Thread
Elemental Hauberk gives you 100% protection from elements...
This migth not be a bug, but this is quite unbalancing. If you make an Anathemant Dragon your prophet, you'll get description of a Warlock. |
Re: Dominions II Bug Thread
I have this "cannot create temp file" too in solo play, and then the game crash. The error log dont give any clue.
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Re: Dominions II Bug Thread
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Niefel Jotun starts with the Illwinter spell, but if you try to cast it the demo Version it exits with the "Cannot cast this in demo Version!" msgbox. I've gotten the scales problem too, primarily with low dominion pretenders (2-4). If you need a minimum candle dominion to get scales to a +3 amounts, I'd like to know cause that's a very big change! |
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Or maybe the temp folder is write protected, but it really shouldn't be that. |
Re: Dominions II Bug Thread
"Cannot Create Temp File"
This error appears almost everytime I run the turn script to end the turn of networked games. This is only occuring on ONE of my networked game. This never occured before. I have no idea why it is occuring. Sometimes the error message appears and I have to restart the server, and sometimes it doesn't appear. AND THIS IS PISSING ME OFF THAT I HAVE TO RESTART THE SERVER INSTEAD OF BEING ABLE TO TURN ON QUICKHOST!!! Oh yeah, I forgot to mention that when the error message appears, the game exits out. This makes me have to restart the server and makes it so quickhost is pointless. I created other servers and tested the server quickhost to see if that error message would appear. It doesn't. It is only happening to one of my servers. And who knows, another server might continually do this too. [ November 02, 2003, 12:23: Message edited by: Argitoth ] |
Re: Dominions II Bug Thread
I was playing C'tis with the desert tombs theme (why it costs 200 points while Niefelheim costs 50 is beyond me) with a death 9 pretender, hoping that the fallen blessed sacred serpents would come back to live as tomb wyrms, but they didn't even return as souless...
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Or maybe the temp folder is write protected, but it really shouldn't be that. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I dont think lack of disk space can explain (I had 1.6 Go free as of now). As for the temp file, where it is located? In the dominions directory, or elsewhere? |
Re: Dominions II Bug Thread
Province A and B are neighbor.
A contains an Army (J) (Jotun big giants) B contains an Army (M) (Machaka big spiders) J ordered to conquer B M ordered to conquer A Result : both province conquered. no combat Do you find it realistic that both armies can swap without clashing ? EDIT : added "without clashing" [ November 03, 2003, 09:42: Message edited by: iRichard ] |
Re: Dominions II Bug Thread
for the windows API, you are using GetTempPath?
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http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Dominions II Bug Thread
Not exactly a bug, rather a design oversight/simplification:
Niefel Jarls that cast Twiceborn 'shrink' down to human sized Wights upon death & revival, so the result is kind of unimpressive. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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Re: Dominions II Bug Thread
Got a bug or two myself:
Once, I am under the impression that friendly fire is a lot more evil than it used to be in Dominions I, but that might be just me. Then, when successfully storming an enemy's castle (I have yet to fail a storm), there's no numbers in the message, like how many people I have lost, etc, even though its linked directly to a battle view. In the demo Version, you can "info" an enemy nation via the score list, but if you do, the OK (the only avaiable option) is greyed out and when clicking it, I am informed I can't play this nation. Hmm. I never intended to, I was just taking a look. http://forum.shrapnelgames.com/images/icons/icon7.gif You have to close the window with ESC. Hmm, I think I got two more bugs, but I forget about them while registering in this forum. :/ |
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[ November 03, 2003, 12:57: Message edited by: Johan K ] |
Re: Dominions II Bug Thread
Now I remember again. (What a good night's sleep can do for you.)
First, there appears to be a minor issue with Umlaute... like ö, ü and ä. Ulm for one appears to use some, but they're never used in their units' names. I had two time a "Gnter" when I'm sure it should be Günter. Then, there's obviously something wrong with targetting ranged attacks. I have an army with two powerful earth mages running around right now casting bladewinds. The 30+ projectiles always make a nice wide circle around the obvious designated target. I have three consecutive turnfiles saved where those mages engagte in battle against moderately sized squads (of ten to twenty enemy units). It's very aesthetic, true, but somewhat lacks in purpose. [ November 04, 2003, 10:25: Message edited by: Karacan ] |
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Playing Niefelheim with a +3cold scale in the current turn (early fall I think) I have +1heat at the capitol while the temperature scale is cold all over my dominion. [/QB]</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I don't know if it's a bug or not, but I think I've noticed these things as well. All other scales seem to be fairly stable, but the heat/cold scale seems to wobble in ways I cannot explain even later in the game. It's not in sync with seasons, and it happens even in a strong dominion in the middle of my provinces (meaning no enemy dominion near). Does it have something to do with terrain, or is it harder to get +3 cold in a province than it is to get +3 order? |
Re: Dominions II Bug Thread
Karakan, try selecting your evocation-scripted mages among mages with a random (or not) pick in Nature or Air.
Have them open up with Eagle eyes or Aim before bLasting away. |
Re: Dominions II Bug Thread
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Playing Niefelheim with a +3cold scale in the current turn (early fall I think) I have +1heat at the capitol while the temperature scale is cold all over my dominion. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I don't know if it's a bug or not, but I think I've noticed these things as well. All other scales seem to be fairly stable, but the heat/cold scale seems to wobble in ways I cannot explain even later in the game. It's not in sync with seasons, and it happens even in a strong dominion in the middle of my provinces (meaning no enemy dominion near). Does it have something to do with terrain, or is it harder to get +3 cold in a province than it is to get +3 order? [/QB]</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I think we have 2 separate bugs here. I too noticed the same heat/cold weirdness you report throughout the whole game. The other scale changes are less frequent (although I've seen them ~10 times now), and seem to happen only in the capital just after you submit your first turn. From what I've seen so far my conclusion is: positive order/production/growth scales can sometimes be reset to zero in your capital in turn #2, and when it happens it affects all said scales. These scales will then tend to revert to their natural values as your dominion kicks in. |
Re: Dominions II Bug Thread
Burning Pearl gives fire protection(100).
I think it should be less... |
Re: Dominions II Bug Thread
Or cost more. Currently, the rings still seem pretty worthless... if you can get protection AND another effect in one slot for 5 gems, why would you bother with a 5-gem ring that only provides protection?
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Re: Dominions II Bug Thread
I think IW has said that most of the items shouldn't give 100% prot from fire/shock/ice/poison. Must be somekind of leftovers from time before percentual resistances...
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another bug (or is it a strange work as designed feature?):
mixing units (in same formation) with missiles capability (velites) and units without, will prevent the first Category to fire. velites + triari peltasts + hoplites etc. |
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I still believe there's something pretty odd with the "missing" algorithm. It currently looks like something like: "If (precision smaller than specific number) and (range greater than another specific number) then set minimum distance for scattering around target to a third specific numer". Which doesn't make much sense to simulate scatternig.... It's not as obvious with arrows, or with other mass projectile spells, like flying shards. Just Bladweind seems to suffer from that, I guess an additional scatter routine seems to miss... |
Re: Dominions II Bug Thread
demonbred are not demons as of now, but one named as prophet get the demonic ability.
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Re: Dominions II Bug Thread
I think there's a bug where you can get the hydra hatchlings if you take over pythium's capital.
Also somewhat OT of bugs, but a virtue with 10 air is pretty accurat with those spells. I do agree that the "ring surrounding target army" doesnt seem quite like what should happen with fire flies and such spells. |
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10 Air Virtue has something like 23 precision... 1+1=Virtue has a good prec and it is a feature |
Re: Dominions II Bug Thread
I realize that...but its still fun to see a 10 air 10 fire virtue kill hundreds of units from a long distance with incredibly precise fire darts (25 precision)
Expensive but you get a super combat support mage. http://forum.shrapnelgames.com/images/icons/icon7.gif And you dont really need ten in either, I'm just excessive. |
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right. The best solution would be to push him back to construction 6. I dont quite understand why it was lowered to 4.
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Re: Dominions II Bug Thread
As posted elsewhere (but this is the offial palace for bugs? http://forum.shrapnelgames.com/images/icons/icon12.gif )
The naga's cost for new paths is wrong (it should be 20, but it costs 30) the golden naga is ok. Undead are becoming diseased in a miasma domain, though the effects of disease do not appear to affect them. Maybe this is intentional? But does it lead to the diseased undead spreading disease to the supposedly immune cold blooded units? |
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The magic item Dancing Trident is supposed to fight seperately, yet it counts as a weilded weapon and subtracts it's length from my abysian assassin's attack skill. Shouldent this misc. item have it's own base attack skill (12 or something?)
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Re: Dominions II Bug Thread
I don't know if this has been reported before, or if it's a feature I don't know about rather than a bug, but my Arco Shedu pretender died, and returned with no magic (expected) and when I check the empowerment costs, they are 50 for any of the magic fields. The description says new paths cost 80, so I expected them to all say 80, or all 80 except perhaps the ones it starts with, which might be lower.
BTW, as a point of possible general interest (non-bug) he died when he flew into any enemy group of about 15 crossbowmen. I thought they'd get squashed and flee, but they held and managed to chop him up with swords - he probably got fatigued from squashing folks. PvK |
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Re: Dominions II Bug Thread
Warning, big bug coming!
step by step procedure to name your god as his prophet: 1- select all commanders of the province 2- click on the first one (not the god), order become prophet 3- notice that your god is ordered to be his own prophet 4 - deselect everybody but the god Proceed to the next turn, and enjoy (x4 max HP). Ought to be fixed, IMHO http://forum.shrapnelgames.com/images/icons/icon7.gif Nagot, dont use the trick in our oncoming pbem, lest I do the same http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: Dominions II Bug Thread
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Re: Dominions II Bug Thread
staff of storm is now only a level 4 construction item. With his secondary effect (cast lightning), its a far superior item to say a wand of fireball. Even with only the storm effect (ground flyers, worsen precision of missiles IIRC), a level 6 would be justified.
Please reconsider the item. |
Re: Dominions II Bug Thread
why not giving him a air 3 water 1 need? Now that would be difficult to forge it, which should be justified (and water is still in theme with the storm)
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Re: Dominions II Bug Thread
new storm effect : bug or feature ?
the storm now divide by two the precision stat.Including the stat of the mages. This render all evocation spells far less useful in battle (they were unaffected by storm in dom1) So was it planed? |
Re: Dominions II Bug Thread
I’m not sure this is a bug or if it’s been reported before…
I had a black hunter lose an arm, which left him his lance instead of his spear. If lances are single shot, he should keep his spear instead. Or does it randomly decide which to lose and I got unlucky? |
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I've noticed that Prince of death and Dracolich pretenders are not poison resistant even though they are undead, while all other undead pretenders (that we're able to see so far) are. I guess this is a design choice, but I thought it doesn't hurt pointing out in case that it isn't.
Cheers |
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