.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   Impartial MASTER LIST of issues/problems (http://forum.shrapnelgames.com/showthread.php?t=16595)

Leif_- October 30th, 2003 08:36 PM

Re: Impartial MASTER LIST of issues/problems
 
For my part, there's a series of changes to the UI I'd like to see:


1. Close the battle-view with "Esc" in addition to "q"

2. An option to turn off the "zoom into the province" animation before a battle.

3. Exit buttons placed below scroll-lists, rather than as the Last element on the scroll-list, so we don't have to scroll to the end of the list to press it.

4. Being able to change the sub-screen / report you've opened without going back to the main map view, and then returning to the main view by pressing a single "Esc". I.e. I want to be able to press "r" to open the recruit screen, then "t" to go to directly to the army setup-screen, then "F1" to get to the province overview report and then a single press on "Esc" to return to the main map. (As it is today I have to first press "r", then "esc", then "t", then "F1" and finally a Last "Esc")

5. Be able to scroll through the options in a list with the arrow-keys - both for ordinary lists (such as the list of commands you get for a commander when your press "space") and scroll-lists. Also to be able to use PgUp/PgDown to scroll in scroll-lists.

6. All options in lists should be selectable through the keyboard. This goes for the command-list, the list of Messages to read, the "which nation to play / host game / cancel" list between turns and so on. Preferably both by hot-keys (which ought to be shown in the list) and by selecting with the arrow-keys and space/return.

7. A key to select the next province I control (or a pair of next-province / Last-province keys to cycle through them with)

8. The borders between provinces you control and provinces you don't control, ought to be another colour than the other borders.

9. A key to select the next commander in the currently selecty province. If the commander is part of an army-group, select the whole army-group.

10. A key to select the next province bordering to the start province (the province you had selected when you first started pressing this hot-key.) So, if you have a province Centre and you press this key, you'd select province North. Press it again and you'll select East, then South and finally province West.

11. The # hot-key which lets you jump to a province by its province number would be a lot more useful if in addition to the province name, you also had a filter for showing the province numbers on the map.

12. If you press F1 to open the nation overview and selects a commander by clicking on him, you'll jump to the province this commander is in - but the commander is not selected. He ought to be.

13. The score overview is ... not very pretty, and it should at the least have an x-axis at the bottom with the number of turns.

14. One should be able to change the research using just the arrow-keys. (Choose between the schools with Up-arrow and down-arrow, and increase and decrease the research in the selected school with right-arrow and left-arrow)

15. "Translucent brightness display" on the main map to show the strength of such things as dominions, province income, province production, province defence, unrest and tax-levels. I.e. some sort of coloured alpha-transparency which will show the strength of the currently selected variable by being more or less transparent over each province on the map (an improved Version of the grey-scale map of dominion from Dominions 1.)


A couple of non-gui issues.

1. The battle report ought to also include the number of "province defense soldiers" that were killed. (Just a very minor annoyance this, but it always did bug me in Dominions 1 too.)

2. When a commander is killed, there ought to be a text-message about this in the battle-display (i.e. same as there is when a commander casts a spell.)

[ October 30, 2003, 18:42: Message edited by: Leif_- ]

st.patrik October 30th, 2003 08:43 PM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by Saber Cherry:
From the list,

"Closing dialogues without having to scroll down or press 'esc'"

...might be a little more clear if rephrased to:

"Standardized mouse interface for closing windows, without scrolling: an "X" in the upper corner."

<font size="2" face="sans-serif, arial, verdana">Not sure if I agree - especially considering not all people playing this game are playing it on Windows.

Quote:

Originally posted by Saber Cherry:
Also, I'd like to see:

"Standardized keyboard exit command: 'Esc' should exit battles."

-Cherry

<font size="2" face="sans-serif, arial, verdana">I'll add this to the list.

HJ October 30th, 2003 08:46 PM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by Leif_-:

2. An option to turn off the "zoom into the province" animation before a battle.

<font size="2" face="sans-serif, arial, verdana">You can click "ok" as soon as it starts to go to the battle view immediately.

Leif_- October 30th, 2003 08:48 PM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by HJ:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Leif_-:

2. An option to turn off the "zoom into the province" animation before a battle.

<font size="2" face="sans-serif, arial, verdana">You can click "ok" as soon as it starts to go to the battle view immediately. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Ah, sorry - I should have been more clear. I want an option to turn it off entirely - just like the "no fade" option in Dominions 1.

Saber Cherry October 30th, 2003 09:01 PM

Re: Impartial MASTER LIST of issues/problems
 
Unarmored mages and priests should never rush out to engage in melee, even when there are no appropriate spells, unless specifically scripted to attack. Currently, they rush to the front lines.

st.patrik October 30th, 2003 09:05 PM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by Leif_-:
9. A key to select the next commander in the currently selecty province. If the commander is part of an army-group, select the whole army-group.

10. A key to select the next province bordering to the start province (the province you had selected when you first started pressing this hot-key.) So, if you have a province Centre and you press this key, you'd select province North. Press it again and you'll select East, then South and finally province West.

A couple of non-gui issues.

1. The battle report ought to also include the number of "province defense soldiers" that were killed. (Just a very minor annoyance this, but it always did bug me in Dominions 1 too.)

<font size="2" face="sans-serif, arial, verdana">various things snipped

#9 - I believe you can do this currently, if I'm understanding what you mean

#10 - I can't quite fathom this, but I'll add it http://forum.shrapnelgames.com/images/icons/icon7.gif

#1 non-UI - You should try to get some discussion going on this one - maybe start another topic? I suspect this may not be a popular feature.

Having said all that, this is an impartial list, and so I will add all this stuff. Thanks for posting.

st.patrik October 30th, 2003 09:07 PM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by Saber Cherry:
Unarmored mages and priests should never rush out to engage in melee, even when there are no appropriate spells, unless specifically scripted to attack. Currently, they rush to the front lines.
<font size="2" face="sans-serif, arial, verdana">This has got to be a bug, don't you think? If it is it'll come under the general heading of "bug fixes" in #4 and you should post it in the "list game bugs here" thread. If it's not a bug I can add it.

Leif_- October 30th, 2003 09:19 PM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by st.patrik:

#9 - I believe you can do this currently, if I'm understanding what you mean
<font size="2" face="sans-serif, arial, verdana">Well, if so I haven't figured out how. The only keys that seems to have anything to do with selecting commanders is "n" for the next commander without orders, "a" for select/deselect all commanders, "return" to deselect all commanders (seems a bit useless since one or two presses of "a" will do the same) and + and - which "scrolls commanders" but doesn't seem to do anything for me.

Quote:

#10 - I can't quite fathom this, but I'll add it http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">Well, suppose you have a map with only 9 provinces, #1 through 9, arranged in a square pattern as shown below, where the middle province 5 borders all the other provinces.

1 2 3
4 5 6
7 8 9

Select province number 5. Press the magic key (say ":") once, and you'll select one of the provinces bordering 5 - let's say we start with the northernmost province, so one press of ":" will select province 2. As long as we don't press anything else but ":" the "central province" for the selection won't change, and each press of ":" will select the another border-province of 5, with the clock.

So, press ":" once and we'll select province 2. Press ":" again and we'll select province 3, and another press brings us to province 6. Now, we press "t" here to look at the forces we've got in province 6, so the "central province" now changes from province 5 to province 6. When we now press ":" again, we'll go to province 3 (due north of province 6), and another press of ":" will take us to province 9 (the next province that borders province 6) and so on.

It's basically a "I've now got this province selected, and I want to select _that_ province, but I don't want to move my hand over to the mouse to do so."

st.patrik October 30th, 2003 09:27 PM

Re: Impartial MASTER LIST of issues/problems
 
Leif - I must not have understood what you were getting at with #9 - could you explain it more fully.

I summarized a couple of your points (including #10) as: "Way to select provinces using keyboard (e.g. entering province #, key to cycle through provinces, etc.)" - is that ok?

st.patrik October 30th, 2003 09:29 PM

Re: Impartial MASTER LIST of issues/problems
 
List updated again. If you made suggestions check to make sure I got everything right.

1. Tweaks/Easy changes to implement
• Darker colours/textures in unit displays
• Alignment of stats in unit info screens
• Pre-made Gods for New players
• Newbie 'get started' guide
• Quick start game for Newbies
• End/quit/save/host button remake
• Bless effects more prominently displayed when creating a God's magic
• Actual effects of scales explained when creating a pretender's scales
• Line between commanders and regular units in recruitment screen & titles for each
• More details on exactly what different effects mean (e.g. exact benefits of mountain/forest/swamp survival, etc.)
• Able to quit battles using ESC
• When selecting commander from F1 screen, have the commander be highlighted when it jumps to him
• X axis labeled in score overview graph
• Message in top left when Commander is killed in battle

2. Additions of relatively minor features
• Castle battle results
• '?' accessible on main menu
• Research point 'lock' for schools of magic
• Random nation AI opponents
• Map and Scenario triggers [not sure where this was mentioned]
• Ability to rename, or at least add epithets to commanders
• Enhanced start (starting with more than one province)
• Ability to close screens without having to scroll down or press ESC (e.g. Windows-style [x] or 'Exit' button below instead of at the end of scroll-lists)
• Unit names with icons/detailed breakdown of mixed squads
• Detailed lists of losses (most importantly commanders)
• Right-clicking commander gives you list of troops under his command
• Build queue for commanders
• Shift-click to add higher multiples of units [e.g. 5 at a time] in recruitment screen
• Build queue doesn't charge you for units which won't be built that turn
• Ability to turn off pre-battle zoom animation
• Ability to enter new subscreen (F1, recruitment, etc.) without ESCaping out of the current one
• Ability to scroll lists with arrow keys instead of mouse
• Keyboard selection (hotkeys or something else) for every command available with mouse
• Way to select provinces using keyboard (e.g. entering province #, key to cycle through provinces, etc.)
• Hostile borders different colour than province borders within your nations [don't know if this is possible or not]
• Keyboard interface for research screen
• Number of local defense force killed show up on battle report (even though they're automatically replaced)

3. Additions of relatively major features
• SP diplomacy
• Increased battle replay functionality (various speeds, etc.)
• More than one god for each nation
• Moddability
• Ability to search for items on commanders
• Battle Sim
• Enabling/disabling spells (see Windreaper's post in this thread for details)
• Translucent filters for map instead of icons (for dominion strength, production, province defense, etc.)

4. Balance considerations
• Improve Strategic AI
• Bug fixes
• Less focus on supercombatants
• More regrowth possibilities / less emphasis on population death
• Greater 'bless' effects (starting at an earlier level/increasing exponentially rather than by addition/magic cheaper in general, etc.)
• reduce effectiveness of artillery-like spells (esp. in hostile dominion)

Any more? (I'm afraid http://forum.shrapnelgames.com/images/icons/icon7.gif )

[ October 30, 2003, 19:31: Message edited by: st.patrik ]

licker October 30th, 2003 09:31 PM

Re: Impartial MASTER LIST of issues/problems
 
"It's basically a "I've now got this province selected, and I want to select _that_ province, but I don't want to move my hand over to the mouse to do so.""

AHH HA!

Have we found a 1 handed gamer? http://forum.shrapnelgames.com/images/icons/icon12.gif

Anyway since the provinces arn't layed out in a grid I don't see how this will work. Sure you can 'make' it work, but doesn't seem like that big of an advantage...

Unless you really are a one handed gamer... http://forum.shrapnelgames.com/images/icons/icon7.gif

Saber Cherry October 30th, 2003 09:37 PM

Re: Impartial MASTER LIST of issues/problems
 
This is terrible, we're giving IW so much necessary work that they'll never be able to add anything cool, like new heroic abilites http://forum.shrapnelgames.com/images/icons/icon9.gif

Leif_- October 30th, 2003 09:43 PM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by st.patrik:
Leif - I must not have understood what you were getting at with #9 - could you explain it more fully.
<font size="2" face="sans-serif, arial, verdana">Basically, I want to be able select and cycle through all the commanders (or army-Groups) in the currently province. So, say using , and . as the keys. When you first select a province none of the commanders are selected. I want it so that when you now press "," the first commander in the province (top-left in the commanders box) is selected, and additional presses of "," and "." scrolls through the commanders in the box, selecting each in turn.

Quote:


I summarized a couple of your points (including #10) as: "Way to select provinces using keyboard (e.g. entering province #, key to cycle through provinces, etc.)" - is that ok?

<font size="2" face="sans-serif, arial, verdana">Sure.

st.patrik October 30th, 2003 09:49 PM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by Leif_-:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by st.patrik:
Leif - I must not have understood what you were getting at with #9 - could you explain it more fully.

<font size="2" face="sans-serif, arial, verdana">Basically, I want to be able select and cycle through all the commanders (or army-Groups) in the currently province. So, say using , and . as the keys. When you first select a province none of the commanders are selected. I want it so that when you now press "," the first commander in the province (top-left in the commanders box) is selected, and additional presses of "," and "." scrolls through the commanders in the box, selecting each in turn.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">So this differs from pressing 'n' in that the next commander is selected even if he already has orders?

Leif_- October 30th, 2003 09:50 PM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by licker:

Have we found a 1 handed gamer? http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="sans-serif, arial, verdana">Almost, but not quite. *g* You've found a gamer that writes touch and has taken the effort to get a proper Dovark keyboard and learnt to type on it, and who feel that he's slowed down from what he's doing every time he has to move a hand away from the keyboard over to the mouse (well, Waco tablet as it happens to be.)

Quote:


Anyway since the provinces arn't layed out in a grid I don't see how this will work. Sure you can 'make' it work, but doesn't seem like that big of an advantage...

Unless you really are a one handed gamer... http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">The grid-layout was just for demonstration. Basically the rules would be "first press of : sets the currently selected province as the pivotal province, and selects the province due north of the pivotal province. Additional presses of : selects the next (in clockwise direction) province that borders on the pivotal province."

It might be tricky to calculate which province is due north and which is the next clockwise neighbour, but it's not insurmountable.

Leif_- October 30th, 2003 09:52 PM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by st.patrik:
So this differs from pressing 'n' in that the next commander is selected even if he already has orders?
<font size="2" face="sans-serif, arial, verdana">Yes, and that only commanders in the current province will be selected.

licker October 30th, 2003 09:53 PM

Re: Impartial MASTER LIST of issues/problems
 
Perhaps we can kill two birds with one stone (or hotkey... http://forum.shrapnelgames.com/images/icons/tongue.gif )

Use "," and "." to cycle though commanders when a commander is selcted (limited to one province or not?) and to cycle through provinces when a province is selected. Though I'd rather be able to cycle through recruitment screens for all my provinces, I find that F1 gives enough info on the provinces for the most part, at least the info that I can't see right away on the main map.

-Storm- October 30th, 2003 09:53 PM

Re: Impartial MASTER LIST of issues/problems
 
Patrik, I have a feeling! The poll will be HUGE! http://forum.shrapnelgames.com/images/icons/icon10.gif

st.patrik October 30th, 2003 09:56 PM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by Leif_-:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by st.patrik:
So this differs from pressing 'n' in that the next commander is selected even if he already has orders?

<font size="2" face="sans-serif, arial, verdana">Yes, and that only commanders in the current province will be selected. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I think pressing 'n' stays within the current province...Or are you saying you want it to jump to the next commander in a different province?

I'll add this next time I update the list.

st.patrik October 30th, 2003 09:57 PM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by -Storm-:
Patrik, I have a feeling! The poll will be HUGE! http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="sans-serif, arial, verdana">No kidding! http://forum.shrapnelgames.com/images/icons/icon7.gif

Leif_- October 30th, 2003 10:01 PM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by st.patrik:
I think pressing 'n' stays within the current province...Or are you saying you want it to jump to the next commander in a different province?

I'll add this next time I update the list.

<font size="2" face="sans-serif, arial, verdana">No, "n" will jump to the next commander without orders anywhere on the map.

st.patrik October 30th, 2003 10:17 PM

Re: Impartial MASTER LIST of issues/problems
 
Here's the latest list [I added that command Leif]:

1. Tweaks/Easy changes to implement
• Darker colours/textures in unit displays
• Alignment of stats in unit info screens
• Pre-made Gods for New players
• Newbie 'get started' guide
• Quick start game for Newbies
• End/quit/save/host button remake
• Bless effects more prominently displayed when creating a God's magic
• Actual effects of scales explained when creating a pretender's scales
• Line between commanders and regular units in recruitment screen & titles for each
• More details on exactly what different effects mean (e.g. exact benefits of mountain/forest/swamp survival, etc.)
• Able to quit battles using ESC
• When selecting commander from F1 screen, have the commander be highlighted when it jumps to him
• X axis labeled in score overview graph
• Message in top left when Commander is killed in battle

2. Additions of relatively minor features
• Castle battle results
• '?' accessible on main menu
• Research point 'lock' for schools of magic
• Random nation AI opponents
• Map and Scenario triggers [not sure where this was mentioned]
• Ability to rename, or at least add epithets to commanders
• Enhanced start (starting with more than one province)
• Ability to close screens without having to scroll down or press ESC (e.g. Windows-style [x] or 'Exit' button below instead of at the end of scroll-lists)
• Unit names in addition to icons in recruitment/deployment screens
• Detailed breakdown of mixed squads in deployment screen
• Detailed lists of losses (most importantly commanders)
• Right-clicking commander gives you list of troops under his command
• Build queue for commanders
• Shift-click to add higher multiples of units [e.g. 5 at a time] in recruitment screen
• Build queue doesn't charge you for units which won't be built that turn
• Ability to turn off pre-battle zoom animation
• Number of local defense force killed show up on battle report (even though they're automatically replaced)
• Ability to enter new subscreen (F1, recruitment, etc.) without ESCaping out of the current one
• Hostile borders different colour than province borders within your nations [don't know if this is possible or not]
• Keyboard selection (hotkeys or something else) for every command available with mouse
specifically including:
• Keyboard command to select next commander within province, even if he already has orders.
• Ability to scroll lists with arrow keys instead of mouse
• Way to select provinces using keyboard (e.g. entering province #, key to cycle through provinces, etc.)
• Keyboard interface for research screen

3. Additions of relatively major features
• SP diplomacy
• Increased battle replay functionality (various speeds, etc.)
• More than one god for each nation
• Moddability
• Ability to search for items on commanders
• Battle Sim
• Enabling/disabling spells (see Windreaper's post in this thread for details)
• Translucent filters for map instead of icons (for dominion strength, production, province defense, etc.)

4. Balance considerations
• Improve Strategic AI
• Bug fixes
• Less focus on supercombatants
• More regrowth possibilities / less emphasis on population death
• Greater 'bless' effects (starting at an earlier level/increasing exponentially rather than by addition/magic cheaper in general, etc.)
• reduce effectiveness of artillery-like spells (esp. in hostile dominion)

Just in case you are interested, that's 14 tweaks, 24 minor feature additions, 8 major feature additions, and 6 balance considerations.

-

Anyone reading this who wants to vote in the upcoming poll should make sure s/he understands what all these suggestions mean.

If not, feel free to post questions so that I, or the poster (or someone else) can explain it/point you to the thread specifically talking about it. Even if you know what is most important to you, you'll want to understand what each suggestion is about.

As soon as the suggestions trail off I'll post a very large and complicated poll about all these options http://forum.shrapnelgames.com/images/icons/icon7.gif , so that everyone will have a chance to express their opinion.

[ October 30, 2003, 20:31: Message edited by: st.patrik ]

PhilD October 31st, 2003 12:03 AM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by st.patrik:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Saber Cherry:
From the list,

"Closing dialogues without having to scroll down or press 'esc'"

...might be a little more clear if rephrased to:

"Standardized mouse interface for closing windows, without scrolling: an "X" in the upper corner."

<font size="2" face="sans-serif, arial, verdana">Not sure if I agree - especially considering not all people playing this game are playing it on Windows.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I don't think this has much to do with Windows; maybe with preferred (or default) window behaviour being different across platforms, but having an always-available widget to close a popup window seems to me to be a reasonable UI matter.

The game's UI doesn't appear to have any differences across the two Versions that I tried (Windows and Linux x86); conforming to one set of habits will make life slightly harder for fanatics of another set of habits, but this seems minor...

Chris Byler October 31st, 2003 12:11 AM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by PhilD:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by st.patrik:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Saber Cherry:
From the list,

"Closing dialogues without having to scroll down or press 'esc'"

...might be a little more clear if rephrased to:

"Standardized mouse interface for closing windows, without scrolling: an "X" in the upper corner."

<font size="2" face="sans-serif, arial, verdana">Not sure if I agree - especially considering not all people playing this game are playing it on Windows.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I don't think this has much to do with Windows; maybe with preferred (or default) window behaviour being different across platforms, but having an always-available widget to close a popup window seems to me to be a reasonable UI matter.

The game's UI doesn't appear to have any differences across the two Versions that I tried (Windows and Linux x86); conforming to one set of habits will make life slightly harder for fanatics of another set of habits, but this seems minor...
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Although I use Windows, I would be equally happy with a Mac-style close box in the upper left corner. (I don't know where X keeps its standard close-this-window widget - although I assume it does have one).

Actually, by now I'm used to Esc. But it was annoying at first - I was used to right-click! http://forum.shrapnelgames.com/images/icons/icon7.gif .

geo981010 October 31st, 2003 12:46 AM

Re: Impartial MASTER LIST of issues/problems
 
Minor Typo/bug:
The Diseased affliction description says your troop will "loose" hit points each turn, where it should be "lose"

HJ October 31st, 2003 01:42 AM

Re: Impartial MASTER LIST of issues/problems
 
Spellcasters with nothing to do should stay put and not move around aimlessly to meet an unitmaly death (check the list game bugs thread for explanation...).


We're listing typos now? http://forum.shrapnelgames.com/images/icons/icon7.gif
- Demon description should say "spells that target undead" instead of "spells that targets undead".
- When scouting provinces, military report says that "the army is composed mainly of hastatus", while for all other units the plural is used. So, princeps (I think this is wrong in the unit description as well, it's called principe or something) - principes, hastatus - hastati, triarius - triarii.

Psitticine October 31st, 2003 05:46 AM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by st.patrik:
Way to select provinces using keyboard (e.g. entering province #, key to cycle through provinces, etc.)

<font size="2" face="sans-serif, arial, verdana">You can do this now. Type "#" and then the province's number. The map will zoom to the province as well as selecting it.

Saber Cherry October 31st, 2003 05:59 AM

Re: Impartial MASTER LIST of issues/problems
 
While you're here, can we get a sticky on this thread?

st.patrik October 31st, 2003 06:58 AM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by HJ:
We're listing typos now? http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">No we're not. Typos and bugs should go somewhere else I think. This thread is more about what we want the developers to add/change in terms of features.

All: post bugs in the "list game bugs here" thread, which is stickied. That should probably go for typos too.

st.patrik October 31st, 2003 07:03 AM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by Psitticine:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by st.patrik:
Way to select provinces using keyboard (e.g. entering province #, key to cycle through provinces, etc.)

<font size="2" face="sans-serif, arial, verdana">You can do this now. Type "#" and then the province's number. The map will zoom to the province as well as selecting it. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Oh good - well I'll remove this from the list then.

st.patrik October 31st, 2003 07:11 AM

Re: Impartial MASTER LIST of issues/problems
 
List bumped.

1. Tweaks/Easy changes to implement
• Darker colours/textures in unit displays
• Alignment of stats in unit info screens
• Pre-made Gods for New players
• Newbie 'get started' guide
• Quick start game for Newbies
• End/quit/save/host button remake
• Bless effects more prominently displayed when creating a God's magic
• Actual effects of scales explained when creating a pretender's scales
• Line between commanders and regular units in recruitment screen & titles for each
• More details on exactly what different effects mean (e.g. exact benefits of mountain/forest/swamp survival, etc.)
• Able to quit battles using ESC
• When selecting commander from F1 screen, have the commander be highlighted when it jumps to him
• X axis labeled in score overview graph
• Message in top left when Commander is killed in battle

2. Additions of relatively minor features
• Castle battle results
• '?' accessible on main menu
• Research point 'lock' for schools of magic
• Random nation AI opponents
• Map and Scenario triggers [not sure where this was mentioned]
• Ability to rename, or at least add epithets to commanders
• Enhanced start (starting with more than one province)
• Ability to close screens without having to scroll down or press ESC (e.g. Windows-style [x] or 'Exit' button below instead of at the end of scroll-lists)
• Unit names in addition to icons in recruitment/deployment screens
• Detailed breakdown of mixed squads in deployment screen
• Detailed lists of losses (most importantly commanders)
• Right-clicking commander gives you list of troops under his command
• Build queue for commanders
• Shift-click to add higher multiples of units [e.g. 5 at a time] in recruitment screen
• Build queue doesn't charge you for units which won't be built that turn
• Ability to turn off pre-battle zoom animation
• Number of local defense force killed show up on battle report (even though they're automatically replaced)
• Ability to enter new subscreen (F1, recruitment, etc.) without ESCaping out of the current one
• Hostile borders different colour than province borders within your nations [don't know if this is possible or not]
• Keyboard selection (hotkeys or something else) for every command available with mouse
specifically including:
• Keyboard command to select next commander within province, even if he already has orders.
• Ability to scroll lists with arrow keys instead of mouse
• Keyboard interface for research screen

3. Additions of relatively major features
• SP diplomacy
• Increased battle replay functionality (various speeds, etc.)
• More than one god for each nation
• Moddability
• Ability to search for items on commanders
• Battle Sim
• Enabling/disabling spells (see Windreaper's post in this thread for details)
• Translucent filters for map instead of icons (for dominion strength, production, province defense, etc.)

4. Balance considerations
• Improve Strategic AI
• Bug fixes
• Less focus on supercombatants
• More regrowth possibilities / less emphasis on population death
• Greater 'bless' effects (starting at an earlier level/increasing exponentially rather than by addition/magic cheaper in general, etc.)
• reduce effectiveness of artillery-like spells (esp. in hostile dominion)

-

There haven't been a lot of new things recently... If it's quiet between now and tomorrow (friday) I'll go ahead and get that poll rolling. Once again, read over the list and see if everything makes sense to you; ask if it doesn't.

I might be good to sticky this topic, as Saber Cherry suggested. Even after the poll it would be helpful to have a central place to post requests - besides, this topic was made at Kristoffer's request (he probably wanted us all to see how much we're asking for http://forum.shrapnelgames.com/images/icons/icon7.gif )

-

PhilD & Chris Byler: Is the current explanation adequate: "Ability to close screens without having to scroll down or press ESC (e.g. Windows-style [x] or 'Exit' button below instead of at the end of scroll-lists)"?

[ October 31, 2003, 05:15: Message edited by: st.patrik ]

geo981010 October 31st, 2003 08:00 AM

Re: Impartial MASTER LIST of issues/problems
 
Sorry about adding typos - the topic name tricked me. Will move them to other thread St.P

But these are real ones http://forum.shrapnelgames.com/images/icons/icon7.gif

1) See Provinces Independent Race Type in Nation Overview (ie Jade Amazon, Feudal, etc)

2) Link Nation Overview to Province Build Queue

3) Prevent Redundant Site Searched (Don't allow search if better mage already searched)

4) When winning a game, you get the "You Win!" message and the game exits. Be nice to go back to the main menu, and possibly prompt for deleting that game (it stays active).

5) Show undead/magic leadership in leader screen (like movement 2/13).

[ October 31, 2003, 06:08: Message edited by: geo981010 ]

Leif_- October 31st, 2003 09:38 AM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by Psitticine:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by st.patrik:
Way to select provinces using keyboard (e.g. entering province #, key to cycle through provinces, etc.)

<font size="2" face="sans-serif, arial, verdana">You can do this now. Type "#" and then the province's number. The map will zoom to the province as well as selecting it. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yes, but as you can't see the province numbers on the map, it's pretty useless.

Besides, a hot-key to cycle through your (controlled) provinces will in many cases be a lot more convenient than "#" + "province number" + "return" - even if one gets the province numbers shown on the map.

Alneyan October 31st, 2003 09:55 AM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by Leif_-:
Yes, but as you can't see the province numbers on the map, it's pretty useless.

Besides, a hot-key to cycle through your (controlled) provinces will in many cases be a lot more convenient than "#" + "province number" + "return" - even if one gets the province numbers shown on the map.
<font size="2" face="sans-serif, arial, verdana">The numbers are shown either in the province option, or in the top left window in the main screen, but I do agree a function allowing to cycle through your provinces would be much easier to use than numbers.

Quote:

4) When winning a game, you get the "You Win!" message and the game exits. Be nice to go back to the main menu, and possibly prompt for deleting that game (it stays active).
<font size="2" face="sans-serif, arial, verdana">And the same thing when you lost a game perhaps? Although hopefully it will happen less often than the "You Win" situation. http://forum.shrapnelgames.com/images/icons/icon12.gif

Leif_- October 31st, 2003 10:15 AM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by Alneyan:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Leif_-:
Yes, but as you can't see the province numbers on the map, it's pretty useless.

<font size="2" face="sans-serif, arial, verdana">The numbers are shown either in the province option, or in the top left window in the main screen,
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Err, yes - but to see either of those you first have to select the province, which means that to use the # hot-key (lukewarm-key?) you have to memorize the province-numbers for all the provinces you're interested in. That makes it rather useless as a hot-key in my book.

Well, actually you can see the province numbers of your own provinces in the nation overview too. It's still annoying to have to open that just to jump to another province, and as long as you can't scroll through the nation overview with the keyboard, it's not even a semi-workable solution.

[ October 31, 2003, 08:19: Message edited by: Leif_- ]

Alneyan October 31st, 2003 10:23 AM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by Leif_-:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Alneyan:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Leif_-:
Yes, but as you can't see the province numbers on the map, it's pretty useless.

<font size="2" face="sans-serif, arial, verdana">The numbers are shown either in the province option, or in the top left window in the main screen,
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Err, yes - but to see either of those you first have to select the province, which means that to use the # hot-key (lukewarm-key?) you have to memorize the province-numbers for all the provinces you're interested in. That makes it rather useless as a hot-key in my book.

Well, actually you can see the province numbers of your own provinces in the nation overview too. It's still annoying to have to open that just to jump to another province, and as long as you can't scroll through the nation overview with the keyboard, it's not even a semi-workable solution.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yes I agree with you, the numbers are hard to memorize, except if you have really a good memory. And even then, the hotkey are not that convenient.

Hmm, I gather I was a bit unclear in my Last post. *Grumbles* I was not going against your suggestion. http://forum.shrapnelgames.com/images/icons/icon12.gif

Wendigo October 31st, 2003 01:43 PM

Re: Impartial MASTER LIST of issues/problems
 
I'd like to see the grid in the little map to position & script comanders.

Sometimes when scripting support mages to cast spells to boost troops/commanders distance is important (as you want to avoid damage auras, but also be in range to cast the spell).

st.patrik October 31st, 2003 04:28 PM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by geo981010:
Sorry about adding typos - the topic name tricked me. Will move them to other thread St.P

But these are real ones http://forum.shrapnelgames.com/images/icons/icon7.gif

1) See Provinces Independent Race Type in Nation Overview (ie Jade Amazon, Feudal, etc)

2) Link Nation Overview to Province Build Queue

3) Prevent Redundant Site Searched (Don't allow search if better mage already searched)

4) When winning a game, you get the "You Win!" message and the game exits. Be nice to go back to the main menu, and possibly prompt for deleting that game (it stays active).

5) Show undead/magic leadership in leader screen (like movement 2/13).

<font size="2" face="sans-serif, arial, verdana">Let me make sure I understand these:

1. You're talking about either a. spies' reports before you conquer a province, or b. what kind of independant troops you can recruit in that province when you own it. Which one?

2. You mean like a button which takes you to the recruitment screen? Or more than this?

3-5. no questions. I'll add these when I update the list.

Thanks for the input - keep it coming http://forum.shrapnelgames.com/images/icons/icon7.gif

st.patrik October 31st, 2003 04:29 PM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by Wendigo:
I'd like to see the grid in the little map to position & script comanders.
<font size="2" face="sans-serif, arial, verdana">I'll add this to the list.

st.patrik October 31st, 2003 04:44 PM

Re: Impartial MASTER LIST of issues/problems
 
The following posted by Pocus in the 'bug' topic:

Quote:

Originally posted by Pocus:
while we are at battle orders, I have a request:

Can we have units on bodyguard order fire their missiles weapons? We had already a discussion on the newsgroup about that, but got no feeback from IW, so perhaps there is a design decision about this.

My opinion is that allowing units on bodyguard to fire missiles would fix 2 problems at once:

1- it dont appears logical that - say velites - on bodyguards never use their pilum.

2 - more importantly, it would fix the problem of seeing our archers running to the front to get in range of the enemy, just to be caught in melee the next round because of advancing opponents. In essence, this would allow the much requested order of :

'fire, or stand still until you have somebody in range, you stupid archers!'.

Thank you for your time.

<font size="2" face="sans-serif, arial, verdana">I see two things there:

1. Soldiers with "guard commander" orders fire their missile weapons if an enemy is within range

2. New command for missile units: Hold or Fire

which I will add if that's ok with you Pocus

st.patrik October 31st, 2003 04:57 PM

Re: Impartial MASTER LIST of issues/problems
 
Updated list. I don't have the first two of yours, geo981010, because I'm not sure I understood them - see post below. I added back in the one about being able to cycle through friendly provinces with the keyboard.

1. Tweaks/Easy changes to implement
• Darker colours/textures in unit displays
• Alignment of stats in unit info screens
• Pre-made Gods for New players
• Newbie 'get started' guide
• Quick start game for Newbies
• End/quit/save/host button remake
• Bless effects more prominently displayed when creating a God's magic
• Actual effects of scales explained when creating a pretender's scales
• Line between commanders and regular units in recruitment screen & titles for each
• More details on exactly what different effects mean (e.g. exact benefits of mountain/forest/swamp survival, etc.)
• Able to quit battles using ESC
• When selecting commander from F1 screen, have the commander be highlighted when it jumps to him
• X axis labeled in score overview graph
• Message in top left when Commander is killed in battle
• When you win/lose a game, instead of exitting the program, get brought back to main menu
• Show undead and magic leadership in unit info screen (e.g. 25/0/10)
• Soldiers with "guard commander" orders fire missiles if a target is within range

2. Additions of relatively minor features
• Castle battle results
• '?' accessible on main menu
• Research point 'lock' for schools of magic
• Random nation AI opponents
• Map and Scenario triggers [not sure where this was mentioned]
• Ability to rename, or at least add epithets to commanders
• Enhanced start (starting with more than one province)
• Ability to close screens without having to scroll down or press ESC (e.g. Windows-style [x] or 'Exit' button below instead of at the end of scroll-lists)
• Unit names in addition to icons in recruitment/deployment screens
• Detailed breakdown of mixed squads in deployment screen
• Detailed lists of losses (most importantly commanders)
• Right-clicking commander gives you list of troops under his command
• Build queue for commanders
• Shift-click to add higher multiples of units [e.g. 5 at a time] in recruitment screen
• Build queue doesn't charge you for units which won't be built that turn
• Ability to turn off pre-battle zoom animation
• Number of local defense force killed show up on battle report (even though they're automatically replaced)
• Ability to enter new subscreen (F1, recruitment, etc.) without ESCaping out of the current one
• Hostile borders different colour than province borders within your nations [don't know if this is possible or not]
• Prevent redundant site searching (or have a message like the one you get when you try to preach in a province with high dominion?)
• When game ends prompt for deletion of game file
• Ability to toggle on/off battle grid in squad positioning screen
• New Command for missile units: Hold or Fire
• Keyboard selection (hotkeys or something else) for every command available with mouse
specifically including:
• Keyboard command to select next commander within province, even if he already has orders.
• Ability to scroll lists with arrow keys instead of mouse
• Keyboard interface for research screen
• Keyboard command to cycle through friendly provinces

3. Additions of relatively major features
• SP diplomacy
• Increased battle replay functionality (various speeds, etc.)
• More than one god for each nation
• Moddability
• Ability to search for items on commanders
• Battle Sim
• Enabling/disabling spells (see Windreaper's post in this thread for details)
• Translucent filters for map instead of icons (for dominion strength, production, province defense, etc.)

4. Balance considerations
• Improve Strategic AI
• Bug fixes
• Less focus on supercombatants
• More regrowth possibilities / less emphasis on population death
• Greater 'bless' effects (starting at an earlier level/increasing exponentially rather than by addition/magic cheaper in general, etc.)
• reduce effectiveness of artillery-like spells (esp. in hostile dominion)

-

Keep them coming. Poll deadline is approaching http://forum.shrapnelgames.com/images/icons/icon12.gif

licker October 31st, 2003 05:12 PM

Re: Impartial MASTER LIST of issues/problems
 
One thing I suggested that isn't on the list is to be able to cycle through province recruitment screens. That way you can quickly and easilly set up recruitment in several provinces without haveing to go to each province directly.

Is there a way to do this from the F1 screen? That is to set up recruitment directly from that screen? If there isn't then I'd like to see that added as well.

licker October 31st, 2003 05:21 PM

Re: Impartial MASTER LIST of issues/problems
 
One other thing... can the transfer gems screen be made slightly larger to accomdate more than two commanders at a time?

Is there any functionality to add the same gems to multiple commanders at the same time?

st.patrik October 31st, 2003 05:43 PM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by licker:
One thing I suggested that isn't on the list is to be able to cycle through province recruitment screens. That way you can quickly and easilly set up recruitment in several provinces without haveing to go to each province directly.
<font size="2" face="sans-serif, arial, verdana">It's hard to see how this could be implemented - presumably you don't make troops in every province - just in the few you have castles in most of the time. If this was added you'd have to cycle through 5 or 6 province recruitment screen where you didn't want to recruit units before you could get to the province you did want to recruit units from.

This is an impartial list, so I'll put this on if you want - I'm just checking to make sure you really want to suggest it.

Quote:

Originally posted by licker:
Is there a way to do this from the F1 screen? That is to set up recruitment directly from that screen? If there isn't then I'd like to see that added as well.
<font size="2" face="sans-serif, arial, verdana">This is kinda like what geo981010 was suggesting maybe. Are you thinking recruiting literally directly from this screen? or are you thinking a link from this screen to the recruitment screen in the province you click on? The latter especially makes sense to me. I'll add it, if that's what you meant.

I'll also add the gem screen transfer thing.

[ October 31, 2003, 15:50: Message edited by: st.patrik ]

geo981010 October 31st, 2003 06:16 PM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by st.patrik:

1. You're talking about either a. spies' reports before you conquer a province, or b. what kind of independant troops you can recruit in that province when you own it. Which one?

2. You mean like a button which takes you to the recruitment screen? Or more than this?

<font size="2" face="sans-serif, arial, verdana">1) I was talking primarily about what you could recruit there, thinking of the provinces that I own. However, that might be good to see what enemy troops are where too - have to think about that and may add that later http://forum.shrapnelgames.com/images/icons/icon7.gif

2) A button to take me to the recruitment screen is exactly what I want. Preferably when exiting from the recruitment screen it will take me back to the Nation Overview, too.

[ October 31, 2003, 16:17: Message edited by: geo981010 ]

licker October 31st, 2003 06:47 PM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by geo981010:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by st.patrik:



2. You mean like a button which takes you to the recruitment screen? Or more than this?

<font size="2" face="sans-serif, arial, verdana">2) A button to take me to the recruitment screen is exactly what I want. Preferably when exiting from the recruitment screen it will take me back to the Nation Overview, too. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yes what geo said.

Also the recruitment screen cycle would be quite useful for me, I gaurentee you I'd use it nearly every turn just to see where I had recruitment going on and what it is. Its not that hard to pass over the blank provinces quickly. I think this along with direct recruitment from the F1 screen would cut alot of clicks and micro out of the game, especially when you have more provinces.

Psitticine October 31st, 2003 07:14 PM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by st.patrik:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by HJ:
We're listing typos now? http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">No we're not. Typos and bugs should go somewhere else I think. This thread is more about what we want the developers to add/change in terms of features.

All: post bugs in the "list game bugs here" thread, which is stickied. That should probably go for typos too.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Just FYI, my editing partner (the splendiferious Bionic Giraffe) and I are planning to help (as needed) with any grammar problems or other typos that appear in the gold Version. We couldn't edit all the ingame text since a lot of it was imbedded in the game, and there is a HECK OF A LOT OF IT, so any contributions folks want to make by pointing out text issues would be greatly appreciated. Having them in a seperate thread is a good idea too. Organization is key! http://forum.shrapnelgames.com/images/icons/icon10.gif

Psitticine October 31st, 2003 07:21 PM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by Alneyan:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Leif_-:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Alneyan:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Leif_-:
Yes, but as you can't see the province numbers on the map, it's pretty useless.

<font size="2" face="sans-serif, arial, verdana">The numbers are shown either in the province option, or in the top left window in the main screen,
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Err, yes - but to see either of those you first have to select the province, which means that to use the # hot-key (lukewarm-key?) you have to memorize the province-numbers for all the provinces you're interested in. That makes it rather useless as a hot-key in my book.

Well, actually you can see the province numbers of your own provinces in the nation overview too. It's still annoying to have to open that just to jump to another province, and as long as you can't scroll through the nation overview with the keyboard, it's not even a semi-workable solution.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yes I agree with you, the numbers are hard to memorize, except if you have really a good memory. And even then, the hotkey are not that convenient.

Hmm, I gather I was a bit unclear in my Last post. *Grumbles* I was not going against your suggestion. http://forum.shrapnelgames.com/images/icons/icon12.gif
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I agree as well: the #+province number system isn't that useful. I just wanted to point out the specific thing requested was already there.

Keys to go up/down the list sounds like an ideal solution to me, and it shouldn't be hard to implement at all.

Hopefully, I didn't confuse anybody. I didn't mean to suggest the idea should be dropped; I was just trying to point out "#+province number" is there already, for what it's worth. http://forum.shrapnelgames.com/images/icons/icon7.gif

Saber Cherry October 31st, 2003 09:52 PM

Re: Impartial MASTER LIST of issues/problems
 
I'd like to see resource usage in the nation overview screen. That way, you could know which provinces are being underutilized, and need to have some stuff queued, without going to each production screen to check. As per the suggestions below, clicking on the resource usage number would take you to that province's recruitment screen.

Also, I'd like certain numbers to change color in the F1 overview menu: Supply usage, if above the province's supply, should become red so it is obvious (without checking your Messages) where starvation is occuring. Unrest numbers above 0 should be orange, and 100+ should be red, IMO.

-Cherry

st.patrik October 31st, 2003 11:09 PM

Re: Impartial MASTER LIST of issues/problems
 
Ok, I think I have most of the changes in there...check the list to make sure it's right if you made a suggestion

1. Tweaks/Easy changes to implement
• Darker colours/textures in unit displays [to make sprites easier to see/look better]
• Alignment of stats in unit info screens [i.e. in a column]
• Pre-made pretenders for new players
• New player 'get started' guide
• Quick start game for new players
• End/quit/save/host button remake [so that 'end turn' takes you directly to next turn]
• Bless effects displayed when creating a pretender's magic
• Actual effects of scales explained when creating a pretender's scales
• Line between commanders and regular units in recruitment screen
• Titles in recruitment screen for unit section and commander section
• More details on exactly what different effects mean (e.g. exact benefits of mountain/forest/swamp survival, etc.)
• Able to quit battles using ESC
• When selecting commander from F1 screen, have the commander be highlighted when it jumps to him
• X axis labeled in score overview graph
• Message in top left when Commander is killed in battle
• When you win/lose a game, instead of exiting the program, get brought back to main menu
• Show undead and magic leadership in unit info screen (e.g. 25/0/10)
• Soldiers with "guard commander" orders fire missiles if a target is within range
• Link from nation overview (F1) to recruitment screen in each province
• Show resource usage in nation overview [so that you can see at a glance which provinces aren't being used to their full potential]
• Warning colours in nation overview (e.g. red for supply usage when higher than supply availability, etc.)

2. Additions of relatively minor features
• Battle results (i.e. list of casualties) when storming a Castle
• '?' accessible on main menu (i.e. as a button)
• Research point 'lock' for schools of magic
• Random nation AI opponents
• Map and Scenario triggers [not sure where this was mentioned]
• Ability to rename commanders, or at least add epithets
• Enhanced start (starting with more than one province)
• Ability to close screens without having to scroll down or press ESC (e.g. Windows-style [x] or 'Exit' button below instead of at the end of scroll-lists)
• Names of units in addition to icons in recruitment/deployment screens
• Detailed breakdown of mixed squads in deployment screen
• Detailed lists of losses (most importantly commanders)
• Right-clicking commander in main screen gives you list of troops under his command
• Build queue for commanders (even though there is only one recruitable per month)
• Shift-click to add higher multiples of units [e.g. 5 at a time] in recruitment screen
• Build queue doesn't charge you for units which won't be built that turn
• Ability to turn off pre-battle zoom animation
• Number of local defense force killed show up on battle report (even though they're automatically replaced)
• Ability to enter new subscreen (F1, recruitment, etc.) without ESCaping out of the current one
• Hostile borders different colour than province borders within your nations [don't know if this is possible]
• Prevent redundant site searching [or have a message like the "preaching cannot be used to raise the dominion of this province any higher" message]
• When game ends prompt for deletion of game file
or
• When game ends, automatically delete game file
• Ability to toggle on/off battle grid in squad positioning screen
• New Command for missile units: Hold or Fire
• Keyboard selection (hotkeys or something else) for every command available with mouse
also including:
• Keyboard command to select next commander within province, even if he already has orders.
• Ability to scroll lists with arrow keys instead of mouse
• Keyboard interface for research screen
• Keyboard command to cycle through friendly provinces
• Expanded gem-transfer screen, showing more than 2 commanders
• Label in nation overview identifying province types [feudal, amazons, etc.], and therefore the troops recruitable there
• Ability to cycle through recruitment screens without exiting to main map

3. Additions of relatively major features
• SP diplomacy
• Increased battle replay functionality (various speeds, etc.)
• Ability to store more than one god for each nation
• Modability
• Search function for items on commanders
• Battle Sim
• Enabling/disabling spells [being able to indicate which spells your mage should pick from]
• Translucent filters for map instead of icons (for dominion strength, production, province defense, etc.)

4. Balance considerations
• Improve Strategic AI
• Bug fixes
• Less focus on supercombatants
• More regrowth possibilities / less emphasis on population death
• Greater 'bless' effects [e.g. starting at an earlier level (lvl 3?), increasing exponentially rather than by addition (1,2,4,8 vs. 2,3,4,5), magic cheaper in general, etc.]
• Reduce effectiveness of artillery-like spells (esp. in hostile dominion), or provide counters

-

This is now 21 tweaks, 32 minor feature additions, 8 major feature additions, and 6 balance considerations. It's getting big.

[ October 31, 2003, 21:12: Message edited by: st.patrik ]


All times are GMT -4. The time now is 08:38 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.