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-   -   AranMP game (renamed) (http://forum.shrapnelgames.com/showthread.php?t=16937)

Wendigo January 12th, 2004 10:37 AM

Re: AranMP game (renamed)
 
Quote:

Originally posted by ywl:
Let's get somebody take over me. A few turns of substitute will be very unfair to the replacement player. [/QB]
<font size="2" face="sans-serif, arial, verdana">Why unfair? I have temporarily substituted, and been substituted myself NP. The key here is getting a sub that actually likes playing the nation in question. Contacting old opponents from previous games is a good way to do this.

Then you take the sub with the good & the bad, what he does is well done, regardless of whether it succeeds or you would have done something else...heck, sometimes the sub can even make a better show than the original player, or teach some tricks (has definitely happened to me), and comentting strategy/tactics is fun.

Whatever you decide we'll do, just don't be taken back from a temporary replacement, you can even keep your sub posted afterwards on the progress of the game, and have him still partake on your playing.

Besides, we are slowing down already to 4-5 turns/week, so it will be less turns than it would have been a couple weeks ago.

Cheers,
Pepe

[ January 12, 2004, 08:38: Message edited by: Wendigo ]

Wendigo January 12th, 2004 03:36 PM

Re: AranMP game (renamed)
 
Patch out!

Download it but do _not_ install it yet.

We will try to coordinate upgrading with the other game going on in this forum, as there are some of us present in both games.

ywl January 12th, 2004 05:49 PM

Re: AranMP game (renamed)
 
Quote:

Originally posted by Wendigo:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by ywl:
Let's get somebody take over me. A few turns of substitute will be very unfair to the replacement player.

<font size="2" face="sans-serif, arial, verdana">Why unfair? I have temporarily substituted, and been substituted myself NP. The key here is getting a sub that actually likes playing the nation in question. Contacting old opponents from previous games is a good way to do this.

Then you take the sub with the good & the bad, what he does is well done, regardless of whether it succeeds or you would have done something else...heck, sometimes the sub can even make a better show than the original player, or teach some tricks (has definitely happened to me), and comentting strategy/tactics is fun.

Whatever you decide we'll do, just don't be taken back from a temporary replacement, you can even keep your sub posted afterwards on the progress of the game, and have him still partake on your playing.

Besides, we are slowing down already to 4-5 turns/week, so it will be less turns than it would have been a couple weeks ago.

Cheers,
Pepe [/QB]</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I've been sub and seen sub before. He basically can't really make many major decision other than filling in the recruiting queue or allocating research points. At this stage, major war will occur any turn. So, if it's going to be on the hand of the other person, it's better that he know that he can make all the decisions (and suffer all the consequence http://forum.shrapnelgames.com/images/icons/icon7.gif ).

The point is more it's easier for me to get a replacement in such a short period than a sub.

Did you get my email about Rabe?

Wan

Wendigo January 12th, 2004 06:21 PM

Re: AranMP game (renamed)
 
Yes, I got it, I just got a backlog of mails pending answering (sorry for delay), can barely keep pace with this forum also.

We shall upgrade after next hosting. I have R'lyeh & Ermor's turn files, need still Abysia, C'tis & Ulm _in_the_old_Version_.

Then I will host, upgrade, and send you all the next turn files which will be v2.06 (so I suggest you upgrade before viewing them).

Wan, if you prefer a replacement, a replacement will it be. Do you want your rep to start with this turn? If so send him the current .trn file.

[ January 12, 2004, 16:33: Message edited by: Wendigo ]

ywl January 12th, 2004 06:44 PM

Re: AranMP game (renamed)
 
Quote:

Originally posted by Wendigo:
Yes, I got it, I just got a backlog of mails pending answering (sorry for delay), can barely keep pace with this forum also.

We shall upgrade after next hosting. I have R'lyeh & Ermor's turn files, need still Abysia, C'tis & Ulm _in_the_old_Version_.

Then I will host, upgrade, and send you all the next turn files which will be v2.06 (so I suggest you upgrade before viewing them).

Wan, if you prefer a replacement, a replacement will it be. Do you want your rep to start with this turn? If so send him the current .trn file.

<font size="2" face="sans-serif, arial, verdana">I'll take care of one or two more turns while I brief him on the situation. I'll take care of the transition.

Texas Longhorn January 12th, 2004 11:50 PM

Re: AranMP game (renamed)
 
Quote:

Originally posted by Wendigo:

We shall upgrade after next hosting. I have R'lyeh & Ermor's turn files, need still Abysia, C'tis & Ulm _in_the_old_Version_.

<font size="2" face="sans-serif, arial, verdana">I've been trying to send in Ctis's turn for over 24 hours, every 30 minutes, and get:

A message that you sent could not be delivered to one or more of its recipients. This is a permanent error. The following address(es) failed:

g*****@n*****.com
SMTP error from remote Mailer after MAIL FROM:
host smtpas2.vodafone.es [212.166.186.193]: 550 5.7.1 RBL listed site refused

I've gotten this exact same message before, but it went away on the second or third attempt to send. No problems emailing other people, so my guess is that your ISP has identified either me or my server as a source of spam and is rejecting everything.

Any ideas? If there isn't an easy solution, setting my one province to computer control might be preferable to trying to fight the system, and is unlikely to damage the game, seeing as how I never recovered from an ill-advised (failed) attack on turn 3.

All hail Fluffy, Giver of Food

[ January 12, 2004, 22:23: Message edited by: Texas Longhorn ]

Wendigo January 13th, 2004 12:11 AM

Re: AranMP game (renamed)
 
Sent you an alternate address.

Wendigo January 13th, 2004 12:43 AM

Re: AranMP game (renamed)
 
Hosting crashed, 2nd attempt cannot even launch the game.

Message when crashed: Dominions is too old, my Version 2.02, nation 4 Version 2.05

Ok, who is nation 4?

I am reverting to backup.

Wendigo January 13th, 2004 12:51 AM

Re: AranMP game (renamed)
 
Only removing Ulm's .trn file brings up the hosting screen. Wan, did you upgrade before sending your file?

I need a v2.02 t29 file or your nation will stall.

Wendigo January 13th, 2004 10:48 AM

Re: AranMP game (renamed)
 
Missunderstanding corrected with a new Ulm.2h file & game hosted t30 succesfully as far as I can see, get back to me if any of you had any problem.

I UPGRADED SERVER after hosting to v2.05, and sent you people the .trn file, so you should all upgrade also.

ywl January 13th, 2004 06:13 PM

Re: AranMP game (renamed)
 
Quote:

Originally posted by rabelais:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by ywl:
I'll take care of one or two more turns while I brief him on the situation. I'll take care of the transition.


<font size="2" face="sans-serif, arial, verdana">I'm ready whenever you want to hand off.

31, 32? what's your schedule/pleasure? No hurry, I'm learning mucho by watching you play... http://forum.shrapnelgames.com/images/icons/icon7.gif

Rabe
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I finished this turn and have sent it to you for a final look. If there is nothing wrong, *remember* to send it to Wendigo. You can officially take over this turn (30).

rabelais January 13th, 2004 08:49 PM

Re: AranMP game (renamed)
 
Quote:

Originally posted by ywl:
sent it to you for a final look. If there is nothing wrong, *remember* to send it to Wendigo. You can officially take over this turn (30).
<font size="2" face="sans-serif, arial, verdana">the .2h file you sent showed many commanders on defend, and no recruitment at all, so I fear I may have screwed something up... better send it yourself (check first?) and have wendigo send me the output .trn file

Wendigo, what address should I send my .2h files to?

Also you can use dgoatpcfastnetdotcom as an alternate address if the hotmail get persnickety. Thanks!

Rabe (the Usurper Newb) http://forum.shrapnelgames.com/images/icons/icon7.gif

Wendigo January 13th, 2004 10:16 PM

Re: AranMP game (renamed)
 
Quote:

Originally posted by rabelais:
Wendigo, what address should I send my .2h files to?
[/QB]
<font size="2" face="sans-serif, arial, verdana">How about hitting reply to the message with the .trn attachment? http://forum.shrapnelgames.com/images/icons/icon12.gif

ie. gualteiro2 at navegalia dot com

Saber Cherry January 13th, 2004 11:37 PM

Re: AranMP game (renamed)
 
Keep in mind, Rabe, we're at peace.

-Cherry
a.k.a. Dust of Doom, the friendly, benificient people's democratic republic of Ermor legally elected first citizen.

ywl January 13th, 2004 11:41 PM

Re: AranMP game (renamed)
 
Quote:

Originally posted by Saber Cherry:
Keep in mind, Rabe, we're at peace.

-Cherry
a.k.a. Dust of Doom, the friendly, benificient people's democratic republic of Ermor legally elected first citizen.

<font size="2" face="sans-serif, arial, verdana">I told him already http://forum.shrapnelgames.com/images/icons/icon7.gif .

rabelais January 14th, 2004 02:53 AM

Re: AranMP game (renamed)
 
Quote:

Originally posted by ywl:
I'll take care of one or two more turns while I brief him on the situation. I'll take care of the transition.

<font size="2" face="sans-serif, arial, verdana">I'm ready whenever you want to hand off.

31, 32? what's your schedule/pleasure? No hurry, I'm learning mucho by watching you play... http://forum.shrapnelgames.com/images/icons/icon7.gif

Rabe

Patrik January 15th, 2004 06:45 PM

Re: AranMP game (renamed)
 
Did you get the file (sent it about 6 hours ago)?
Oh, and I already sent it yesterday http://forum.shrapnelgames.com/image...s/confused.gif - I don't get this. Also, I accidently deleted your mail with the alternative address...
If you still haven't gotten my mail(s), please send me the alternative address again!
/Patrik

Wendigo January 15th, 2004 10:10 PM

Re: AranMP game (renamed)
 
Got nothing yesterday, got it this afternoon & hosted as soon as I got home.

Will send you the emergency address again.

rabelais January 17th, 2004 05:23 PM

Re: AranMP game (renamed)
 
Turn is in. Sorry for the delay. http://forum.shrapnelgames.com/images/icons/blush.gif

Could everyone in the game (other than Wendigo, obviously) send their email addresses to dgoatpcfastnetdotcom, so that I have them for diplo purposes? The game messaging system is, um... limited. http://forum.shrapnelgames.com/images/icons/icon12.gif

Thanks!


Rabe

Saber Cherry January 17th, 2004 09:37 PM

Re: AranMP game (renamed)
 
To the League of Nations,

I hereby protest the violent activities on my border. Vanheim launched a massive assault on Abysia immediately adjacent to my great nation, disturbing my populace with cries of death by demon claws. The terrible noise was enough to wake the dead.

My scared citizens, completely without my knowledge or consent, banded together in small parties and took matters into their own hands. One of the rabble leaders, Angrod the Mound King, sent me this explanatory message:

Exalted (but democratically elected) First Citizen Dust of Doom,
Vanheim has launched a violent and bloody assault along our borders. Our children cannot sleep at night and they are scared. Will they attack us next? Why did Abysia fall so fast - will Vanheim sweep across them like a plague, grow powerful, and kill us too?

We cannot wait for backup or orders from the capitol. For our children, we shall band together, take back these war-torn territories, and bring them peace. We shall give them over to your just rule, to hold safely until delagations arrive from Abysia and Vanheim to assure us that there will be no more screams of violence in the night along our borders - and that their citizens will be spared any more pain of war.


My poor citizens - how they love me! As requested, I shall hold this new territory for safekeeping, until their previous owners can assure its people's safety. Please take your war elsewhere in the future. And... unfortunately... I seem to have lost contact with my concerned citizens after that letter, so... while I consider myself very much still at peace with all my neighbors (except vile, treacherous, inhuman squid-things)... I cannot guess what my independant, freedom loving citizens may do next.

-Dust of Doom

Wendigo January 17th, 2004 11:31 PM

Re: AranMP game (renamed)
 
Rabelais:

No need to apologize, the 'turnX, you are Last' post is just a remainder. All other players got it at some point or other, because there is always a Last player.

Cherry:

Most amusing! Do not underestimate the mighty Poldarn & his war host tho.

Patrik January 18th, 2004 08:49 PM

Re: AranMP game (renamed)
 
Quote:

Originally posted by Saber Cherry:
Vanheim sweep across them like a plague, grow powerful, and kill us too?


<font size="2" face="sans-serif, arial, verdana">'like a plague' Exactly, listen to Angrod, cleaver fellow that, you should really pay attention to him.

Poldarn, soon former Lord of Abysia

Saber Cherry January 19th, 2004 09:15 AM

Re: AranMP game (renamed)
 
You know, Rabe, there's a disturbingly large Ulmish army building up on my border. For somebody who just lost his precious heroine - to indies - this disturbs me, because one tactical error begets others. And invading me would certainly be a tactical error.

Unfortunately, it would seem that you have so many priests in that province that they are actually listed as a major component of the army. Should I assume that they are for defensive purposes?

Rabe, I am a very honest and trusting... um, being. I love my neighbors. But sometimes my citizens get suspicious of unusual border activity... and one thing they REALLY HATE is priests. Too darn preachy. Act all holier-than-thou, then smite you.

Anyway, if you could fill me in on your intentions... my citizens would be much more restful.

-Dust of Doom

P.S. An arrow struck one of my commanders from out of the blue. Having no flesh, it seems to have gone right through his ribcage, doing no damage! How funny! I wonder who it could have come from?

[ January 19, 2004, 07:23: Message edited by: Saber Cherry ]

Wendigo January 19th, 2004 11:41 AM

Re: AranMP game (renamed)
 
That pesky Mound King survived? What a statistical weirdness, his like often goes down in one hit.
Your commander should have checked the arrowshaft (or his entrails) for Messages, something like 'We are watching you' written on a parchment.

Not that we would know anything, of course.

Elizabetta of Vanheim, Most Beloved Mother of the Vanir

rabelais January 19th, 2004 08:15 PM

Re: AranMP game (renamed)
 
Quote:

Originally posted by Saber Cherry:
You know, Rabe, there's a disturbingly large Ulmish army building up on my border. For somebody who just lost his precious heroine - to indies - this disturbs me, because one tactical error begets others. And invading me would certainly be a tactical error...

Unfortunately, it would seem that you have so many priests in that province that they are actually listed as a major component of the army. Should I assume that they are for defensive purposes?

<font size="2" face="sans-serif, arial, verdana">The loss of the unicorn wench is regrettable. I had some trinkets on her I hoped would keep her alive in extremis, but apparently my smiths overstated their efficacy... again. They will be chastened.

The priests are in fact intended defensively. Proof of concept, if you like. As of Last turn you has ~800 units tangent to my new castle, I just wanted to make clear how quickly they can be massed, if needed. Point taken?

They will disperse after they have dealt with the local effects of your odious influence.

Winds of freedom indeed. http://forum.shrapnelgames.com/image...s/rolleyes.gif


Quote:

Rabe, I am a very honest and trusting... um, being. I love my neighbors. But sometimes my citizens get suspicious of unusual border activity... and one thing they REALLY HATE is priests. Too darn preachy. Act all holier-than-thou, then smite you.

Anyway, if you could fill me in on your intentions... my citizens would be much more restful.
<font size="2" face="sans-serif, arial, verdana">I have no intentions. Your citizens are, I agree, very much in need of a rest from their decidedly idiosyncratic state of arousal, but the time is not yet come.

I have not decided whether I am rescuing the illithids or the firefolk from their respective perils... new come to power as I am, I have not sorted out my friends from my interests. http://forum.shrapnelgames.com/images/icons/icon10.gif


P.S. An arrow struck one of my commanders from out of the blue. Having no flesh, it seems to have gone right through his ribcage, doing no damage! How funny! I wonder who it could have come from? [/QB][/quote]

You might check with someone else...perhaps with air sorcery at their disposal? The four elements are represented quite distinctly in our world, and air is not mine.

Rabe the Usurper

Saber Cherry January 19th, 2004 09:35 PM

Re: AranMP game (renamed)
 
Quote:

Originally posted by rabelais:
The priests are in fact intended defensively. Proof of concept, if you like. As of Last turn you has ~800 units tangent to my new castle, I just wanted to make clear how quickly they can be massed, if needed. Point taken?

They will disperse after they have dealt with the local effects of your odious influence.

<font size="2" face="sans-serif, arial, verdana">Well then, I will ask my townsfolk to return to their graves http://forum.shrapnelgames.com/images/icons/icon12.gif

Wendigo January 27th, 2004 09:54 AM

Re: AranMP game (renamed)
 
If anyone's wondering, we are currently waiting on R'lyeh to host t36.

Will bug him again.

rabelais January 29th, 2004 09:15 AM

Re: AranMP game (renamed)
 
Hey Wendigo, I sent you a new .2h file for turn 37/38

Please use the second one as the first has some dumb mistakes in it...

(that I know about for once http://forum.shrapnelgames.com/image...s/rolleyes.gif )

Thanks,

Rabe the Unready

Wendigo January 30th, 2004 04:56 PM

Re: AranMP game (renamed)
 
Ok Rabe, will trash first file.

For everybody: currently waiting on R'lyeh & Ermor.

All in all I am pretty satisfied with how the game is flowing, let's keep the pace and not fall further than a couple days between turns.

The only thing I am not too happy with is that scoreboard, it gives far more info on what is going on that the old Dom I charts used to do, it kills part of the fun of not knowing what to expect.

Wendigo February 1st, 2004 02:14 AM

Re: AranMP game (renamed)
 
Still waiting on R'lyeh. Sent him a 2nd notice & asked if he wants to be subbed.

Cheers,
Pepe

Saber Cherry February 3rd, 2004 07:26 AM

Re: AranMP game (renamed)
 
So... What's the status on the game?

Wendigo February 3rd, 2004 09:11 AM

Re: AranMP game (renamed)
 
If you mean host-wise we are currently waiting for Ulm.

Cheers,
Pepe

rabelais February 3rd, 2004 10:18 AM

Re: AranMP game (renamed)
 
Sent. Was out of town slightly longer than expected, sorry all.


Rabe the Itinerant http://forum.shrapnelgames.com/images/icons/blush.gif

Wendigo February 6th, 2004 11:51 AM

Re: AranMP game (renamed)
 
Currently waiting for R'lyeh.

Cheers,
Pepe

Wendigo February 6th, 2004 07:23 PM

Re: AranMP game (renamed)
 
Important notice!!:

Looks like R'lyeh just went AI. While this is definitely a more ellegant way to leave that to just disappear, I am a bit peeved that Oskari didn't check first for a sub...his nation was in a not so bad situation after all.

I only noticed this after hosting the turn (no explanation was sent with the file) & not seeing his name displayed, nor the .trn file when sending the replies to all.

Generally speaking, I am against solutions that require reverting to a previous copy (as the dice have basically rolled), but will consider it if all & everyone of you ask for such (assuming we get the pass from the original player). Otherwise, we will go from here and will have to deal with the rampaging AI suddenly showing up.


Cheers,
Pepe

rabelais February 8th, 2004 07:14 AM

Re: AranMP game (renamed)
 
I would *definitely* like a rollback. I had a NAP and quasialliance with r'lyeh, including gem and item donations... a few turns warning that the NAP etc was not in effect would have been nice.

Otherwise I'm going to have difficulty doing much of anything, with my very strat move 1 heavy army.

Explicit treachery I wouldn't have minded, but going borg unannounced is even worse, since it is not anticipatable, much less punishable.

I suggest we try to get a sub.

Rabe the All Wet.

Saber Cherry February 8th, 2004 07:45 AM

Re: AranMP game (renamed)
 
Yeah, quitting without announcing and letting the AI run crazily is kind of crazy... I'll go for a rollback too.

I should mention that Ryleh's situation is, from my angle, worse than from other people's angles; as such, any new player (if one could be found) would not really have a chance of winning. From what I see.

[ February 08, 2004, 05:47: Message edited by: Saber Cherry ]

Gandalf Parker February 8th, 2004 03:14 PM

Re: AranMP game (renamed)
 
Those can be the most fun and instructive for a someone to get into. No chance of winning so no ego bruising. But you can see how someone else made choices, what a multiplayer game is like, a chance to try some really off-the-wall tactics without "wasting" a game. Some newbies would do it to become almost a "tourist" to a running multiplayer game, some who feel they are advanced players would for a chance to try and clean up a bad situation. Either way there is no looking bad if they lose.
(feel free to use any of the above when you post for a new player)

[ February 08, 2004, 13:15: Message edited by: Gandalf Parker ]

Wendigo February 9th, 2004 11:30 AM

Re: AranMP game (renamed)
 
Sorry all,
I have had a difficult weekend with wife & kid being ill, and have not had much time to sit down and review our problem with a clear mind.

We have two players that favour a rollback to previous turn & getting a sub. A third one has expressed a dessire to play on, while the fourth said nothing but already sent his .2h file implicitly stating that he's ok with the situation. My mixed feelings have already been written in my previous post.

As I said, I think that a sub would have been a better solution than the AI is if we were still in the previous turn, but a rollback is not something I am going to do without a consensus, wars have likely been fought & random events have been rolled. This would be in my book a very extreme solution, only to be applied in a situation of 100% agreement by the players.

Thus it looks like some of us will have to pay renewed attention to borders that were kind of safe until now, so be it. The AI will always be a less cunning opponent than a new player not subject by previous agreements would be anyway, and being R'lyeh's pretender immobile prevents the nation from getting him killed & going ballistic vs one particular player.

Cheers,
Pepe

rabelais February 9th, 2004 06:56 PM

Re: AranMP game (renamed)
 
Sent a note to Ywl asking if he wants the ulm seat back... I got into MP for the tactical improvement and diplomacy, ... spending the rest of the game fighting an AI with a strat move 1 army is not really that interesting to me....

If we don't get a response I will, of course, continue, but I think it would be better to switch out if possible.


Rabe the Turing Trashed

Wendigo February 16th, 2004 06:45 PM

Re: AranMP game (renamed)
 
If anyone is wondering what happened with Ulm a couple turns ago, the player sent me a .2h file that did not contain his full intended orders, while this was not technically a stale turn for the nation it had the same type of result as a portion of his force did not get new orders (the big host in the border at the very least), and failed to move.

Ulm has been back to normal the past 2 turns as far as I can see. Don't know if the player stills wants to pursue a replacement or has found new interest in the game, wait & see.


Now to the problem at hand: When/whether do we upgrade to v2.08? upgrade or wait a bit?

We do not have Utgard-Jotun in the game which favours upgrading, yet our players might be in other games with Utgard present and would be forced to use 2 installations.

I am still going to host next turn in v2.06 (so make sure you forward your .2h file under the old Version or hosting will fail), and depending on the input from you people we will decide whether to upgrade after hosting or wait.

Cheers,
Pepe

rabelais February 17th, 2004 04:41 AM

Re: AranMP game (renamed)
 
Given my main army (ahem!) evaporated this turn...

(I had no access to water or astral, so I'm not sure how I might have avoided it....)

...I'm thinking of putting it on computer control myself.

Know anyone who wants to take it over?

Rabe the Subaltern Sublimed

rabelais February 18th, 2004 05:55 AM

Re: AranMP game (renamed)
 
(bump)

Some feedback so I don't hold things up too much would be appreciated.

Rabe the Ransacked

Wendigo February 18th, 2004 04:24 PM

Re: AranMP game (renamed)
 
Rabe, mailed you.

rabelais February 18th, 2004 07:10 PM

Re: AranMP game (renamed)
 
Didn't get anything yet...

Did you send it to hotmail or the other?

Resend if you get a chance?

Thanks,

Rabe the Strangely Insulated

Wendigo February 19th, 2004 10:02 AM

Re: AranMP game (renamed)
 
Hotmail, I do not think I have another one.

Resending it, send me alternate address if you still do not get it.

Cheers,
Pepe

rabelais February 20th, 2004 08:50 AM

Re: AranMP game (renamed)
 
Still nothing.

Sent you an alternate earlier.

It is: (In case you didn't get it....)

dgoatpcfastnetdotcom

--

Rabe the Apostate Apologetic

Wendigo February 20th, 2004 10:44 AM

Re: AranMP game (renamed)
 
This makes no sense, how can you get the .trn files NP and not receive these? Will PM you then.

rabelais February 20th, 2004 08:48 PM

Re: AranMP game (renamed)
 
Got PM. Sent .2h this afternoon. If you do not receive let me know.

No idea why... are you getting bounces?

Rabe the Shielded

Wendigo February 21st, 2004 08:39 AM

Re: AranMP game (renamed)
 
No bouncing mail Rabelais.

Everybody: waiting for Cherry & we go on.


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